AeDating support forum

The fallacy of ‘synthetic benchmarks’

2020.11.17 10:25 Veedrac The fallacy of ‘synthetic benchmarks’

Preface

Apple's M1 has caused a lot of people to start talking about and questioning the value of synthetic benchmarks, as well other (often indirect or badly controlled) information we have about the chip and its predecessors.
I recently got in a Twitter argument with Hardware Unboxed about this very topic, and given it was Twitter you can imagine why I feel I didn't do a great job explaining my point. This is a genuinely interesting topic with quite a lot of nuance, and the answer is neither ‘Geekbench bad’ nor ‘Geekbench good’.
Note that people have M1s in hand now, so this isn't a post about the M1 per se (you'll have whatever metric you want soon enough), it's just using this announcement to talk about the relative qualities of benchmarks, in the context of that discussion.

What makes a benchmark good?

A benchmark is a measure of a system, the purpose of which is to correlate reliably with actual or perceived performance. That's it. Any benchmark which correlates well is Good. Any benchmark that doesn't is Bad.
There a common conception that ‘real world’ benchmarks are Good and ‘synthetic’ benchmarks are Bad. While there is certainly a grain of truth to this, as a general rule it is wrong. In many aspects, as we'll discuss, the dividing line between ‘real world’ and ‘synthetic’ is entirely illusionary, and good synthetic benchmarks are specifically designed to tease out precisely those factors that correlate with general performance, whereas naïve benchmarking can produce misleading or unrepresentative results even if you are only benchmarking real programs. Most synthetic benchmarks even include what are traditionally considered real-world workloads, like SPEC 2017 including the time it takes for Blender to render a scene.
As an extreme example, large file copies are a real-world test, but a ‘real world’ benchmark that consists only of file copies would tell you almost nothing general about CPU performance. Alternatively, a company might know that 90% of their cycles are in a specific 100-line software routine; testing that routine in isolation would be a synthetic test, but it would correlate almost perfectly for them with actual performance.
On the other hand, it is absolutely true there are well-known and less-well-known issues with many major synthetic benchmarks.

Boost vs. sustained performance

Lots of people seem to harbour misunderstandings about instantaneous versus sustained performance.
Short workloads capture instantaneous performance, where the CPU has opportunity to boost up to frequencies higher than the cooling can sustain. This is a measure of peak performance or burst performance, and affected by boost clocks. In this regime you are measuring the CPU at the absolute fastest it is able to run.
Peak performance is important for making computers feel ‘snappy’. When you click an element or open a web page, the workload takes place over a few seconds or less, and the higher the peak performance, the faster the response.
Long workloads capture sustained performance, where the CPU is limited by the ability of the cooling to extract and remove the heat that it is generating. Almost all the power a CPU uses ends up as heat, so the cooling determines an almost completely fixed power limit. Given a sustained load, and two CPUs using the same cooling, where both of which are hitting the power limit defined by the quality of the cooling, you are measuring performance per watt at that wattage.
Sustained performance is important for demanding tasks like video games, rendering, or compilation, where the computer is busy over long periods of time.
Consider two imaginary CPUs, let's call them Biggun and Littlun, you might have Biggun faster than Littlun in short workloads, because Biggun has a higher peak performance, but then Littlun might be faster in sustained performance, because Littlun has better performance per watt. Remember, though, that performance per watt is a curve, and peak power draw also varies by CPU. Maybe Littlun uses only 1 Watt and Biggun uses 100 Watt, so Biggun still wins at 10 Watts of sustained power draw, or maybe Littlun can boost all the way up to 10 Watts, but is especially inefficient when doing so.
In general, architectures designed for lower base power draw (eg. most Arm CPUs) do better under power-limited scenarios, and therefore do relatively better on sustained performance than they do on short workloads.

On the Good and Bad of SPEC

SPEC is an ‘industry standard’ benchmark. If you're anything like me, you'll notice pretty quickly that this term fits both the ‘good’ and the ‘bad’. On the good, SPEC is an attempt to satisfy a number of major stakeholders, who have a vested interest in a benchmark that is something they, and researchers generally, can optimized towards. The selection of benchmarks was not arbitrary, and the variety captures a lot of interesting and relevant facets of program execution. Industry still uses the benchmark (and not just for marketing!), as does a lot of unaffiliated research. As such, SPEC has also been well studied.
SPEC includes many real programs, run over extended periods of time. For example, 400.perlbench runs multiple real Perl programs, 401.bzip2 runs a very popular compression and decompression program, 403.gcc tests compilation speed with a very popular compiler, and 464.h264ref tests a video encoder. Despite being somewhat aged and a bit light, the performance characteristics are roughly consistent with the updated SPEC2017, so it is not generally valid to call the results irrelevant from age, which is a common criticism.
One major catch from SPEC is that official benchmarks often play shenanigans, as compilers have found ways, often very much targeted towards gaming the benchmark, to compile the programs in a way that makes execution significantly easier, at times even because of improperly written programs. 462.libquantum is a particularly broken benchmark. Fortunately, this behaviour can be controlled for, and it does not particularly endanger results from AnandTech, though one should be on the lookout for anomalous jumps in single benchmarks.
A more concerning catch, in this circumstance, is that some benchmarks are very specific, with most of their runtime in very small loops. The paper Performance Characterization of SPEC CPU2006 Integer Benchmarks on x86-64 Architecture (as one of many) goes over some of these in section IV. For example, most of the time in 456.hmmer is in one function, and 464.h264ref's hottest loop contains many repetitions of the same line. While, certainly, a lot of code contains hot loops, the performance characteristics of those loops is rarely precisely the same as for those in some of the SPEC 2006 benchmarks. A good benchmark should aim for general validity, not specific hotspots, which are liable to be overtuned.
SPEC2006 includes a lot of workloads that make more sense for supercomputers than personal computers, such as including lots of Fortran code and many simulation programs. Because of this, I largely ignore the SPEC floating point; there are users for whom it may be relevant, but not me, and probably not you. As another example, SPECfp2006 includes the old rendering program POV-Ray, which is no longer particularly relevant. The integer benchmarks are not immune to this overspecificity; 473.astar is a fairly dated program, IMO. Particularly unfortunate is that many of these workloads are now unrealistically small, and so can almost fit in some of the larger caches.
SPEC2017 makes the great decision to add Blender, as well as updating several other programs to more relevant modern variants. Again, the two benchmarks still roughly coincide with each other, so SPEC2006 should not be altogether dismissed, but SPEC2017 is certainly better.
Because SPEC benchmarks include disaggregated scores (as in, scores for individual sub-benchmarks), it is easy to check which scores are favourable. For SPEC2006, I am particularly favourable to 403.gcc, with some appreciation also for 400.perlbench. The M1 results are largely consistent across the board; 456.hmmer is the exception, but the commentary discusses that quirk.

(and the multicore metric)

SPEC has a ‘multicore’ variant, which literally just runs many copies of the single-core test in parallel. How workloads scale to multiple cores is highly test-dependent, and depends a lot on locks, context switching, and cross-core communication, so SPEC's multi-core score should only be taken as a test of how much the chip throttles down in multicore workloads, rather than a true test of multicore performance. However, a test like this can still be useful for some datacentres, where every core is in fact running independently.
I don't recall AnandTech ever using multicore SPEC for anything, so it's not particularly relevant. whups

On the Good and Bad of Geekbench

Geekbench does some things debatably, some things fairly well, and some things awfully. Let's start with the bad.
To produce the aggregate scores (the final score at the end), Geekbench does a geometric mean of each of the two benchmark groups, integer and FP, and then does a weighted arithmetic mean of the crypto score with the integer and FP geometric means, with weights 0.05, 0.65, and 0.30. This is mathematical nonsense, and has some really bad ramifications, like hugely exaggerating the weight of the crypto benchmark.
Secondly, the crypto benchmark is garbage. I don't always agree with his rants, but Linus Torvald's rant is spot on here: https://www.realworldtech.com/forum/?threadid=196293&curpostid=196506. It matters that CPUs offer AES acceleration, but not whether it's X% faster than someone else's, and this benchmark ignores that Apple has dedicated hardware for IO, which handles crypto anyway. This benchmark is mostly useless, but can be weighted extremely high due to the score aggregation issue.
Consider the effect on these two benchmarks. They are not carefully chosen to be perfectly representative of their classes.
M1 vs 5900X: single core score 1742 vs 1752
Note that the M1 has crypto/int/fp subscores of 2777/1591/1895, and the 5900X has subscores of 4219/1493/1903. That's a different picture! The M1 actually looks ahead in general integer workloads, and about par in floating point! If you use a mathematically valid geometric mean (a harmonic mean would also be appropriate for crypto), you get scores of 1724 and 1691; now the M1 is better. If you remove crypto altogether, you get scores of 1681 and 1612, a solid 4% lead for the M1.
Unfortunately, many of the workloads beyond just AES are pretty questionable, as many are unnaturally simple. It's also hard to characterize what they do well; the SQLite benchmark could be really good, if it was following realistic usage patterns, but I don't think it is. Lots of workloads, like the ray tracing one, are good ideas, but the execution doesn't match what you'd expect of real programs that do that work.
Note that this is not a criticism of benchmark intensity or length. Geekbench makes a reasonable choice to only benchmark peak performance, by only running quick workloads, with gaps between each bench. This makes sense if you're interested in the performance of the chip, independent of cooling. This is likely why the fanless Macbook Air performs about the same as the 13" Macbook Pro with a fan. Peak performance is just a different measure, not more or less ‘correct’ than sustained.
On the good side, Geekbench contains some very sensible workloads, like LZMA compression, JPEG compression, HTML5 parsing, PDF rendering, and compilation with Clang. Because it's a benchmark over a good breadth of programs, many of which are realistic workloads, it tends to capture many of the underlying facets of performance in spite of its flaws. This means it correlates will with, eg., SPEC 2017, even though SPEC 2017 is a sustained benchmark including big ‘real world’ programs like Blender.
To make things even better, Geekbench is disaggregated, so you can get past the bad score aggregation and questionable benchmarks just by looking at the disaggregated scores. In the comparison before, if you scroll down you can see individual scores. M1 wins the majority, including Clang and Ray Tracing, but loses some others like LZMA and JPEG compression. This is what you'd expect given the M1 has the advantage of better speculation (eg. larger ROB) whereas the 5900X has a faster clock.

(and under Rosetta)

We also have Geekbench scores under Rosetta. There, one needs to take a little more caution, because translation can sometimes behave worse on larger programs, due to certain inefficiencies, or better when certain APIs are used, or worse if the benchmark includes certain routines (like machine learning) that are hard to translate well. However, I imagine the impact is relatively small overall, given Rosetta uses ahead-of-time translation.

(and the multicore metric)

Geekbench doesn't clarify this much, so I can't say much about this. I don't give it much attention.

(and the GPU compute tests)

GPU benchmarks are hugely dependent on APIs and OSs, to a degree much larger than for CPUs. Geekbench's GPU scores don't have the mathematical error that the CPU benchmarks do, but that doesn't mean it's easy to compare them. This is especially true given there are only a very limited selection of GPUs with 1st party support on iOS.
None of the GPU benchmarks strike me as particularly good, in the way that benchmarking Clang is easily considered good. Generally, I don't think you should have much stock in Geekbench GPU.

On the Good and Bad of microarchitectural measures

AnandTech's article includes some of Andrei's traditional microarchitectural measures, as well as some new ones I helped introduce. Microarchitecture is a bit of an odd point here, in that if you understand how CPUs work well enough, then they can tell you quite a lot about how the CPU will perform, and in what circumstances it will do well. For example, Apple's large ROB but lower clock speed is good for programs with a lot of latent but hard to reach parallelism, but would fair less well on loops with a single critical path of back-to-back instructions. Andrei has also provided branch prediction numbers for the A12, and again this is useful and interesting for a rough idea.
However, naturally this cannot tell you performance specifics, and many things can prevent an architecture living up to its theoretical specifications. It is also difficult for non-experts to make good use of this information. The most clear-cut thing you can do with the information is to use it as a means of explanation and sanity-checking. It would be concerning if the M1 was performing well on benchmarks with a microarchitecture that did not suggest that level of general performance. However, at every turn the M1 does, so the performance numbers are more believable for knowing the workings of the core.

On the Good and Bad of Cinebench

Cinebench is a real-world workload, in that it's just the time it takes for a program in active use to render a realistic scene. In many ways, this makes the benchmark fairly strong. Cinebench is also sustained, and optimized well for using a huge number of cores.
However, recall what makes a benchmark good: to correlate reliably with actual or perceived performance. Offline CPU ray tracing (which is very different to the realtime GPU-based ray tracing you see in games) is an extremely important workload for many people doing 3D rendering on the CPU, but is otherwise a very unusual workload in many regards. It has a tight rendering loop with very particular memory requirements, and it is almost perfectly parallel, to a degree that many workloads are not.
This would still be fine, if not for one major downside: it's only one workload. SPEC2017 contains a Blender run, which is conceptually very similar to Cinebench, but it is not just a Blender run. Unless the work you do is actually offline, CPU based rendering, which for the M1 it probably isn't, Cinebench is not a great general-purpose benchmark.
(Note that at the time of the Twitter argument, we only had Cinebench results for the A12X.)

On the Good and Bad of GFXBench

GFXBench, as far as I can tell, makes very little sense as a benchmark nowadays. Like I said for Geekbench's GPU compute benchmarks, these sort of tests are hugely dependent on APIs and OSs, to a degree much larger than for CPUs. Again, none of the GPU benchmarks strike me as particularly good, and most tests look... not great. This is bad for a benchmark, because they are trying to represent the performance you will see in games, which are clearly optimized to a different degree.
This is doubly true when Apple GPUs use a significantly different GPU architecture, Tile Based Deferred Rendering, which must be optimized for separately. EDIT: It has been pointed out that as a mobile-first benchmark, GFXBench is already properly optimized for tiled architectures.

On the Good and Bad of browser benchmarks

If you look at older phone reviews, you can see runs of the A13 with browser benchmarks.
Browser benchmark performance is hugely dependent on the browser, and to an extent even the OS. Browser benchmarks in general suck pretty bad, in that they don't capture the main slowness of browser activity. The only thing you can realistically conclude from these browser benchmarks is that browser performance on the M1, when using Safari, will probably be fine. They tell you very little about whether the chip itself is good.

On the Good and Bad of random application benchmarks

The Affinity Photo beta comes with a new benchmark, which the M1 does exceptionally well in. We also have a particularly cryptic comment from Blackmagicdesign, about DaVinci Resolve, that the “combination of M1, Metal processing and DaVinci Resolve 17.1 offers up to 5 times better performance”.
Generally speaking, you should be very wary of these sorts of benchmarks. To an extent, these benchmarks are built for the M1, and the generalizability is almost impossible to verify. There's almost no guarantee that Affinity Photo is testing more than a small microbenchmark.
This is the same for, eg., Intel's ‘real-world’ application benchmarks. Although it is correct that people care a lot about the responsiveness of Microsoft Word and such, a benchmark that runs a specific subroutine in Word (such as conversion to PDF) can easily be cherry-picked, and is not actually a relevant measure of the slowness felt when using Word!
This is a case of what are seemingly ‘real world’ benchmarks being much less reliable than synthetic ones!

On the Good and Bad of first-party benchmarks

Of course, then there are Apple's first-party benchmarks. This includes real applications (Final Cut Pro, Adobe Lightroom, Pixelmator Pro and Logic Pro) and various undisclosed benchmark suites (select industry-standard benchmarks, commercial applications, and open source applications).
I also measured Baldur's Gate 3 in a talk running at ~23-24 FPS at 1080 Ultra, at the segment starting 7:05. https://developer.apple.com/videos/play/tech-talks/10859
Generally speaking, companies don't just lie in benchmarks. I remember a similar response to NVIDIA's 30 series benchmarks. It turned out they didn't lie. They did, however, cherry-pick, specifically including benchmarks that most favoured the new cards. That's very likely the same here. Apple's numbers are very likely true and real, and what I measured from Baldur's Gate 3 will be too, but that's not to say other, relevant things won't be worse.
Again, recall what makes a benchmark good: to correlate reliably with actual or perceived performance. A biased benchmark might be both real-world and honest, but if it's also likely biased, it isn't a good benchmark.

On the Good and Bad of the Hardware Unboxed benchmark suite

This isn't about Hardware Unboxed per se, but it did arise from a disagreement I had, so I don't feel it's unfair to illustrate with the issues in Hardware Unboxed's benchmarking. Consider their 3600 review.
Here are the benchmarks they gave for the 3600, excluding the gaming benchmarks which I take no issue with.
3D rendering
Compression and decompression
Other
(NB: Initially I was going to talk about the 5900X review, which has a few more Adobe apps, as well as a crypto benchmark for whatever reason, but I was worried that people would get distracted with the idea that “of course he's running four rendering workloads, it's a 5900X”, rather than seeing that this is what happens every time.)
To have a lineup like this and then complain about the synthetic benchmarks for M1 and the A14 betrays a total misunderstanding about what benchmarking is. There are a total of three real workloads here, one of which is single threaded. Further, that one single threaded workload is one you'll never realistically run single threaded. As discussed, offline CPU rendering is an atypical and hard to generalize workload. Compression and decompression are also very specific sorts of benchmarks, though more readily generalizable. Video encoding is nice, but this still makes for a very thin picking.
Thus, this lineup does not characterize any realistic single-threaded workloads, nor does it characterize multi-core workloads that aren't massively parallel.
Contrast this to SPEC2017, which is a ‘synthetic benchmark’ of the sort Hardware Unboxed was criticizing. SPEC2017 contains a rendering benchmark (526.blender) and a compression benchmark (557.xz), and a video encode benchmark (525.x264), but it also contains a suite of other benchmarks, chosen specifically so that all the benchmarks measure different aspects of the architecture. It includes workloads like Perl, GCC, workloads that stress different aspects of memory, plus extremely branchy searches (eg. a chess engine), image manipulation routines, etc. Geekbench is worse, but as mentioned before, it still correlates with SPEC2017, by virtue of being a general benchmark that captures most aspects of the microarchitecture.
So then, when SPEC2017 contains your workloads, but also more, and with more balance, how can one realistically dismiss it so easily? And if Geekbench correlates with SPEC2017, then how can you dismiss that, at least given disaggregated metrics?

In conclusion

The bias against ‘synthetic benchmarks’ is understandable, but misplaced. Any benchmark is synthetic, by nature of abstracting speed to a number, and any benchmark is real world, by being a workload you might actually run. What really matters is knowing how each workload is represents your use-case (I care a lot more about compilation, for example), and knowing the issues with each benchmark (eg. Geekbench's bad score aggregation).
Skepticism is healthy, but skepticism is not about rejecting evidence, it is about finding out the truth. The goal is not to have the benchmarks which get labelled the most Real World™, but about genuinely understanding the performance characteristics of these devices—especially if you're a CPU reviewer. If you're a reviewer who dismisses Geekbench, but you haven't read the Geekbench PDF characterizing the workload, or your explanation stops at ‘it's short’, or ‘it's synthetic’, you can do better. The topics I've discussed here are things I would consider foundational, if you want to characterize a CPU's performance. Stretch goals would be to actually read the literature on SPEC, for example, or doing performance counter-aided analysis of the benchmarks you run.
Normally I do a reread before publishing something like this to clean it up, but I can't be bothered right now, so I hope this is good enough. If I've made glaring mistakes (I might've, I haven't done a second pass), please do point them out.
submitted by Veedrac to hardware [link] [comments]


2020.11.10 17:49 CreativeRobert Update and Status Thread 09 Nov 2020

Update and Status Thread 09 Nov 2020
Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
Attached here is the link to the Diagnostic Tools that might be referenced in the thread if we need anyone to capture diagnostic logs for their issues. For submission of diagnostic logs, we appreciate if you can include your Reddit user name, the Reddit thread which would correspond to your issue (if there is), or a short description of your issues. There were some submissions with only the log and no other information, so it is also difficult for us to corelated the issues that the log is meant for without combing through the entire forum.
📷📷Diagnostics Tool (Public)
Any private correspondence or submission of diagnostic logs should be sent to [[email protected]](mailto:[email protected]). Please note however that this is more of a community engagement email, so those with specific support issues required on their products are still advised to contact our official Customer Support at https://www.creative.com/contactus/, where we have much more dedicated resources and Customer Support Officers to track and look into various support issues.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
2) SB Command Support
3) DDLive/DTS issue [Monitoring. No active update 06/14]
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
5) Sound Blaster X3
6) Sound BlasterX Katana
7) Windows 10 Update 2004 20H2
8) Sound Blaster K3+
9) Sound Blaster G3 Intermittent no audio device after device resume from hibernate/sleep
10) AE-5 LED Lighting Control Memory Leak – New!
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads.
https://www.playstation.com/en-gb/get-help/forums/playstation-systems.topic.160.20.html/ps4_microphone_notw-vCWB/
https://www.reddit.com/SoundBlasterOfficial/comments/ebi8sv/gamechat_balance_for_sound_blaster_g6_on_ps4_beta/
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is in line with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/21 : Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results
The following settings are the same for all 4 sets.
- Mic Volume 68%.
- All other Voice Clarity effects off.
- Voice Morph Off.
Set 1 (matching to v1.11 settings) : Mic Boost +20dB. Noise Reduction ON.
Set 2 : Mic Boost 0dB. Noise Reduction ON.
Set 3 : Mic Boost +20dB. Noise Reduction OFF.
Set 4 : Mic Boost 0dB. Noise Reduction OFF.
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
04/25: So far, we have only received response from u/GhostOfficer on the testing of the settings. SET 2 is indicated to be the only set of settings where the mic cut off issue is occurring. The difference in the 4 set of settings are only on the background mic hiss and noise that is present in the mic signal that is recorded by PS4. SET 2 is the set where the background mic hiss is lower but least similar to a traditional mic hiss profile due to the noise reduction.
Our theory is that PS4 Party Chat app is doing some valid mic signal detection on the signal for all users, and it will automatically cut off users with mic signal that does not seem to be valid. This is likely to prevent a signal bad mic signal from affecting the entire party chat. However, it is likely that the criteria for detection of valid mic is dependent on the background mic hiss.
We are considering adding a physical toggle for Noise Reduction in PS4 usage, which can allow for users to toggle the Noise Reduction state. Default Noise Reduction setting would be changed to OFF in PS4 mode, so that majority of users will not face the mic cutoff issue. Noise Reduction setting will be remembered separately for PS4 and PC usage, so that this change will not affect Windows user. A new v1.18 beta firmware with this implementation is target to be release for testing in end ApEarly May.
06/14: Official v2.0 firmware has been released on 20 May 2020. Default setting for noise reduction was changed to OFF which is found to be more compatible and does not trigger the mic validity checking on PS4 to determine that the mic signal from G6 is invalid. Users who wish to try using Noise reduction on PS4 will need to go into sidetone mode, double click on the master volume button to toggle the noise reduction On/Off state. Those who do not experience the mic sudden cut off could continue to keep Noise Reduction enabled on PS4, while those who start to experience the issue is advised to keep Noise Reduction OFF. This setting on PS4 is separated from the setting on Windows platform.
We are exploring is there is a way to inject some inaudible noise to keep the mic signal alive in PS4, but this is hampered by the inability to reproduce the issue in-house, which was also the reason this issue took such a long duration to resolve. We are still working on identifying what could be preventing the reproduction of this issue in-house.
09/12: We are still testing out various scenarios to reproduce the mic cut-off during chat issue to allow for the possibility of a future fix that allow noise reduction to be used on PS4.
10/09: No new update, investigation still in progress
11/09: No new update, investigation still in progress
2) SB Command Support
03/21: We will be working towards adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have beta version ready for testing at around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is currently still June 2020.
06/14: The beta release of SB Command with G6 support is undergoing internal testing, and should be released for community to test somewhere near end of June to Early July.
08/02: Sound Blaster Command v3.4.84.00 has been released on 30 Jul as a public beta for G6. Please refer to this Reddit thread for more information. https://www.reddit.com/SoundBlasterOfficial/comments/i0e69e/sound_blaster_command_for_g6_public_beta/
10/09 – Official support for G6 will available on our support site by 31 Oct 2020
11/09 - There will be a new build in November 2020 to support USB Audio Connectivity for G3, X3 and G6. This is a setting to allow for PC/Mac/Gaming Console usage or only PC/Mac usage to resolve detection issue after resume from Power Management.
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/ .
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here’s the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Please run the Diagnostic Tools with the link at the start of the thread. Once you’ve run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected])
03/21: We have not received any logs from users regarding this issue till date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that has been provided and send us the log files.
06/14: It seems that there are still users who are facing this issue, but we are not receiving any diagnostic logs on this issue. If you have sent it but we did not response, we would appreciate if you can help to send again with some indication in the email that the log is regarding this issue.
There is a feedback in the thread saying that one of the community users found that Nvidia HDMI sound driver could play a part and result in the SB tabs not showing up.
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
10/12 – An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here – https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 – Good news. With the feedback we’ve received from various users (many located on here) we’ve been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate the issue due to COVID-19 isolation measures affecting the way we can work and look into issues. We are still trying to work as best we can within the bounds of such measures, and we hope the community would understand and give us more time during this trying time.
06/14: We have been studying the issues on a X570 system since obtaining the new equipment at end May 2020. The new equipment has allowed us to identify unusual events that occurs when audio drop or channel swap occurs on X570. Currently investigating the issues based on the additional information found. We are currently focusing on the X570 boards for the investigations which seems to be what majority of users facing the issue is on, and will see if the fix for the issues will help users on other boards.
08/02: We are working with AMD to investigate the issues seen on the X570 chipset motherboard.
09/11: We are still working with AMD on the investigation of the issues. As details of the investigation progress cannot be published, we hope everyone can be patience on this while the investigation continues.
10/09: AMD has advised to adjust below settings which may help to resolve the issues.
11/09: We are still working with AMD on the investigation of the issues. For those who encountered issues, please refer to below settings suggested by AMD.
a) Disable PCIe Link State Power Management and other power saving settings in BIOS. In general, power management can add latency to devices wake up.

https://preview.redd.it/2gkl5gcezfy51.png?width=432&format=png&auto=webp&s=9f0644750c0794358d684c84fd812de2c0eede00
b) Disable CPU Global C-State. From AMD findings, disable this setting seems to have improvement on bus completion latency.

https://preview.redd.it/philg31hzfy51.png?width=555&format=png&auto=webp&s=a7838f54fad6e2e9522f754a075acb749635a814
5) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
1) Added Nintendo Switch mic support
2) Fixed Volume knob not syncing with OS after power up
3) Improved SXFI effect
4) Allow control of optical output volume
5) Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on 24th Apr. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also made available as an app update to users to resolve software related issues.
06/14: We are working on a v1.4 firmware release for X3 which should be available soon. The key issue that is resolved is the inability to sync windows volume control through the volume knob after a cold boot or hibernation.
08/02: v1.5.200705.0120 was released on 13 July to address a L channel inbalance issue. We are planning a new v1.6 firmware to further address the issue of audio level being at a louder level than shown on the device.
09/11: We are still planning the scope of v1.6 update. Focus is currently on some outstanding issues that occur only on Mac OS, and also the intermittent issue where audio level is louder than what is shown on the device. Tentatively looking at Oct/Nov 2020.
10/09: No new update.
11/09: No new update.
6) Sound BlasterX Katana
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be release in the 27th Apr week for testing by the community if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on 1 particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happen.
While this might not be the cause of issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
06/14 : Till date, we have found that the following could trigger the intermittent audio pops with Katana
1) Insufficient power delivered on the USB port.
There were systems with this issue where switching to a different port helps.
2) BIOS update
We have found system that has the issue but is resolved after the BIOS is updated to the latest
We are also testing a new SB Connect release to resolve a detection issue for Katana where available controls are not fully displayed.
08/02: We have discovered some issues that requires addressing during our testing. A new version that addresses the issues found have released for internal testing.
09/11: We have released an updated SB Connect v 3.4.06.03 for Katana that resolved some issue with missing controls and also update the driver for Katana. We are aware that there are users who encounter audio popping issues, which we are still trying to reproduce internally.
10/09: We are able to reproduce the popping issue in certain scenario and target to release solution by Dec 2020.
11/09: We target to release a solution by Dec 2020.
7) Windows 10 Update 2004 20H2
06/14: With the release of Windows 10 update 2004, we are aware that some users may be facing issues with your existing products. We are in communication with Microsoft on this. Those facing issues which is triggered by the v2004 update could let us know with some description and information of the symptoms, together with the logs captured with the diagnostic app with link at the start of the thread.
Below is an issue that some of you have raised for v2004 update
- AE-5 volume slider lag
08/02: We have found some change in the number of volume set triggered by OS with the Windows OSD volume set. There are many more set by the OS, resulting in more processing as compared to Windows 10 prior to v2004. We are working on a fix to handle this behaviour change in Windows 10 v2004 that is triggering the volume lag.
09/11: We are working on releasing new driver for AE series and SBZ series that will address the volume lag issues.
10/09: The new driver for AE and SBZ series are submitted to Microsoft for release through Windows Update and user will get it once Microsoft pushes the drivers out.
11/09: The new driver for the AE Series are already available on Microsoft Windows Update. For SBZ Series drivers, it is available on our support site starting 06 Nov 2020 and will be available via Windows Update once Microsoft pushes the driver out in one to two weeks.
8) Sound Blaster K3+
09/11: We are looking into reports of audio pop issues with Mac OS 10.14 and 10.15 that users are facing, and targeting to provide a solution in October 2020.
10/09: There is a new K3+ firmware that has resolved the reported issue, it is under internal testing and we target to release by End Oct 2020.
11/09: The new firmware has been available in the Apple store since 27 Oct 2020. This case is closed.
9) Sound Blaster G3 Intermittent no audio device after device resume from hibernate/sleep
10/09: We are working on a solution, target to be available by early Nov.
11/09: The new firmware and SB Command will be available on our support site in Nov. 2020.
10) AE-5 LED Lighting Control Memory Leak – New!
11/09: We are still looking into this issue and target to have a solution in Dec. 2020.
submitted by CreativeRobert to SoundBlasterOfficial [link] [comments]


2020.10.15 19:04 CreativeRobert Update and Status Thread 09 Oct 2020

Update and Status Thread 09 Oct 2020
Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
Attached here is the link to the Diagnostic Tools that might be referenced in the thread if we need anyone to capture diagnostic logs for their issues. For submission of diagnostic logs, we appreciate if you can include your Reddit user name, the Reddit thread which would correspond to your issue (if there is), or a short description of your issues. There were some submissions with only the log and no other information, so it is also difficult for us to corelated the issues that the log is meant for without combing through the entire forum.
📷📷Diagnostics Tool (Public)
Any private correspondence or submission of diagnostic logs should be sent to [[email protected]](mailto:[email protected]). Please note however that this is more of a community engagement email, so those with specific support issues required on their products are still advised to contact our official Customer Support at https://www.creative.com/contactus/, where we have much more dedicated resources and Customer Support Officers to track and look into various support issues.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
2) SB Command Support
3) DDLive/DTS issue [Monitoring. No active update 06/14]
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
5) Sound Blaster X3
6) Sound BlasterX Katana
7) Windows 10 Update 2004 20H2
8) Sound Blaster K3+
9) Sound Blaster G3 Intermittent no audio device after device resume from hibernate/sleep (New!)
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads.
https://www.playstation.com/en-gb/get-help/forums/playstation-systems.topic.160.20.html/ps4_microphone_notw-vCWB/
https://www.reddit.com/SoundBlasterOfficial/comments/ebi8sv/gamechat_balance_for_sound_blaster_g6_on_ps4_beta/
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is in line with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/21 : Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results
The following settings are the same for all 4 sets.
- Mic Volume 68%.
- All other Voice Clarity effects off.
- Voice Morph Off.
Set 1 (matching to v1.11 settings) : Mic Boost +20dB. Noise Reduction ON.
Set 2 : Mic Boost 0dB. Noise Reduction ON.
Set 3 : Mic Boost +20dB. Noise Reduction OFF.
Set 4 : Mic Boost 0dB. Noise Reduction OFF.
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
04/25: So far, we have only received response from u/GhostOfficer on the testing of the settings. SET 2 is indicated to be the only set of settings where the mic cut off issue is occurring. The difference in the 4 set of settings are only on the background mic hiss and noise that is present in the mic signal that is recorded by PS4. SET 2 is the set where the background mic hiss is lower but least similar to a traditional mic hiss profile due to the noise reduction.
Our theory is that PS4 Party Chat app is doing some valid mic signal detection on the signal for all users, and it will automatically cut off users with mic signal that does not seem to be valid. This is likely to prevent a signal bad mic signal from affecting the entire party chat. However, it is likely that the criteria for detection of valid mic is dependent on the background mic hiss.
We are considering adding a physical toggle for Noise Reduction in PS4 usage, which can allow for users to toggle the Noise Reduction state. Default Noise Reduction setting would be changed to OFF in PS4 mode, so that majority of users will not face the mic cutoff issue. Noise Reduction setting will be remembered separately for PS4 and PC usage, so that this change will not affect Windows user. A new v1.18 beta firmware with this implementation is target to be release for testing in end ApEarly May.
06/14: Official v2.0 firmware has been released on 20 May 2020. Default setting for noise reduction was changed to OFF which is found to be more compatible and does not trigger the mic validity checking on PS4 to determine that the mic signal from G6 is invalid. Users who wish to try using Noise reduction on PS4 will need to go into sidetone mode, double click on the master volume button to toggle the noise reduction On/Off state. Those who do not experience the mic sudden cut off could continue to keep Noise Reduction enabled on PS4, while those who start to experience the issue is advised to keep Noise Reduction OFF. This setting on PS4 is separated from the setting on Windows platform.
We are exploring is there is a way to inject some inaudible noise to keep the mic signal alive in PS4, but this is hampered by the inability to reproduce the issue in-house, which was also the reason this issue took such a long duration to resolve. We are still working on identifying what could be preventing the reproduction of this issue in-house.
09/12: We are still testing out various scenarios to reproduce the mic cut-off during chat issue to allow for the possibility of a future fix that allow noise reduction to be used on PS4.
10/09: No new update, investigation still in progress.
2) SB Command Support
03/21: We will be working towards adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have beta version ready for testing at around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is currently still June 2020.
06/14: The beta release of SB Command with G6 support is undergoing internal testing, and should be released for community to test somewhere near end of June to Early July.
08/02: Sound Blaster Command v3.4.84.00 has been released on 30 Jul as a public beta for G6. Please refer to this Reddit thread for more information. https://www.reddit.com/SoundBlasterOfficial/comments/i0e69e/sound_blaster_command_for_g6_public_beta/
10/09 – Official support for G6 will available on our support site by 31 Oct 2020.
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/ .
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here's the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Please run the Diagnostic Tools with the link at the start of the thread. Once you've run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected])
03/21: We have not received any logs from users regarding this issue till date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that has been provided and send us the log files.
06/14: It seems that there are still users who are facing this issue, but we are not receiving any diagnostic logs on this issue. If you have sent it but we did not response, we would appreciate if you can help to send again with some indication in the email that the log is regarding this issue.
There is a feedback in the thread saying that one of the community users found that NVidia HDMI sound driver could play a part and result in the SB tabs not showing up.
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
10/12 - An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here - https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 - Good news. With the feedback we've received from various users (many located on here) we've been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate the issue due to COVID-19 isolation measures affecting the way we can work and look into issues. We are still trying to work as best we can within the bounds of such measures, and we hope the community would understand and give us more time during this trying time.
06/14: We have been studying the issues on a X570 system since obtaining the new equipment at end May 2020. The new equipment has allowed us to identify unusual events that occurs when audio drop or channel swap occurs on X570. Currently investigating the issues based on the additional information found. We are currently focusing on the X570 boards for the investigations which seems to be what majority of users facing the issue is on, and will see if the fix for the issues will help users on other boards.
08/02: We are working with AMD to investigate the issues seen on the X570 chipset motherboard.
09/11: We are still working with AMD on the investigation of the issues. As details of the investigation progress cannot be published, we hope everyone can be patience on this while the investigation continues.
10/09: AMD has advised to adjust the following settings, which may help to resolve the issues:
a) Disable PCIe Link State Power Management and other power saving settings in BIOS. In general, power management can add latency to devices wake up.

https://preview.redd.it/ro94jyndiat51.png?width=432&format=png&auto=webp&s=bf9283d53a3d52ba2847128fc0ae2a35c6cf1e04
b) Disable CPU Global C-State. From AMD findings, disabling this setting seems to have improvement on bus completion latency.

https://preview.redd.it/gaieickiiat51.png?width=555&format=png&auto=webp&s=8adca81c2830cfd352045304db5a8d2f17e1089b
5) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
1) Added Nintendo Switch mic support
2) Fixed Volume knob not syncing with OS after power up
3) Improved SXFI effect
4) Allow control of optical output volume
5) Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on 24th Apr. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also made available as an app update to users to resolve software related issues.
06/14: We are working on a v1.4 firmware release for X3 which should be available soon. The key issue that is resolved is the inability to sync windows volume control through the volume knob after a cold boot or hibernation.
08/02: v1.5.200705.0120 was released on 13 July to address a L channel inbalance issue. We are planning a new v1.6 firmware to further address the issue of audio level being at a louder level than shown on the device.
09/11: We are still planning the scope of v1.6 update. Focus is currently on some outstanding issues that occur only on Mac OS, and also the intermittent issue where audio level is louder than what is shown on the device. Tentatively looking at Oct/Nov 2020.
10/09: No new update.
6) Sound BlasterX Katana
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be release in the 27th Apr week for testing by the community if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on 1 particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happen.
While this might not be the cause of issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
06/14 : Till date, we have found that the following could trigger the intermittent audio pops with Katana
1) Insufficient power delivered on the USB port.
There were systems with this issue where switching to a different port helps.
2) BIOS update
We have found system that has the issue but is resolved after the BIOS is updated to the latest
We are also testing a new SB Connect release to resolve a detection issue for Katana where available controls are not fully displayed.
08/02: We have discovered some issues that requires addressing during our testing. A new version that addresses the issues found have released for internal testing.
09/11: We have released an updated SB Connect v 3.4.06.03 for Katana that resolved some issue with missing controls and also update the driver for Katana. We are aware that there are users who encounter audio popping issues, which we are still trying to reproduce internally.
10/09: We are able to reproduce the popping issue in certain scenarios and target to release a solution by Dec. 2020.
7) Windows 10 Update 2004 20H2
06/14: With the release of Windows 10 update 2004, we are aware that some users may be facing issues with your existing products. We are in communication with Microsoft on this. Those facing issues which is triggered by the v2004 update could let us know with some description and information of the symptoms, together with the logs captured with the diagnostic app with link at the start of the thread.
Below is an issue that some of you have raised for v2004 update
- AE-5 volume slider lag
08/02: We have found some change in the number of volume set triggered by OS with the Windows OSD volume set. There are many more set by the OS, resulting in more processing as compared to Windows 10 prior to v2004. We are working on a fix to handle this behaviour change in Windows 10 v2004 that is triggering the volume lag.
09/11: We are working on releasing new driver for AE series and SBZ series that will address the volume lag issues.
10/09: The new driver for AE and SBZ series have been submitted to Microsoft for release through Windows Update and users will get it once Microsoft pushes the drivers out.
8) Sound Blaster K3+
09/11: We are looking into reports of audio pop issues with Mac OS 10.14 and 10.15 that users are facing, and targeting to provide a solution in October 2020.
10/09: There is a new K3+ firmware that has resolved the reported issue, it is under internal testing and we target to release by the end of Oct. 2020.
9) Sound Blaster G3 Intermittent no audio device after device resume from hibernate/sleep (New!)
10/09: We are working on a solution, target to be available by early Nov.
submitted by CreativeRobert to SoundBlasterOfficial [link] [comments]


2020.10.14 02:58 LovelinkMods r/Lovelink ❤️Welcome post, Resources, Events, Rules, & Megathreads

"Meet your dream just one swipe away!"

Welcome to Lovelink! We are so glad to have you here! Please remember to read the rules and check out the FAQ before posting. Both are located on the sidebar (or swipe to the "about" section if currently mobile)
IMPORTANT NOTE: This community is managed by FANS only.
  • Ludia Inc. and the game developers have no affiliation with this subreddit.
  • Ludia Inc. and the game developers cannot be contacted through this subreddit.
  • To contact the devs please visit their official Facebook, Twitter, Instagram, and/or Forum.
  • For support, they can be contacted in the app via the settings menu or they can be emailed directly at [[email protected]](mailto:[email protected])
  • If emailing, please include screenshots and your support key (found in the bottom left-hand corner as the app loads) ***

❤️🧡 💛 💚 💙 💜

Commonly Asked Questions

  • My matches say they'll be "offline for awhile," what does that mean?!
    • You have currently reached the end of that particular character's available storyline. There are no more chats or dates for you to play through. However, feel free to scroll back and re-read your previous conversations.
  • I got a notification that someone will unmatch me soon! Sometimes it's even a character that's grayed out! What's the deal?
    • The deal is that it's a glitch which remains unresolved by Ludia. If your match does unmatch you, all you have to do is swipe right on them again when their profile shows up. All chat history, unlocked CGs and relationship status will still be there.
  • I got a notification that new people/a new batch is available but there's no one new to match with?
    • That notification does not refer to new character releases, it simply means that the timer has refreshed and there are profiles available for you to swipe through again
  • When will my favorite character come back online and/or have updates to their story?
    • ¯\_(ツ)_/¯ Your guess is as good as ours. There's no distinguishable pattern to predict when Ludia will push an update nor whom the update will be for.
  • All my matches are offline, when will new characters become available?
    • ¯\_(ツ)_/¯ Your guess is as good as ours. As the game is still fairly new, there's no distinguishable pattern to predict when Ludia will release new characters. Though they have been known to announce releases on their social media feeds.
  • If I unmatch with char A, will that make char B available?
    • Unmatching to switch counterparts will work only if you have not already initiated a chat with a character.
  • Can I replay and/or view dates?
    • There is currently no feature that allows this. Feel free to suggest it on Ludia's official forum!
  • All my matches are grayed out, I'm gonna post about it! I'm even going to include a screenshot
    • Please refrain from making such posts. They do not count as screenshots, quick questions, discussion or even shitposts/memes. This is a common occurrence amongst players due to the current nature and update status of the game. Any post referring to grayed out matches is considered spam/low effort and will be removed by the mods.

❤️ 🧡 💛 💚 💙 💜

News and Updates:

  • Alex Frederik/Calum Keys are now available to match and chat with! (11/24/2020)
  • Raphael/Wyatt have returned to woo you with their new song! (11/29/2020)
  • Eveline/Jade are now available to match and chat with! (11/12/2020)
  • Prince Thottie Charming in the house. Sheng/Thomas have returned (11/03/20)

❤️ 🧡 💛 💚 💙 💜

Resources:

Can't find what you are looking for? Message the mods in mod mail and we'll get to you as soon as we can!

❤️ 🧡 💛 💚 💙 💜

Mod-Run Threads:

  • Make sure to sort by "New" instead of "Relevance" to see the latest post in each category!
  • Character Spotlight - BiWeekly, Thursdays. INFO: Character Spotlight is a collection of mod posts with each dedicated to discussing a specific counterpart pairing whether you love 'em or hate 'em!
This is your time to discuss with other players, get those rants off your chest, gush over those thirst traps CGs (or laugh a little, cause who's really taking all those 'selfies', amiright?) and pick apart those plot holes. Anything goes (so long as rules regarding hateful conduct and reddiquette are followed)
  • Game🎮🕹️ - Posted at random INFO: Anything from a quick two-option poll to a fight to the death (JK).
  • Weekly Discussion - Sundays. INFO: Posted every Sunday, this thread is for all your odes to those "offline for awhile" and unreleased matches,
submitted by LovelinkMods to Lovelink [link] [comments]


2020.09.18 08:22 SmallStepsBigDreams Autism Related Articles

Autism Related Articles
Applied Behavior Analysis Programs Guide - Top Autism Blogs-01
Click here for a high-resolution badge.
By ABAPG Staff
July 2019
The world of autism, including autism research and autism education, are ever-evolving, making the blog the perfect forum to keep up with all that’s new and effective.
While there are hundreds of excellent autism-related blogs on the internet, we’re sure we’ve found 30 of the very best. Each blog on our list was chosen based on a list of factors including the reputation(s) of the person(s) or organization(s) managing the blog, consistency, and quality of posts, and the blog’s website metrics. The latter includes the number of monthly hits, the numbers of Facebook and Twitter followers, and the number of websites that link to that blog.
So whether you prefer to subscribe, bookmark, or just immerse, we’ve got your list of the 30 best autism blogs for 2019.
Age of Autism
With an average 11 new posts per week, the Age of Autism is a great blog to bookmark and refer to often. The blog keeps its readers up-to-date on autism news. It analyzes the environmental causes of autism and current treatment options from the perspective that autism is, in fact, treatable. Recent blog posts include, “A Modest Proposal for the Public Official Vaccine Compliance Act” and “The Neurodiversity Movement Should Acknowledge Autism as a Medical Disability.”
The Art of Autism
The Art of Autism is an inspiring blog written which seeks to inspire people with autism through the arts. About three new posts are added weekly. Each is written from the unique perspective of a physician, therapist, or parent. The blog entries are always topical and informative. They also include lots of information about new art exhibits, neurodiversity panels, and entertainment events.
Autism Adventures
Former special education teacher Melissa Finch runs the popular blog “Autism Adventures.” The blog is a valuable resource for parents and teachers of children on the autism spectrum. Blog posts range from everyday tips (“motivating kids with zero motivation”) to curriculum ideas to use in the classroom and at home.
The Autism Dad
With nearly 11,000 Facebook fans and 15,000 Twitter followers, The Autism Dad is the internet’s most popular autism-related blog that isn’t affiliated with a large organization. The blog is managed by a father of three autistic children who has made it his mission to “educate and help families like mine realize they aren’t alone.” On average, more than 30 new posts are added to the blog each week, on topics ranging from updates on his family to autism management tips and ideas.
Autism Daddy
The father of a teenage son with non-verbal autism is the manager of Autism Daddy, a blog followed by more than 150,000 people on social media. Not to be confused with The Autism Dad blog, Autism Daddy keeps its readers up-to-date on all that transpires in the author’s life: “the good & the bad, the pee & the poop.” New posts are published about once a month and are written on topics ranging from speech-language pathology to marriage, to tips for new autism parents.
Autism Eye
Autism Eye is the official blog of the quarterly magazine of the same name. Both the blog and magazine are written by award-winning journalists who also happen to be the parents of an autistic child. About two new articles hit the blog each week, and recent topics have included new drugs that boost brain connections, the need for better sex education, and respite centers.
The Autism Helper
While most autism-themed blogs are written by those with autism, or by parents of those with autism, The Autism Helper is written by Sasha Long, a behavior analyst, and special education teacher. This unique perspective makes it an invaluable resource, and the blog posts often include things like:
educational tools and worksheets
answers to parents’ commonly asked questions
tips for working around different behavioral issues.
Autism Parenting Magazine Archives
Most parents of children on the Autism Spectrum are familiar with Autism Parenting Magazine. This magazine has a blog on which it posts its archived, previously published articles. Everything posted focuses on issues affecting those with autism, and topics are varied.
Autism Resources and Community
This autism-focused blog at Stages Learning posts about once per week and has tons of great information for persons interested in the subject. Posts are often written by therapists and educators, and common topics include:
resources
lesson plans
general support
updates
information on various treatment options
The Autism Site Blog
The Autism Site Blog has become an invaluable resource for thousands of families coping with the challenges of autism. In fact, to form a community and provide assistance is exactly how this blog got started. Today, new posts appear daily and the blog enjoys more than 200,000 Facebook followers.
Autism Society Blog
The Autism Society Blog is the country’s foremost grassroots autism organization, so you can be sure its official blog is chock-full of inspiring stories and useful information. Indeed, each of the twice-monthly blog posts is meant to increase the public awareness of common issues faced by those on the autism spectrum. Therefore, common post topics include, among other subjects:
the advocation of new services
latest treatment information
summaries of new research.
Autism Speaks Blog
Autism Speaks is perhaps the most recognizable autism organization in the world, so its official blog was an easy addition to our list of the best autism blogs 2018. The blog is the perfect resource in which to immerse yourself, as topics covered include, among other things:
tips for practicing social skills
answers to commonly asked questions
analysis of the latest research.
Autism With a Side of Fries
For an honest look at a mother’s experiences with her autistic son, there may be no better blog than Autism With a Side of Fries. Eileen, the blog’s author, uses humor and passion to tell stories of her daily challenges and triumphs. She reminds her readers that when it comes to autism, “It’s better to laugh than to cry.”
Autistic Mama
Autistic Mama is a blog and valuable resource for parents, teachers, and other caregivers of children on the autism spectrum. Posts cover a variety of topics, including, among other things:
diagnosis
what it’s like to be autistic
advocacy
Recent blog posts include:
“What Exactly is Stimming and Why do Autistics Stim?”
“Outsourcing Math with Teaching Textbooks 3.0”
“Neurodiversity Doesn’t Exclude Your Autistic Child But You Might.”
Best Practice Autism
Best Practice Autism is the informative blog of Dr. Lee A. Wilkinson, physician, and author of A Best Practice Guide to Assessment and Intervention for Autism and Asperger Syndrome in Schools. Though more clinical than most other blogs on our list, Best Practice Autism is chock-full of valuable tips and information about autism assessment and education. Dr. Wilkinson posts about three posts per month. Recent topics have included:
“Alternative Therapies for Autism: Are They Effective”
“Affective and Cognitive Empathy in Autism.”
Faith, Hope, and Love…With Autism
This inspiring blog started out being written by the parent of Philip, an autistic child who remained nonverbal for the vast majority of his life. More recently, Philip has begun writing his own heartfelt posts. The blog follows Philip’s journey from silence, to communicating via letter board, to his current state of communication. The blog’s authors also write about staying faithful to God during the most difficult challenges.
Finding Cooper’s Voice
Kate is a mother of three boys, one of whom has severe, non-verbal autism. This tough mama began her blog, Finding Cooper’s Voice, as a way to document her feelings. But over the years, the blog has turned into a supportive community of parents and caregivers from all over the world. Kate’s posts provide an honest glimpse into the daily life of raising a child on the autism spectrum.
Happiness Is…: Navigating the World of Early Childhood Autism with One Special Little Boy
Happiness Is… is the delightful and informative blog of a mother of a young child on the autism spectrum. New posts appear monthly on topics such as raising a child with autism, the latest autism industry news, and reviews of autism-themed books, apps, and other resources.
Four Plus an Angel
For parents of children with autism, sometimes it’s nice to hear from other parents. That’s the goal of Jessica’s blog, Four Plus an Angel. Through inspiring blog posts, Jessica shares daily experiences about her family and reveals the ways in which autism no longer defines either her daughter or their family.
Go, Team Kate
Go Team Kate is a social media favorite and one of the best autism blogs on the internet. More than 15,000 people tune in for weekly posts following a little girl named Kate’s autism diagnosis and her family’s challenges and victories.
I Love ABA
Those interested in Applied Behavior Analysis should be sure to check out I Love ABA. This popular blog is chock full of:
free resources
lesson plans
an ABA glossary
autism “red flags”
everyday tips
Tameika, the blog’s founder and main contributor, strives to keep this valuable resource “non-intimidating and simple to grasp” for anyone who is interested.
The Journey Through Autism
The Journey Through Autism is the personal blog of Ethan, a teenager who was diagnosed at age two with high-functioning autism. Ethan documents the ways in which he is continuing to reach his goals, despite his ASD. He also posts inspiring and thought-provoking ideas for the ways in which educators, doctors, and other caregivers can improve their interaction with those with autism. A number of experts also contribute regularly to The Journey Through Autism.
Just a Lil Blog
Just a Lil Blog is a must-read for those readers who are looking for a humorous perspective on what is often a very serious subject. In fact, Just a Lil Blog can be downright hilarious. Written by Jim Walter, a single father of two daughters, one of whom is autistic, Just a Lil Blog documents Jim’s unique and challenging experiences with honesty, humor, and lots of love.
Look Me in the Eye
Look Me in the Eye is a unique blog for a number of reasons. First, while most blogs deal with the autism experiences of young children and their parents, this blog is written by John Elder Robison, an author in his 60s who has Asperger’s Syndrome. Most autism-themed blogs either recount challenging experiences or present educational material. Robison’s blog doubles as a literary serial of his life with Asperger’s and an educational blog with his thoughts on the evolution of the autism spectrum over the decades.
The Mom Kind
The Mom Kind is a website chock full of resources for parenting neurodiverse children. The site’s creator, Alicia, is an autism and parenting coach and uses the website’s blog to share her parenting expertise. Two of Alicia’s children are on the spectrum, and therefore there is a special emphasis on families with multiple children with ASD.
Raising Autistic Kids
Founded by Kate M., a San Diego-based mother of an autistic son, Raising Autistic Kids is “a community of moms and experts.” Kate writes many of the blog posts, and says that even though she’s been a parent for many years now, she is still a rookie “because, with ASD children, the milestones don’t apply.” Other blog posts are written by volunteer guest bloggers who tend to be other parents or experts in the field of Autism Spectrum Disorder.
Seattle Children’s Autism Blog
The Seattle Children’s Autism Center is one of the foremost of its kind in the country, so it shouldn’t come as a surprise that its official blog is one of the best of its kind. The blog features all kinds of helpful information for parents of children with autism, including encouraging stories, how-to’s, tips for keeping one’s patience and sanity, and even a blogcast.
Stimeyland
There are dozens of excellent blogs written by parents of children with autism. There are far fewer blogs written by autistic parents of autistic children. But Stimeyland is one of those rare blogs. Stimey’s experiences as an autistic parent herself provide readers with a unique perspective on common challenges, major triumphs in life, and recently, her daughter’s coming out as transgender.
Squidalicious
Squidalicious is the popular autism blog of Shannon Rosa, a self-proclaimed geek, and mother of the teenage Leo, who has autism. Shannon’s blog is often humorous in tone, even as she writes about the challenges she and Leo face, new information (and misinformation) in the world of autism, and even politics.
Thinking Person’s Guide to Autism
For those who wish to immerse themselves in an informative blog with evidence-based articles on autism, look no further than Thinking Person’s Guide to Autism. The blog posts approximately four in-depth articles per month, each of which is written by an autism parent or autism professional.
https://smallstepsbd.ae/
submitted by SmallStepsBigDreams to u/SmallStepsBigDreams [link] [comments]


2020.09.14 21:43 CreativeRobert Update and Status Thread 09/14/2020

Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
Attached here is the link to the Diagnostic Tools that might be referenced in the thread if we need anyone to capture diagnostic logs for their issues. For submission of diagnostic logs, we appreciate if you can include your Reddit user name, the Reddit thread which would correspond to your issue (if there is), or a short description of your issues. There were some submissions with only the log and no other information, so it is also difficult for us to corelated the issues that the log is meant for without combing through the entire forum.
📷📷Diagnostics Tool (Public)
Any private correspondence or submission of diagnostic logs should be sent to [[email protected]](mailto:[email protected]). Please note however that this is more of a community engagement email, so those with specific support issues required on their products are still advised to contact our official Customer Support at https://www.creative.com/contactus/, where we have much more dedicated resources and Customer Support Officers to track and look into various support issues.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) AE-5 Command Software [Close 04/25]
2) Sound BlasterX G6
2a) G6 Power Cycle [close 03/24]
2b) G6 Game/Chat support
2c) G6 auto power down (v1.16) [close 6/14]
2d) SB Command Support
3) DDLive/DTS issue [Monitoring. No active update 06/14]
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
5) AMD BIOS Recognition Issue [Closed 03/02]
6) Sound Blaster X3
6a) SB Command failure for firmware upgrade and SXFI Profile download
7) Sound Blaster X7 [close 06/14]
8) Sound BlasterX Katana
9) Windows 10 Update 2004
10) Sound Blaster K3+ (new)
1) AE-5 Command Software
The official SB Command update with full AE-5 support is targeted to be released by end February 2020. We are aiming to release the public beta version on February 14, 2020.
03/02: The public beta of SB Command with full support for AE-5 has been released on February 26, 2020. Here is the list of changes:
- Added 2.1, 4.0 and 4.1 Speaker configuration for AE series product.
- Added lighting page for AE-5.
- Fixed missing input selection when front panel is connected on AE-5.
- Added Encoder Troubleshooting.
03/21 Issues below reported for the public beta has been fixed. We working towards an official SB Command release with full support for AE-5 by end March
- Fixed missing mic boost
- Fixed only able to control 10 LED for light strip
04/25: Official support for AE-5 has been completed and release in v3.4.72.01 released on 25th Apr. The tracking for this item would be closed.
2) Sound BlasterX G6
2a) G6 Power Cycle [close]
The v1.16 beta firmware, which contains this fix, has been officially released on January 22, 2020. This item will be considered closed with this latest firmware update.
2b) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads.
https://www.playstation.com/en-gb/get-help/forums/playstation-systems.topic.160.20.html/ps4_microphone_notw-vCWB/
https://www.reddit.com/SoundBlasterOfficial/comments/ebi8sv/gamechat_balance_for_sound_blaster_g6_on_ps4_beta/
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is in line with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/21 : Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results
The following settings are the same for all 4 sets.
- Mic Volume 68%.
- All other Voice Clarity effects off.
- Voice Morph Off.
Set 1 (matching to v1.11 settings) : Mic Boost +20dB. Noise Reduction ON.
Set 2 : Mic Boost 0dB. Noise Reduction ON.
Set 3 : Mic Boost +20dB. Noise Reduction OFF.
Set 4 : Mic Boost 0dB. Noise Reduction OFF.
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
04/25: So far, we have only received response from u/GhostOfficer on the testing of the settings. SET 2 is indicated to be the only set of settings where the mic cut off issue is occurring. The difference in the 4 set of settings are only on the background mic hiss and noise that is present in the mic signal that is recorded by PS4. SET 2 is the set where the background mic hiss is lower but least similar to a traditional mic hiss profile due to the noise reduction.
Our theory is that PS4 Party Chat app is doing some valid mic signal detection on the signal for all users, and it will automatically cut off users with mic signal that does not seem to be valid. This is likely to prevent a signal bad mic signal from affecting the entire party chat. However, it is likely that the criteria for detection of valid mic is dependent on the background mic hiss.
We are considering adding a physical toggle for Noise Reduction in PS4 usage, which can allow for users to toggle the Noise Reduction state. Default Noise Reduction setting would be changed to OFF in PS4 mode, so that majority of users will not face the mic cutoff issue. Noise Reduction setting will be remembered separately for PS4 and PC usage, so that this change will not affect Windows user. A new v1.18 beta firmware with this implementation is target to be release for testing in end ApEarly May.
06/14: Official v2.0 firmware has been released on 20 May 2020. Default setting for noise reduction was changed to OFF which is found to be more compatible and does not trigger the mic validity checking on PS4 to determine that the mic signal from G6 is invalid. Users who wish to try using Noise reduction on PS4 will need to go into sidetone mode, double click on the master volume button to toggle the noise reduction On/Off state. Those who do not experience the mic sudden cut off could continue to keep Noise Reduction enabled on PS4, while those who start to experience the issue is advised to keep Noise Reduction OFF. This setting on PS4 is separated from the setting on Windows platform.
We are exploring is there is a way to inject some inaudible noise to keep the mic signal alive in PS4, but this is hampered by the inability to reproduce the issue in-house, which was also the reason this issue took such a long duration to resolve. We are still working on identifying what could be preventing the reproduction of this issue in-house.
09/12: We are still testing out various scenarios to reproduce the mic cut-off during chat issue to allow for the possibility of a future fix that allow noise reduction to be used on PS4.
2c) G6 auto power down (v1.16) [Close 6/14]
Some users have encountered what they described as a low power mode for G6 that occurs only in v1.16. We can confirm that there was no addition of low power mode in G6. We are currently working on reproducing what is reported to investigate it, as well as studying potential possibilities that could result in the symptoms seen. Users who are seeing it could help by describing to us the steps leading to the issues, your device settings, and physical connections. Please send an email to [[email protected]](mailto:[email protected]).
03/02: We have not been able to reproduce this issue in-house, and have not received any emails from users on this issue. For users who are seeing it, if you can either describe the steps, provide your device settings and physical connections, and/or provide a video that shows this, it would help greatly in the investigation of this issue. Please send an email to [[email protected]](mailto:[email protected]).
03/21: We are updating our diagnostic to collect information related to this issue for G6, and will be contacting some users who can see this issue to collect the information. From the collected data, we target to provide these users with a beta firmware in end March with the potential fix to help confirm if the issue is resolved before releasing it to the community.
04/25: A v1.17 beta firmware was released in mid April to a few users who are seeing the auto power issue and so far, the results have been positive. This fix will be release together in v1.18 beta that will be made available to the community for further testing.
06/14: Official v2.0 firmware released on 20 May 2020 contains the fix for this issue. Engagement with beta firmware with the forum does not yield any negative results so far. If there is anyone who is still facing the issue, please send an email to [[email protected]](mailto:[email protected]), using v2.0 firmware and attached the diagnostic logs using the diagnostic tools (Link available at the start of this thread).
2d) SB Command Support
03/21: We will be working towards adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have beta version ready for testing at around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is currently still June 2020.
06/14: The beta release of SB Command with G6 support is undergoing internal testing, and should be released for community to test somewhere near end of June to Early July.
08/02: Sound Blaster Command v3.4.84.00 has been released on 30 Jul as a public beta for G6. Please refer to this Reddit thread for more information. https://www.reddit.com/SoundBlasterOfficial/comments/i0e69e/sound_blaster_command_for_g6_public_beta/
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/.
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here's the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Please run the Diagnostic Tools with the link at the start of the thread. Once you've run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected])
03/21: We have not received any logs from users regarding this issue till date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that has been provided and send us the log files.
06/14: It seems that there are still users who are facing this issue, but we are not receiving any diagnostic logs on this issue. If you have sent it but we did not response, we would appreciate if you can help to send again with some indication in the email that the log is regarding this issue.
There is a feedback in the thread saying that one of the community users found that NVidia HDMI sound driver could play a part and result in the SB tabs not showing up.
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
10/12 - An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here - https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 - Good news. With the feedback we've received from various users (many located on here) we've been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate the issue due to COVID-19 isolation measures affecting the way we can work and look into issues. We are still trying to work as best we can within the bounds of such measures, and we hope the community would understand and give us more time during this trying time.
06/14: We have been studying the issues on a X570 system since obtaining the new equipment at end May 2020. The new equipment has allowed us to identify unusual events that occurs when audio drop or channel swap occurs on X570. Currently investigating the issues based on the additional information found. We are currently focusing on the X570 boards for the investigations which seems to be what majority of users facing the issue is on, and will see if the fix for the issues will help users on other boards.
08/02: We are working with AMD to investigate the issues seen on the X570 chipset motherboard.
09/11: We are still working with AMD on the investigation of the issues. We do not have new details to share at this time, and appreciate everyone’s patience while the investigation continues.
5) AMD BIOS Recognition Issue [ Closed 03/02 ]
We have found that new BIOS by AMD turned on a 10-bit Tag Field, which is only available on PCI-e Gen4 devices. This resulted in compatibility issues with all our PCI-e sound cards. Users should look for a setting for "PCI-e 10-bit Tag Support" and set it to "Disabled" to allow our sound card to be recognized. We are reaching out to AMD on this issue.
12/30 No Update.
02/05 No Update.
03/02: There are quite a few motherboard vendors releasing new BIOS. Below are some that we are aware of:
MSI
https://www.msi.com/Motherboard/support/MPG-X570-GAMING-PLUS

Support For MPG X570 GAMING PLUS Motherboard - The world leader in motherboard design MSI Global
We use cookies to optimize site functionality and give you the best possible experience. View our new Privacy Policy, Terms of Use and Cookie Policy here.
www.msi.com
Gigabyte https://www.gigabyte.com/Motherboard/X570-AORUS-ELITE-rev-10/support#support-dl-bios
X570 AORUS ELITE (rev. 1.0) Motherboard - GIGABYTE Global
AMD X570 AORUS Motherboard with 12+2 Phases Digital VRM with DrMOS, Advanced Thermal Design with Enlarge Heatsink, Dual PCIe 4.0 M.2 with Single Thermal Gua...
www.gigabyte.com
ASUS
https://www.asus.com/Motherboards/PRIME-X570-PRO/HelpDesk_BIOS/

PRIME X570-PRO BIOS & FIRMWARE Motherboards ASUS Global
Supply power to monstrous gaming rigs with our Power Supply Units. High-end components and thermal solutions, made possible by our years of industry experience, provide better efficiency, performance, and quality.
www.asus.com
While none of them explicitly mentioned the 10-bit Tag field, we see PCIe compatibility fixes as one of the items that is listed, and we have also confirmed on the MSI motherboard that the new BIOS resolved this issue.
For users who are still encountering this issue, we would encourage them to contact the support of their motherboard vendor.
This issue is officially closed as it has been proven to be due to motherboard BIOS.
6) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
1) Added Nintendo Switch mic support
2) Fixed Volume knob not syncing with OS after power up
3) Improved SXFI effect
4) Allow control of optical output volume
5) Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on 24th Apr. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also made available as an app update to users to resolve software related issues.
06/14: We are working on a v1.4 firmware release for X3 which should be available soon. The key issue that is resolved is the inability to sync windows volume control through the volume knob after a cold boot or hibernation.
08/02: v1.5.200705.0120 was released on 13 July to address a L channel inbalance issue. We are planning a new v1.6 firmware to further address the issue of audio level being at a louder level than shown on the device.
09/11: We are still planning the scope of v1.6 update. Focus is currently on some outstanding issues that occur only on Mac OS, and also the intermittent issue where audio level is louder than what is shown on the device. Tentatively looking at Oct./Nov. 2020.
6a) SB Command failure for firmware upgrade and SXFI profile download
08/02: We are aware of a failure for SB Command to upgrade firmware and do SXFI profile download for some X3 users. We have identified the cause, and is in progress of testing a new version of Sound Blaster Command that will address the failure to update firmware or download SXFI profile on Windows. Meanwhile, users who are seeing the issue can use Android or iOS platform to perform the firmware upgrade or SXFI profile download.
09/11: SB Command version 3.4.83.1, which contains the fix for the firmware upgrade and SXFI profile download, has been released on 7 Aug 2020.
7) Sound Blaster X7 [Closed 6/14]
We are currently investigating the following issues that have been raised by users. Depending on the results of this investigation, we will look into the release of new firmware, driver and/or application that is needed to resolve these issues:
1) Mic monitoring automatically unmute
2) Direct mode volume control muting prematurely at low volume level
3) Unable to use Android app to control device on Android 10
03/21 Sound Blaster X7 Control (Android) has been updated to v1.00.25 to include Android 10 support. We are aware of some intermittent crash/freeze on this version which we are fixing in a new version that will be release soon
We are also working on a new firmware for X7 with the following planned changes.
1) Fixed mic monitoring automatically unmute intermittently on power up when connected through hub/dock
2) Fixed volume intermittently jumps to 100% on power up when connected through hub/dock
3) Fixed no audio output at low volume level when in Direct mode
4) Improve handling of switching between TV channels that causes short period of noise heard
The firmware is targeted to be release in early to Mid Apr 2020
04/25: Sound Blaster X7 firmware has been released on our support site. Currently, only the Windows upgrader has been released. The Mac upgrader will be releasing in the coming 27 Apr week.
https://support.creative.com/Products/ProductDetails.aspx?catID=1118&catName=Amplifiers&subCatID=1154&prodID=22308&prodName=Sound%20Blaster%20X7%20Limited%20Edition&_gl=1*100gi2n*_gcl_aw*R0NMLjE1ODc3ODU0MTkuQ2p3S0NBanduSXIxQlJBV0Vpd0E2R3B3TldhMFRlYWJqMXh2d3pMT2d2ZXNHVHBFQjltQlF0VTFSNFBwaTRIdE5wdUR5WmlKQWZ4ZG5Cb0MyalFRQXZEX0J3RQ..&_ga=2.68765074.248386921.1587785419-1160703760.1545623535&_gac=1.124398328.1587785419.CjwKCAjwnIr1BRAWEiwA6GpwNWa0Teabj1xvwzLOgvesGTpEB9mBQtU1R4Ppi4HtNpuDyZiJAfxdnBoC2jQQAvD_BwE
06/14: The Mac firmware upgrader for Sound Blaster X7 has been released on 27 Apr 2020. With this, we will be closing this topic.
8) Sound BlasterX Katana
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be release in the 27th Apr week for testing by the community if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on 1 particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happen.
While this might not be the cause of issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
06/14 : Till date, we have found that the following could trigger the intermittent audio pops with Katana
1) Insufficient power delivered on the USB port.
There were systems with this issue where switching to a different port helps.
2) BIOS update
We have found system that has the issue but is resolved after the BIOS is updated to the latest
We are also testing a new SB Connect release to resolve a detection issue for Katana where available controls are not fully displayed.
08/02: We have discovered some issues that requires addressing during our testing. A new version that addresses the issues found have released for internal testing.
09/11: We have released an updated SB Connect v 3.4.06.03 for Katana that resolved some issues with missing controls and also updated the driver for Katana. We are aware that there are users who encounter audio popping issues, which we are still trying to reproduce internally.
9) Windows 10 Update 2004
06/14: With the release of Windows 10 update 2004, we are aware that some users may be facing issues with your existing products. We are in communication with Microsoft on this. Those facing issues which is triggered by the v2004 update could let us know with some description and information of the symptoms, together with the logs captured with the diagnostic app with link at the start of the thread.
Below is an issue that some of you have raised for v2004 update
- AE-5 volume slider lag
08/02: We have found some change in the number of volume set triggered by OS with the Windows OSD volume set. There are many more set by the OS, resulting in more processing as compared to Windows 10 prior to v2004. We are working on a fix to handle this behaviour change in Windows 10 v2004 that is triggering the volume lag.
09/11: We are working on releasing a new driver for AE series and SBZ series that will address the volume lag issues.
10) Sound Blaster K3+ (new)
09/11: We are looking into reports of audio pop issues with Mac OS 10.14 and 10.15 that users are facing, and targeting to provide a solution in October 2020.
submitted by CreativeRobert to SoundBlasterOfficial [link] [comments]


2020.09.01 01:38 The_Human_Oddity Type 74 HSP, the Type 75's Little Brother

Type 74 HSP, the Type 75's Little Brother
Hello, since I'm bored I thought I'll do another "Gaijin Pls" post. This time I will focus on the Type 75's little, though more accurately older, brother, the Type 74:
A Type 74, unstated location or date, source: Sakura, Tank Research Room, Type 74 Self-Propelled 105 mm Howitzer
The Type 74 HSP (short name, 74HSP), not to be confused with the Type 74 TK, was developed alongside the Type 75 HSP when the requirements for two types of motorized artillery pieces: one a direct fire support vehicle equipped with a 105 mm gun and the other a general fire support vehicle equipped with a 155 mm gun. Prior to their development, Japan had no motorized artillery pieces in their inventory aside from two mortar carriers developed from the Type 60 armoured car, one equipped with an 81 mm mortar and the other with a 107 mm mortar.

Development History

The Type 74 began development in 1964 with an expected performance plan for a self-propelled 105 mm gun was drawn up. A year later a plan for a self-propelled 155 mm gun was also drawn up which would become the Type 75. It was held as an opinion that the M2A1 105 mm howitzer, while weaker than the 155 mm calibre, would be more useful as a direct fire support weapon due to the ease of logistics for the smaller calibre ammunition, the quicker firing rate of the gun, and the lower weight allowing for a quicker deployment time. At the same time, the 155 mm was still recognized as a superior weapon in hard-hitting firepower and is still the best calibre for general-purpose destruction. Due this the two plans required this:
  • A mobile self-propelled 105 mm gun for direct fire support which requires little to no set-up beforehand, has a high firing rate, and a small turret.
  • A self-propelled 155 mm gun for general fire support which can afford prior set-up and a slower firing rate.
While development of both the 155 mm and 105 mm gun underway, ten M44 self-propelled 155 mm howitzers and thirty M52A1 self-propelled 105 mm howitzers were purchased. By 1986 and 1984, respectively, they would all be retired and replaced by the Type 74 and Type 75 HSPs.
The SP 105 mm G expected performance plan finished development in 1966 and the required performance plan was developed from the following year in 1967 to 1968, headed by the Defense Agency Technical Research Division. In 1968 Japan Steel Works was then charged with and developed the prototype turrets. While not stated, it can be assumed that the 105 mm was developed around this time too. The following year, in 1969, production of full prototypes began. Two were completed by Komatsu Limited in the March of 1970 and began practical and technical testing until 1974 when it was officially adopted as the "Type 74 Self-Propelled 105 mm Howitzer".

Production

Production of the Type 74 HSP was limited and began in 1975 with five HSPs produced, and five more would be produced each year until production ended in 1978 with twenty cars completed.

Service

The idea of the Type 74 HSP was ultimately a failed one. With only twenty vehicles, compared to, ultimately, two-hundred-and-one Type 75 HSP, produced they were all sent to the 117th Mechanized Artillery Battalion apart of the 4th Mechanized Artillery Group based out of Kamifurano Garrison. They would serve alongside towed M1 155 mm howitzers until 1999 when they were progressively retired with the last one being retired in the March of 2000.
A large reason the Type 74 had such low production numbers is because designed the Type 75 too well. However, there were a list of reasons:
  • The 105 mm was lacking in comparison to the 155 mm. This was already realized during the designing process but the flexibility of the calibre in a direct fire support role was appreciated more.
  • The 155 mm calibre was more powerful and has shifted to be the lowest calibre of artillery in most nations.
  • The Type 75 HSP could do direct fire support fine, if not better than the Type 74 due to the more powerful gun.
  • The Type 74 itself was lacking in comparison to other SPGs at the time.
  • Maintaining logistics for two different calibre of guns is more expensive than just maintaining one.

Vehicle Design

The Type 74 shares components with several tanks at the time, for a summary:
  • Several components and the body shape of the Type 73 APC and the Komatsu prototype, SUB-II
  • Several components are interchangeable with the Type 75 HSP
  • Several components with the Type 75 MSSR which was also built off the Type 73 APC
  • The same engine series as the Type 74 TK
The layout of the vehicle is identical to the Type 75 HSP. The engine is in the front along with the driver who sits beside it. Due to this the fully-traversable turret hangs in the rear with the ammunition stowage inside of it and on the bottom of the hull.
The hull of the vehicle is vaguely based off of that of the SUB-II, Komatsu's prototypes for the Type 73 APC.
SUB-II-2 preserved at Kasumigaura Air Field
The driver is seated in the front and on the right side. To see, he has both a hatch of his own to look at of and three periscopes for when he's bunkered down. There are two control levers similar to the ones found on the Type 73 APC and the instruments panel is located to the right of the driver with a speedometer, a tachometer, oil temperature, and several other gauges and switches located there. Similar to the Type 75 MSSR, the driver's hatch is opened by rotating horizontally.
It's powered by a Mitsubishi 4ZF 2-stroke V-4 air-cooled diesel engine, the same one found on the Type 73 APC and apart of the same ZF series of engines also powering the Type 75 HSP (6ZF) and the Type 74 TK (10ZF). It provides 300 hp of power to the front drive wheels and 18.4 hp/t for a speed of 50 km/h. It has 410 liters of fuel with a range of 300 km, but with an 80 liter jerrycan that can be increased to 380 km. While it's a diesel engine, gasoline or jet fuel could be used as a substitute though with probable damage to the engine in doing so. The gearboxes and steering gears is the same as found in the Type 73 APC giving it a turning radius of just a bit more than eight meters and as gear ratio of four forward gears and one reverse gear. It is possible to attach a floating screen which allows it go sail at 6 km/h.
The electronics are provided through a 24-volt system and two 24-volt batteries.
The turret is located in the rear and stores most of the crew: the commander, the gunner, and the loader. The gunner is seated on the right side with the turret hydraulic controls located on either side of him; the x-axis/turning on the right and the y-axis/elevation on the left. Immediately in front is the sight for the gunner with a magnification of 4x and a diameter of 16 mm, providing 10 degrees of field of view and 300 mils of elevation. For other means of sight, the gunner also had the option to stick his head out of the hatch above him.
Behind the gunner was the seat for the commander. Like the gunner, he has a hatch available to him. A periscope attached to it allows him to look outside without revealing himself, and he has the option to unbuckle and man the otherwise unmanned M2 Browning located atop the turret.
On the other side of the turret are two foldable seats, each for a loader, and hatches for both of them, and for loading and unloading projectiles, are located above them. Due to this, crew members can range from a minimum of four to a maximum of five or six. On both sides of the turret are additional hatches used either for ventilation or for the loading and unloading of material. In the front of the turret is the NBC box with two handles, similar in design to the one found on the Type 73 APC.
Both the hull and the turret is made out of bulletproof aluminum. Due to the light material the weight is only 13.3 tonnes unloaded and 16.3 tonnes loaded. The turret has a rotation speed and an elevation/depression speed of 0.56 degrees a second for a single rotation of the handle through manual rotation and a speed of 18 degrees a second for powered rotation.

Firepower

The main gun is a Japan Steel Works L/30 105 mm howitzer and is compatible with the ammunition used by the M2A1. This was the first fully domestic gun manufactured by Japan. Mounted inside of the tank, it had a elevation angle of 1,290 mils or 73 degrees and a depression angle of 110 mils or 6 degrees. This gave it a maximum range of about 14.5 kilometres or, more specifically, 14,458 metres. Due to the small calibre it achieved a reload of six seconds.
It could store forty-three rounds in the rear of the turret and around the bottom of the hull. Available to it was the Type 74 105 mm high-explosive shell, specifically designed for the gun, the M1 high-explosive shell, the M60 smoke shell, the M84 smoke shell, the M67 high-explosive anti-tank shell, the M314A1 flare shell, the M314A2 flare shell, the M1 practice shell, and the Type 69 practice shell. In short, it had two high-explosive shells, two smoke shells, a high-explosive anti-tank shell, two flare shells, and two practice shells for a total of nine shells available to it. Below will be a short list of each of them and their variables:
  • Type 74 High-Explosive Shell
    • Weight: 14.2 kilograms for the bullet and 18.9 kilograms for the complete projectile
    • Length: 53.2 centimetres for the bullet
    • Filling: 2.68 kilograms of TNT
    • Muzzle Velocity: 645 m/s
    • Effective Area/Armour Penetration: 30 metres in width and 20 metres in depth, estimated 31-32 mm of armour penetration
    • Fuzes:
      • Dual-purpose M500; super-quick or 0.05-second to 75-second delay settings with a 150-meter arming distance for delayed
      • Dual-purpose M520; super-quick or 0.05-second to 75-second delay settings with a 150-meter arming distance for delayed
      • Point-detonating M557; super-quick or 0.05-second delay settings
      • Type 71 Mark 1 proximity
  • M1 High-Explosive Shell
    • Weight: 15 kilograms for the bullet and 19.2 kilograms for the complete projectile
    • Length: 49.5 centimetres for the bullet
    • Filling: 2.24 kilograms of TNT or 2.13 kilograms of Composition B
    • Muzzle Velocity: 472 m/s
    • Effective Area/Armour Penetration: 30 metres in width and 20 metres in depth, 27 mm of armour penetration
    • Fuzes:
      • Not listed
  • M84 Smoke Shell
    • Weight: 14.9 kilograms for the bullet and 19.4 kilograms for the complete projectile for white; 13.8 kilograms for the bullet and 18.3 kilograms for the complete projectile for everything else
    • Length: 47.9 centimetres
    • Filling: 2.25 kilograms of hexachlorethane-zinc for white; 1.32 kilograms of hexachlorethane-zinc for red; 1.139 kilograms of hexachlorethane-zinc for yellow; 1.229 kilograms of hexachlorethane-zinc for green
    • Muzzle Velocity: 457 m/s
    • Effective Area: 350 metres by 30 metres for one to three minutes for white; 60 metres by 30 metres for one minute for everything else
    • Fuzes:
      • Point-detonating M48; super-quick or 0.05-second delay
      • Dual-purpose M54; super-quick or 0.05-second to 30-second delay settings
      • Dual-purpose M501; super-quick or 0.05-second to 75-second delay settings
  • M60 Smoke Shell
    • Weight: 15.8 kilograms for the bullet and 19.9 kilograms for the complete projectile
    • Length: 49.6 centimetres
    • Filling: 1.842 kilograms of yellow phosphorus
    • Muzzle Velocity: 472 m/s
    • Effective Area: 60 metres by 30 metres for one minute
    • Fuzes:
      • Point-detonating M51; super-quick
      • Point-detonating M57; super-quick
      • Dual-purpose M500; super-quick or 0.05-second to 75-second delay settings with a 150-meter arming distance for delayed
      • Dual-purpose M520; super-quick or 0.05-second to 75-second delay settings with a 150-meter arming distance for delayed
      • Point-detonating M557; super-quick or 0.05-second delay settings
  • M67 High-Explosive Anti-Tank Shell
    • Weight: 13.1 kilograms for the bullet and 16.8 kilograms for the complete projectile
    • Length: 50.9 centimetres
    • Filling: 1.38 kilograms of Composition B
    • Muzzle Velocity: 381 m/s
    • Armour Penetration: 100 mm to 130 mm of penetration
    • Fuzes:
      • Point-detonating M62 base-fuze; super-quick
      • Point-detonating M91 base-fuze; super-quick with tracer
  • M314A1 and M314A2 Flare Shells
    • Weight: 16.6 kilograms for the bullet and 21.1 kilograms for the complete projectile
    • Length: 49 centimetres
    • Filling: 1.6 kilograms of illuminant
    • Muzzle Velocity: 472 m/s
    • Effective Area: 600,000 candle light for 60 seconds for M314A1; 450,000 candle light for 60 seconds for M314A2
    • Fuzes:
      • Dual-purpose M54; super-quick or 0.05-second to 30-second delay settings
      • Dual-purpose M501; super-quick or 0.05-second to 75-second delay settings
  • M1 Practice Shell
    • Weight: 15 kilograms for the bullet and 19.2 kilograms for the complete projectile
    • Length: 49.5 centimetres for the bullet
    • Filling: 2.24 kilograms of inert filler
    • Muzzle Velocity: 472 m/s
    • Fuzes:
      • Not listed
  • Type 69 Practice Shell
    • Weight: 14 kilograms for the bullet and 17.5 kilograms for the complete projectile
    • Length: 49.4 centimetres for the bullet
    • Filling: 0.15 kilograms of marking agent
    • Muzzle Velocity: Not found
    • Fuzes:
      • Not listed
The J1 and M26 fuze measuring devices are right by the gunner and the former is used specifically for the Type 1 Mark 1 proximity fuze on the Type 74 HE while the M26 is used for every other fuze.
On-board weaponry includes a rack inside of the turret for several Type 64 7.62 mm rifles.
Already mentioned, secondary weaponry includes a 12.7 mm M2 Browning for anti-aircraft duties, mounted atop the turret for the commander with a gunshield to provide some form of protection.

Where Would This Go?

This would be a low-tier vehicle, if added, and probably be somewhere around 3.0. The reason I say this is because the closest relatives it has are the M4A3(105), at 2.7, and the StuH 42, at 3.0, as both feature a similar low-velocity gun and the former actually has some of the rounds that this would use: the M1 HE, the M67 HEAT, and the M84 smoke.

Vehicle Statistics, Condensed

Class: Self-Propelled Howitzer (abbreviation, HSP)
Country of Origin: State of Japan
Designer(s): Defense Agency Technical Research Division (plan), Komatsu Limited (vehicle), Japan Steel Works (gun)
Manufacturer(s): Komatsu Limited
Produced From/To: 1975-1978
Units Produced: 20
Year of Introduction/Retired: 1974-2000
Mass: 13.3 tonnes unloaded, 16.3 tonnes loaded
Dimensions (LxWxH): 5.78 x 2.87 x 3.2 metres
Crew: 4 to 6 (Commander, Gunner, Loader, Driver; possibly two more loaders)
Armour: Unknown thickness, bulletproof aluminum
Armaments:
  • Japan Steel Works L/30 105 mm howitzer (main gun)
    • Type 74 HE
      • MTSQ M500
      • MTSQ M520
      • PD M557
      • Type 71 Mark 1 CVT
    • M1 HE
    • M67 HEAT
      • PD-BF M62
      • PD-BF M91
    • M84 HC/COL
      • PD M48
      • MTSQ M54
      • MTSQ M501
    • M60 WP
      • PD M51
      • PD M57
      • MTSQ M500
      • MTSQ M520
      • PD M557
    • M314A1 ILL
      • MTSQ M54
      • MTSQ M501
    • M314A2 ILL
      • MTSQ M54
      • MTSQ M501
    • Type 69 TP
    • M1 TP
  • 12.7 mm M2 heavy machine gun (anti-aircraft)
Engine: Mitsubishi 4ZF 2-stroke V-4 air-cooled diesel engine
Transmission: 4 forward gears, 1 reverse gear
Suspension: Not listed
Speed: 50 km/h

Tl;Dr

The Type 74 HSP, officially called the "Type 74 Self-Propelled 105 mm Howitzer" and abbreviated as the "74HSP", would be a low-tier derp cannon, probably be put around 3.0, with the same projectiles found on the M4A3(105) but on a lighter and slightly more mobile chassis and featuring a quicker reload of six seconds.
Sources:
submitted by The_Human_Oddity to Warthunder [link] [comments]


2020.08.05 13:00 A_matin12 FAILED to start Load/Save

Hello again I hope this is my last problem @cscs @Takei When I boot up, first this message shows up: FAILED to start Load/Save: backlight_acpi... Also, when I log out and log in again, my laptop freezes completely, even typing reboot in terminal doesn't work. Why are there so many problems with my laptop? :joy:
specs: System: Kernel: 5.7.9-1-MANJARO x86_64 bits: 64 compiler: gcc v: 10.1.0 Desktop: KDE Plasma 5.19.3 tk: Qt 5.15.0 wm: kwin_x11 dm: SDDM Distro: Manjaro Linux Machine: Type: Laptop System: HP product: HP Pavilion Gaming Laptop 15-ec1xxx v: N/A serial: Chassis: type: 10 serial: Mobo: HP model: 87B1 v: 31.17 serial: UEFI: AMI v: F.02 date: 05/14/2020 Battery: ID-1: BAT0 charge: 38.4 Wh condition: 51.4/51.4 Wh (100%) volts: 12.9/11.6 model: Hewlett-Packard Primary type: Li-ion serial: status: Charging cycles: 462 CPU: Topology: 6-Core model: AMD Ryzen 5 4600H with Radeon Graphics bits: 64 type: MT MCP arch: Zen rev: 1 L2 cache: 3072 KiB flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 71897 Speed: 1774 MHz min/max: 1400/3000 MHz boost: enabled Core speeds (MHz): 1: 1776 2: 1771 3: 1397 4: 1397 5: 1740 6: 1749 7: 3992 8: 3598 9: 1397 10: 1397 11: 1397 12: 1396 Graphics: Device-1: NVIDIA vendor: Hewlett-Packard driver: nvidia v: 440.100 bus ID: 01:00.0 chip ID: 10de:1f99 Device-2: Advanced Micro Devices [AMD/ATI] Renoir vendor: Hewlett-Packard driver: amdgpu v: kernel bus ID: 05:00.0 chip ID: 1002:1636 Display: x11 server: X.Org 1.20.8 driver: amdgpu FAILED: ati,nvidia unloaded: modesetting,nouveau alternate: fbdev,nv,vesa compositor: kwin_x11 resolution: 1920x1080~60Hz OpenGL: renderer: AMD RENOIR (DRM 3.37.0 5.7.9-1-MANJARO LLVM 10.0.0) v: 4.6 Mesa 20.1.3 direct render: Yes Audio: Device-1: Advanced Micro Devices [AMD] Raven/Raven2/FireFlight/Renoir Audio Processor vendor: Hewlett-Packard driver: N/A bus ID: 05:00.5 chip ID: 1022:15e2 Device-2: Advanced Micro Devices [AMD] Family 17h HD Audio vendor: Hewlett-Packard driver: snd_hda_intel v: kernel bus ID: 05:00.6 chip ID: 1022:15e3 Sound Server: ALSA v: k5.7.9-1-MANJARO Network: Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet vendor: Hewlett-Packard driver: r8169 v: kernel port: e000 bus ID: 02:00.0 chip ID: 10ec:8168 IF: eno1 state: down mac: b0:5c:da:42:34:3f Device-2: Realtek RTL8822CE 802.11ac PCIe Wireless Network Adapter vendor: Hewlett-Packard driver: rtw_pci v: N/A port: d000 bus ID: 03:00.0 chip ID: 10ec:c822 IF: wlo1 state: up mac: 70:66:55:bb:04:b7 Drives: Local Storage: total: 476.94 GiB used: 15.14 GiB (3.2%) ID-1: /dev/nvme0n1 model: KBG40ZNV512G KIOXIA size: 476.94 GiB speed: 31.6 Gb/s lanes: 4 serial: 306PEEC9PBV1 rev: HP00AE00 scheme: GPT Partition: ID-1: / size: 459.50 GiB used: 15.14 GiB (3.3%) fs: ext4 dev: /dev/nvme0n1p2 ID-2: swap-1 size: 8.80 GiB used: 0 KiB (0.0%) fs: swap dev: /dev/nvme0n1p3 Sensors: System Temperatures: cpu: 56.6 C mobo: N/A gpu: amdgpu temp: 46 C Fan Speeds (RPM): N/A Info: Processes: 294 Uptime: 9m Memory: 7.21 GiB used: 2.19 GiB (30.4%) Init: systemd v: 245 Compilers: gcc: 10.1.0 Shell: bash v: 5.0.18 running in: konsole inxi: 3.0.37
The output of journalctl -p 3 -xb ``` -- Logs begin at Wed 2020-08-05 01:16:23 +0430, end at Wed 2020-08-05 15:48:10 +0430. -- Aug 05 14:12:23 MTN-Lap kernel: ACPI BIOS Error (bug): Failure creating named object [\SMIB], AEALREADY_EXISTS (202> Aug 05 14:12:23 MTN-Lap kernel: ACPI BIOS Error (bug): Could not resolve symbol [_SB.PCI0.GPP1.WLAN], AE_NOT_FOUND > Aug 05 14:12:23 MTN-Lap kernel: ACPI Error: AE_NOT_FOUND, During name lookup/catalog (20200326/psobject-220) Aug 05 14:12:23 MTN-Lap kernel: ACPI Error: AE_NOT_FOUND, While resolving a named reference package element - _PR.> Aug 05 14:12:23 MTN-Lap kernel: snd_pci_acp3x 0000:05:00.5: Invalid ACP audio mode : 0 Aug 05 14:12:23 MTN-Lap kernel: sp5100-tco sp5100-tco: Watchdog hardware is disabled Aug 05 14:12:25 MTN-Lap sddm[623]: Failed to read display number from pipe Aug 05 14:12:25 MTN-Lap sddm[623]: Display server failed to start. Exiting Aug 05 14:12:25 MTN-Lap systemd-backlight[796]: Failed to get backlight or LED device 'backlight:acpi_video0': No su> Aug 05 14:12:25 MTN-Lap systemd[1]: Failed to start Load/Save Screen Backlight Brightness of backlight:acpi_video0. -- Subject: A start job for unit [email protected]:acpi_video0.service has failed -- Defined-By: systemd

-- Support: https://forum.manjaro.org/c/technical-issues-and-assistance

-- A start job for unit [email protected]:acpi_video0.service has finished with a failure.

-- The job identifier is 465 and the job result is failed. Aug 05 14:12:25 MTN-Lap kernel: [drm:mod_hdcp_add_display_to_topology [amdgpu]] ERROR Failed to add display topolo> Aug 05 14:12:25 MTN-Lap systemd-coredump[805]: Process 623 (sddm) of user 0 dumped core.
 Stack trace of thread 623: #0 0x00007facf93d1355 raise (libc.so.6 + 0x3c355) #1 0x00007facf93ba853 abort (libc.so.6 + 0x25853) #2 0x00007facf97e69ac _ZNK14QMessageLogger5fatalEPKcz (libQt5Core.so> #3 0x000055b4879c7fff n/a (sddm + 0x28fff) #4 0x000055b487a0c4df _ZN4SDDM4Seat13createDisplayEi (sddm + 0x6d4df) #5 0x000055b487a0c6f1 _ZN4SDDM4SeatC2ERK7QStringP7QObject (sddm + 0x> #6 0x000055b487a0e451 _ZN4SDDM11SeatManager10createSeatERK7QString (> #7 0x000055b487a0f2b3 n/a (sddm + 0x702b3) #8 0x00007facf9a3fa26 n/a (libQt5Core.so.5 + 0x2eaa26) #9 0x000055b487a0d4f0 _ZN4SDDM10LogindSeat19canGraphicalChangedEb (s> #10 0x000055b487a0e350 _ZN4SDDM10LogindSeat17propertiesChangedERK7QSt> #11 0x000055b487a1012b _ZN4SDDM10LogindSeat11qt_metacallEN11QMetaObje> #12 0x00007facfa352fd6 n/a (libQt5DBus.so.5 + 0x20fd6) #13 0x00007facf9a351d2 _ZN7QObject5eventEP6QEvent (libQt5Core.so.5 + > #14 0x00007facf9a08790 _ZN16QCoreApplication15notifyInternal2EP7QObje> #15 0x00007facf9a0b2a3 _ZN23QCoreApplicationPrivate16sendPostedEvents> #16 0x00007facf9a61cf4 n/a (libQt5Core.so.5 + 0x30ccf4) #17 0x00007facf854943c g_main_context_dispatch (libglib-2.0.so.0 + 0x> #18 0x00007facf85971d9 n/a (libglib-2.0.so.0 + 0xa01d9) #19 0x00007facf8548221 g_main_context_iteration (libglib-2.0.so.0 + 0> #20 0x00007facf9a61331 _ZN20QEventDispatcherGlib13processEventsE6QFla> #21 0x00007facf9a0713c _ZN10QEventLoop4execE6QFlagsINS_17ProcessEvent> #22 0x00007facf9a0f5c4 _ZN16QCoreApplication4execEv (libQt5Core.so.5 > #23 0x000055b4879cb7e1 main (sddm + 0x2c7e1) #24 0x00007facf93bc002 __libc_start_main (libc.so.6 + 0x27002) #25 0x000055b4879cbaee _start (sddm + 0x2caee) Stack trace of thread 624: #0 0x00007facf948a05f __poll (libc.so.6 + 0xf505f) #1 0x00007facf8597168 n/a (libglib-2.0.so.0 + 0xa0168) #2 0x00007facf8548221 g_main_context_iteration (libglib-2.0.so.0 + 0> #3 0x00007facf9a61331 _ZN20QEventDispatcherGlib13processEventsE6QFla> #4 0x00007facf9a0713c _ZN10QEventLoop4execE6QFlagsINS_17ProcessEvent> #5 0x00007facf9822c32 _ZN7QThread4execEv (libQt5Core.so.5 + 0xcdc32) #6 0x00007facfa349098 n/a (libQt5DBus.so.5 + 0x17098) #7 0x00007facf9823e0f n/a (libQt5Core.so.5 + 0xcee0f) #8 0x00007facf937c422 start_thread (libpthread.so.0 + 0x9422) #9 0x00007facf9494bf3 __clone (libc.so.6 + 0xffbf3) 
-- Subject: Process 623 (sddm) dumped core -- Defined-By: systemd -- Support: https://forum.manjaro.org/c/technical-issues-and-assistance

-- Documentation: man:core(5)

-- Process 623 (sddm) crashed and dumped core.

-- This usually indicates a programming error in the crashing program and -- should be reported to its vendor as a bug. Aug 05 14:12:27 MTN-Lap kernel: NVRM: Xid (PCI:0000:01:00): 61, pid=983, 0cec(3098) 00000000 00000000 Aug 05 14:12:31 MTN-Lap kernel: nvidia-modeset: ERROR: GPU:0: Display engine push buffer channel allocation failed: > Aug 05 14:12:31 MTN-Lap kernel: nvidia-modeset: ERROR: GPU:0: Failed to allocate display engine core DMA push buffer Aug 05 14:12:55 MTN-Lap bluetoothd[810]: RFCOMM server failed for Headset Voice gateway: rfcomm_bind: Address alread> Aug 05 14:12:55 MTN-Lap bluetoothd[810]: RFCOMM server failed for :1.61/Profile/HSPHS/00001108-0000-1000-8000-00805F> Aug 05 14:21:10 MTN-Lap kernel: NVRM: Xid (PCI:0000:01:00): 61, pid=3172, 0cec(3098) 00000000 00000000 Aug 05 14:21:27 MTN-Lap kernel: NVRM: Xid (PCI:0000:01:00): 61, pid=3172, 0cec(3098) 00000000 00000000 Aug 05 14:21:45 MTN-Lap kernel: NVRM: Xid (PCI:0000:01:00): 61, pid=3258, 0cec(3098) 00000000 00000000 Aug 05 14:22:02 MTN-Lap kernel: NVRM: Xid (PCI:0000:01:00): 61, pid=3258, 0cec(3098) 00000000 00000000 Aug 05 14:37:34 MTN-Lap kernel: NVRM: Xid (PCI:0000:01:00): 61, pid=10951, 0cec(3098) 00000000 00000000 Aug 05 15:43:13 MTN-Lap bluetoothd[810]: RFCOMM server failed for Headset Voice gateway: rfcomm_bind: Address alread> Aug 05 15:43:13 MTN-Lap bluetoothd[810]: RFCOMM server failed for :1.61/Profile/HSPHS/00001108-0000-1000-8000-00805F> Aug 05 15:44:40 MTN-Lap kernel: Uhhuh. NMI received for unknown reason 2c on CPU 0. Aug 05 15:44:40 MTN-Lap kernel: Do you have a strange power saving mode enabled? Aug 05 15:44:40 MTN-Lap kernel: Dazed and confused, but trying to continue ```
submitted by A_matin12 to ManjaroLinux [link] [comments]


2020.08.03 21:38 CreativeRobert Update and Status Thread 08/03/2020

Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
Attached here is the link to the Diagnostic Tools that might be referenced in the thread if we need anyone to capture diagnostic logs for their issues. For submission of diagnostic logs, we appreciate if you can include your Reddit user name, the Reddit thread which would correspond to your issue (if there is), or a short description of your issues. There were some submissions with only the log and no other information, so it is also difficult for us to corelated the issues that the log is meant for without combing through the entire forum.
📷📷Diagnostics Tool (Public)
Any private correspondence or submission of diagnostic logs should be sent to [[email protected]](mailto:[email protected]). Please note however that this is more of a community engagement email, so those with specific support issues required on their products are still advised to contact our official Customer Support at https://www.creative.com/contactus/, where we have much more dedicated resources and Customer Support Officers to track and look into various support issues.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) AE-5 Command Software [Close 04/25]
2) Sound BlasterX G6
2a) G6 Power Cycle [close 03/24]
2b) G6 Game/Chat support
2c) G6 auto power down (v1.16) [close 6/14]
2d) SB Command Support
3) DDLive/DTS issue [Monitoring. No active update 06/14]
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
5) AMD BIOS Recognition Issue [Closed 03/02]
6) Sound Blaster X3
6a) SB Command failure for firmware upgrade and SXFI Profile download (new)
7) Sound Blaster X7 [close 06/14]
8) Sound BlasterX Katana
9) Windows 10 Update 2004
1) AE-5 Command Software
The official SB Command update with full AE-5 support is targeted to be released by end February 2020. We are aiming to release the public beta version on February 14, 2020.
03/02: The public beta of SB Command with full support for AE-5 has been released on February 26, 2020. Here is the list of changes:
- Added 2.1, 4.0 and 4.1 Speaker configuration for AE series product.
- Added lighting page for AE-5.
- Fixed missing input selection when front panel is connected on AE-5.
- Added Encoder Troubleshooting.
03/21 Issues below reported for the public beta has been fixed. We working towards an official SB Command release with full support for AE-5 by end March
- Fixed missing mic boost
- Fixed only able to control 10 LED for light strip
04/25: Official support for AE-5 has been completed and release in v3.4.72.01 released on 25th Apr. The tracking for this item would be closed.
2) Sound BlasterX G6
2a) G6 Power Cycle [close]
The v1.16 beta firmware, which contains this fix, has been officially released on January 22, 2020. This item will be considered closed with this latest firmware update.
2b) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads.
https://www.playstation.com/en-gb/get-help/forums/playstation-systems.topic.160.20.html/ps4_microphone_notw-vCWB/
https://www.reddit.com/SoundBlasterOfficial/comments/ebi8sv/gamechat_balance_for_sound_blaster_g6_on_ps4_beta/
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is in line with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/21 : Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results
The following settings are the same for all 4 sets.
- Mic Volume 68%.
- All other Voice Clarity effects off.
- Voice Morph Off.
Set 1 (matching to v1.11 settings) : Mic Boost +20dB. Noise Reduction ON.
Set 2 : Mic Boost 0dB. Noise Reduction ON.
Set 3 : Mic Boost +20dB. Noise Reduction OFF.
Set 4 : Mic Boost 0dB. Noise Reduction OFF.
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
04/25: So far, we have only received response from u/GhostOfficer on the testing of the settings. SET 2 is indicated to be the only set of settings where the mic cut off issue is occurring. The difference in the 4 set of settings are only on the background mic hiss and noise that is present in the mic signal that is recorded by PS4. SET 2 is the set where the background mic hiss is lower but least similar to a traditional mic hiss profile due to the noise reduction.
Our theory is that PS4 Party Chat app is doing some valid mic signal detection on the signal for all users, and it will automatically cut off users with mic signal that does not seem to be valid. This is likely to prevent a signal bad mic signal from affecting the entire party chat. However, it is likely that the criteria for detection of valid mic is dependent on the background mic hiss.
We are considering adding a physical toggle for Noise Reduction in PS4 usage, which can allow for users to toggle the Noise Reduction state. Default Noise Reduction setting would be changed to OFF in PS4 mode, so that majority of users will not face the mic cutoff issue. Noise Reduction setting will be remembered separately for PS4 and PC usage, so that this change will not affect Windows user. A new v1.18 beta firmware with this implementation is target to be release for testing in end ApEarly May.
06/14: Official v2.0 firmware has been released on 20 May 2020. Default setting for noise reduction was changed to OFF which is found to be more compatible and does not trigger the mic validity checking on PS4 to determine that the mic signal from G6 is invalid. Users who wish to try using Noise reduction on PS4 will need to go into sidetone mode, double click on the master volume button to toggle the noise reduction On/Off state. Those who do not experience the mic sudden cut off could continue to keep Noise Reduction enabled on PS4, while those who start to experience the issue is advised to keep Noise Reduction OFF. This setting on PS4 is separated from the setting on Windows platform.
We are exploring if there is there is a way to inject some inaudible noise to keep the mic signal alive in PS4, but this is hampered by the inability to reproduce the issue in-house, which was also the reason this issue took such a long duration to resolve. We are still working on identifying what could be preventing the reproduction of this issue in-house.
2c) G6 auto power down (v1.16) [Close 6/14]
Some users have encountered what they described as a low power mode for G6 that occurs only in v1.16. We can confirm that there was no addition of low power mode in G6. We are currently working on reproducing what is reported to investigate it, as well as studying potential possibilities that could result in the symptoms seen. Users who are seeing it could help by describing to us the steps leading to the issues, your device settings, and physical connections. Please send an email to [[email protected]](mailto:[email protected]).
03/02: We have not been able to reproduce this issue in-house, and have not received any emails from users on this issue. For users who are seeing it, if you can either describe the steps, provide your device settings and physical connections, and/or provide a video that shows this, it would help greatly in the investigation of this issue. Please send an email to [[email protected]](mailto:[email protected]).
03/21: We are updating our diagnostic to collect information related to this issue for G6, and will be contacting some users who can see this issue to collect the information. From the collected data, we target to provide these users with a beta firmware in end March with the potential fix to help confirm if the issue is resolved before releasing it to the community.
04/25: A v1.17 beta firmware was released in mid April to a few users who are seeing the auto power issue and so far, the results have been positive. This fix will be release together in v1.18 beta that will be made available to the community for further testing.
06/14: Official v2.0 firmware released on 20 May 2020 contains the fix for this issue. Engagement with beta firmware with the forum does not yield any negative results so far. If there is anyone who is still facing the issue, please send an email to [[email protected]](mailto:[email protected]), using v2.0 firmware and attached the diagnostic logs using the diagnostic tools (Link available at the start of this thread).
2d) SB Command Support
03/21: We will be working towards adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have beta version ready for testing at around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is currently still June 2020.
06/14: The beta release of SB Command with G6 support is undergoing internal testing, and should be released for community to test somewhere near end of June to Early July.
08/02: Sound Blaster Command v3.4.84.00 has been released on 30 Jul as a public beta for G6. Please refer to this Reddit thread for more information. https://www.reddit.com/SoundBlasterOfficial/comments/i0e69e/sound_blaster_command_for_g6_public_beta/
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/ .
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here's the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Please run the Diagnostic Tools with the link at the start of the thread. Once you've run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected])
03/21: We have not received any logs from users regarding this issue till date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that has been provided and send us the log files.
06/14: It seems that there are still users who are facing this issue, but we are not receiving any diagnostic logs on this issue. If you have sent it but we did not response, we would appreciate if you can help to send again with some indication in the email that the log is regarding this issue.
There is a feedback in the thread saying that one of the community users found that NVidia HDMI sound driver could play a part and result in the SB tabs not showing up.
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
10/12 - An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here - https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 - Good news. With the feedback we've received from various users (many located on here) we've been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate the issue due to COVID-19 isolation measures affecting the way we can work and look into issues. We are still trying to work as best we can within the bounds of such measures, and we hope the community would understand and give us more time during this trying time.
06/14: We have been studying the issues on a X570 system since obtaining the new equipment at end May 2020. The new equipment has allowed us to identify unusual events that occurs when audio drop or channel swap occurs on X570. Currently investigating the issues based on the additional information found. We are currently focusing on the X570 boards for the investigations which seems to be what majority of users facing the issue is on, and will see if the fix for the issues will help users on other boards.
08/02: We are working with AMD to investigate the issues seen on the X570 chipset motherboard.
5) AMD BIOS Recognition Issue [ Closed 03/02 ]
We have found that new BIOS by AMD turned on a 10-bit Tag Field, which is only available on PCI-e Gen4 devices. This resulted in compatibility issues with all our PCI-e sound cards. Users should look for a setting for "PCI-e 10-bit Tag Support" and set it to "Disabled" to allow our sound card to be recognized. We are reaching out to AMD on this issue.
12/30 No Update.
02/05 No Update.
03/02: There are quite a few motherboard vendors releasing new BIOS. Below are some that we are aware of:
MSI
https://www.msi.com/Motherboard/support/MPG-X570-GAMING-PLUS

Support For MPG X570 GAMING PLUS Motherboard - The world leader in motherboard design MSI Global
We use cookies to optimize site functionality and give you the best possible experience. View our new Privacy Policy, Terms of Use and Cookie Policy here.
www.msi.com
Gigabyte https://www.gigabyte.com/Motherboard/X570-AORUS-ELITE-rev-10/support#support-dl-bios
X570 AORUS ELITE (rev. 1.0) Motherboard - GIGABYTE Global
AMD X570 AORUS Motherboard with 12+2 Phases Digital VRM with DrMOS, Advanced Thermal Design with Enlarge Heatsink, Dual PCIe 4.0 M.2 with Single Thermal Gua...
www.gigabyte.com
ASUS
https://www.asus.com/Motherboards/PRIME-X570-PRO/HelpDesk_BIOS/

PRIME X570-PRO BIOS & FIRMWARE Motherboards ASUS Global
Supply power to monstrous gaming rigs with our Power Supply Units. High-end components and thermal solutions, made possible by our years of industry experience, provide better efficiency, performance, and quality.
www.asus.com
While none of them explicitly mentioned the 10-bit Tag field, we see PCIe compatibility fixes as one of the items that is listed, and we have also confirmed on the MSI motherboard that the new BIOS resolved this issue.
For users who are still encountering this issue, we would encourage them to contact the support of their motherboard vendor.
This issue is officially closed as it has been proven to be due to motherboard BIOS.
6) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
1) Added Nintendo Switch mic support
2) Fixed Volume knob not syncing with OS after power up
3) Improved SXFI effect
4) Allow control of optical output volume
5) Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on 24th Apr. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also made available as an app update to users to resolve software related issues.
06/14: We are working on a v1.4 firmware release for X3 which should be available soon. The key issue that is resolved is the inability to sync windows volume control through the volume knob after a cold boot or hibernation.
08/02: v1.5.200705.0120 was released on 13 July to address a L channel imbalance issue. We are planning a new v1.6 firmware to further address the issue of audio level being at a louder level than shown on the device.
6a) SB Command failure for firmware upgrade and SXFI profile download (new)
08/02: We are aware of a failure for SB Command to upgrade firmware and do SXFI profile download for some X3 users. We have identified the cause, and are in progress of testing a new version of Sound Blaster Command that will address the failure to update firmware or download SXFI profile on Windows. Meanwhile, users who are seeing the issue can use Android or iOS platforms to perform the firmware upgrade or SXFI profile download.
7) Sound Blaster X7 [Closed 6/14]
We are currently investigating the following issues that have been raised by users. Depending on the results of this investigation, we will look into the release of new firmware, driver and/or application that is needed to resolve these issues:
1) Mic monitoring automatically unmute
2) Direct mode volume control muting prematurely at low volume level
3) Unable to use Android app to control device on Android 10
03/21 Sound Blaster X7 Control (Android) has been updated to v1.00.25 to include Android 10 support. We are aware of some intermittent crash/freeze on this version which we are fixing in a new version that will be release soon
We are also working on a new firmware for X7 with the following planned changes.
1) Fixed mic monitoring automatically unmute intermittently on power up when connected through hub/dock
2) Fixed volume intermittently jumps to 100% on power up when connected through hub/dock
3) Fixed no audio output at low volume level when in Direct mode
4) Improve handling of switching between TV channels that causes short period of noise heard
The firmware is targeted to be release in early to Mid Apr 2020
04/25: Sound Blaster X7 firmware has been released on our support site. Currently, only the Windows upgrader has been released. The Mac upgrader will be releasing in the coming 27 Apr week.
https://support.creative.com/Products/ProductDetails.aspx?catID=1118&catName=Amplifiers&subCatID=1154&prodID=22308&prodName=Sound%20Blaster%20X7%20Limited%20Edition&_gl=1*100gi2n*_gcl_aw*R0NMLjE1ODc3ODU0MTkuQ2p3S0NBanduSXIxQlJBV0Vpd0E2R3B3TldhMFRlYWJqMXh2d3pMT2d2ZXNHVHBFQjltQlF0VTFSNFBwaTRIdE5wdUR5WmlKQWZ4ZG5Cb0MyalFRQXZEX0J3RQ..&_ga=2.68765074.248386921.1587785419-1160703760.1545623535&_gac=1.124398328.1587785419.CjwKCAjwnIr1BRAWEiwA6GpwNWa0Teabj1xvwzLOgvesGTpEB9mBQtU1R4Ppi4HtNpuDyZiJAfxdnBoC2jQQAvD_BwE
06/14: The Mac firmware upgrader for Sound Blaster X7 has been released on 27 Apr 2020. With this, we will be closing this topic.
8) Sound BlasterX Katana
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be release in the 27th Apr week for testing by the community if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on 1 particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happen.
While this might not be the cause of issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
06/14 : Till date, we have found that the following could trigger the intermittent audio pops with Katana
1) Insufficient power delivered on the USB port.
There were systems with this issue where switching to a different port helps.
2) BIOS update
We have found system that has the issue but is resolved after the BIOS is updated to the latest
We are also testing a new SB Connect release to resolve a detection issue for Katana where available controls are not fully displayed.
08/02: We have discovered some issues that require addressing during our testing. A new version that addresses the issues found have released for internal testing.
9) Windows 10 Update 2004 (New)
06/14: With the release of Windows 10 update 2004, we are aware that some users may be facing issues with your existing products. We are in communication with Microsoft on this. Those facing issues which is triggered by the v2004 update could let us know with some description and information of the symptoms, together with the logs captured with the diagnostic app with link at the start of the thread.
Below is an issue that some of you have raised for v2004 update
- AE-5 volume slider lag
08/02: We have found some changes in the number of volume set triggered by OS with the Windows OSD volume set. There are many more set by the OS, resulting in more processing as compared to Windows 10 prior to v2004. We are working on a fix to handle this behavior change in Windows 10 v2004 that is triggering the volume lag.
submitted by CreativeRobert to SoundBlasterOfficial [link] [comments]


2020.07.18 18:31 Army_Bot Summary For: Weekly Question Thread (12 MAR - 18 MAR)

I just did something stupid. Had a guy call me from the city where I went to MEPS (New Orleans) claiming to be a private investigator for some type of Army security clearance shit, asked me where I'm stationed/what unit I'm in. I stupidly told him, realized it's probably a scammer. How bad did I mess up? Should I let anyone know?
Link to Comment Chain
I recently just swore myself into the Army as an 88k (Watercraft Operator). Theres not much info out there on the job beyond the basics of it. Any of you have any experience working as an 88k or worked with those under that mos?
Link to Comment Chain
I want to get into the intelligence field. I have a bachelors degree so I’m looking to enlist as an E-4 (low GPA so I wouldn’t be Officer competitive). Practice ASVAB: 80 something. My goal is to join a three letter agency or a contractor. Here are my questions:
  1. I’m having trouble picking between the 35 Series MOS. Here is what I’m interested in and maybe you can point me to the right MOS. I like intelligence collection, not really analyzing. I hate coding, but if it involved technology I wouldn’t be opposed to it. I’m a native Spanish speaker. I feel like I’d like to gather the information, and have other people analyze it and present it. I hate presenting anything.
  2. How likely is it for someone with a bachelors degree, and a 35 Series MOS to be competitive at three letter agencies or contractors?
  3. Does being airborne, or going to ranger school allow me to do what I want (collection) more often than if I didn’t?
Thanks for the help!
Link to Comment Chain
Can I switch recruiters if I don't think my current one doesn't care? I'm finishing sending in the pre-medical screening documents to process to go to MEPS etc. And after numerous times talking to my recruiter he continuously calls me the wrong name, pushes me to do 19D instead of 19K, and ignores calls/ doesn't remember my phone number. I'm thinking of just going to another recruiter to solve all of this but I'm not sure if I'm joined at the hip at this point.
Link to Comment Chain
I was told I barely made minimum weight for a 20yr male 63 inches (133.3lbs). Isn’t the minimum weight for 63in 107lbs?
Link to Comment Chain
Had some OCIE stolen from a vehicle. I'm looking through AR 735-5 to see if it describes all the circumstances that would make this theft "negligence" on SMs behalf. I've heard of a "no OCIE left in a vehicle for over 24 hours" but I can't find the supporting reg.
Anyone have insight or can refer me to the correct reg. I can't find it in AR 735-5
Link to Comment Chain
Hey guys, First of all I want to say thank you for the plethora of information I've been able to receive by simply lurking around this sub-reddit and searching posts relevant to questions that I've had throughout the process of preparing to join the military.
Some background information relevant to my inquiry; I'm a 21 year old male who's been fighting the desire to join the army for 4 years due to my parent's requests to give civilian life a shot first (I know, stupid). I have 56 college credit hours under my belt and have been interning as a web developecustomer relations specialist for the past year, but I've come to the conclusion that I won't be satisfied with anything less than dedicating my life to the service of my country. I plan to make service in the Army a career, not a 4 and done type of deal.
With that information in mind, I've come to a point where I have one decision left to make. I'm ready to join the army as soon as I finish my internship in August. However, I feel I would be doing myself a disservice if I didn't at least entertain the notion of finishing my degree and applying for OCS. Part of me wants to enlist (19D, please hold the gay jokes to a minimum... I know some of you guys can't help yourselves here); I'm tired of putting off military service, and I've always had a desire for the enlisted "worker" type life. But part of me thinks the experience and opportunity for leadership that comes with a commission is something worth delaying my entry into the service for. My reservation in that respect would be the fact that I would be joining the service later, probably at age 24.
Does anyone have any insight or recommendation regarding my situation? Appreciate the comments in advanced, thank you all for your service to our country and advice in my current situation.
Link to Comment Chain
Stupid questions, I've been guilted in by a friend to join the marines since he needed a referral for a promotion. I've been thinking about joining the army before hand. After going to meps, taking the oath, being in the dep, being personally trained everyday past months(since I couldn't go past 5 push ups, 10 crunches, mile and half 17min). After failing the initial strength test for my shipment date, I had the choice of either being discharged or keep training to continue, I want to continue, but I still want to join the army, how screwed am I? Can I still join, should I quit the marines and switch or let them discharge me? I'm still training on my own, currently I can do as of currently 30-35 push ups, 85 crunches 2min, and run a mile and half at 12:40., edit also i'm 22
Link to Comment Chain
how do a medical reclass work?
Link to Comment Chain
I need advice for getting larger in size (gaining weight while remaining fit or lean). I'm already at my duty station and past training but I'm a short 5'5 guy and I weigh only about 140 pounds. I badly want to gain weight I take weight gain and eat trash like burgers and fries everyday but my weight just maintains itself.
I'm only 20 and I look really young. I used to be fat in school then I lost that weight naturally and never could put it back on. Please is there anything I can do I want to get big not necessarily shredded but i feel hopeless
Link to Comment Chain
I have a few questions as i am still new to this whole army thing. How much should I expect to be deploying if I'm on active jump status at bragg. Also how does deployments work concerning your room and all the stuff in it? Does the room just get locked up or do you need to get like a storage space? Also what's ft bragg like? I hear so much negatives about it but why? Thank you!
Link to Comment Chain
Does anyone know where to get OCP boonie caps. I am captaining a team in the Bataan Memorial Death March and we'd prefer not to get absolutely burnt to shit out there. We're wearing OCP not multicam and from what my googling can tell me its not so easy to find OCP pattern ones.
Link to Comment Chain
Finished with OSUT and just waiting to leave to my first duty station. Can I get promoted once I get there for being awarded Honor Grad for my cycle? I’ve heard a couple different things.
Link to Comment Chain
So I’ve been reading up on the whole CLI/MLI changes. I’m prior service who meets the criteria for the MLI. Now once I get these asshats to update my ERB to reflect my correct TIS/TIG, I should be put on the MLI list the 1st of April, correct? Then upon completion of BLC, I should be promoted if my star MOS stays bottomed out and they pick everyone up, correct? After I’m on the MLI list, there is no incentive to board, right? Since you’re on the promotable list with P status, correct? I want to make sure I understand this right.
Link to Comment Chain
Anyone try the new 670-1 compliant Solaman boots?
Link to Comment Chain
will be at rucker for one month tdy. best hotel close to post that wont get me the hivs?
(yes I did read the Super post thread for the region but direct question wasn't answered imo.)
Link to Comment Chain
Reporting to my first duty station from VA to Kansas
But while driving through VA I get pulled over for speeding, 90 in a 70 mile zone. come to find out this is actually reckless driving in VA. My court date is May 1. Officer said I can call and I won’t have to show up.
How fucked am I? Should I tell my chain of command that I haven’t even met? Or call the office there/ hire a lawyer to get it reduced to a speeding ticket?
Link to Comment Chain
Im 14 days form PCSing from bolc and i dont have orders. Ive stopped by student records and they keep saying by COB of the day ive stopped in but nothing so far. I honestly dont know what to do at this point. Any tips or advice would be helpful
Link to Comment Chain
Is there a trick to keeping your boots from looking like poo after a few months? Probably belongs in the WAT thread, but whatever, I can't find any information on how to keep brown leather from staining from xyz.
Link to Comment Chain
Thinking about joining and making a career out of it. I'm 26. Is a career in the infantry with the hopes of going ranger, a stupid decision?
Link to Comment Chain
Anybody have experience enlisting at 28? What are some things that may be different for an older recruit?
Link to Comment Chain
Any 25N's here? I'm hopefully enlisting next week and this job really interests me. I'm curious about day to day life and certs you can gain from AIT.
Link to Comment Chain
Morning/Afternoon,
So I've just been placed on assignment to Ft. Carson. I'm excited about the move, but I do have a question.
I'm a single E6 and I've spent almost my entire military career overseas. I'm not exactly sure what unit I'm going to, but I know I'll be going to 4ID.
Am I authorized BAH? The Carson page stated that SSGs had to find their own lodging arrangements during inprocessing so I'm sure I'll have to get a place. The main reason I am asking this is because my S1 told me that I need proof that I am authorized BAH to attach to a DA31 (as substantiating records or whatever) so that my BN CDR can authorize me permissive TDY.
Has anyone here been stationed there before? I haven't been stationed in the states in a long time so again, I'm pretty excited.
Thanks for the help.
Link to Comment Chain
here at ft benning training. Truck is broken and need to bring it to a shop. Anyone know anywhere off post in columbus that wont fuck a private over?
Link to Comment Chain
I had to get a medical waiver in order to join the army and because of this I can not get 18x. I do however want to go into Special Forces. I'm currently contracted as a 13F(Forward Observer) in the DEP and simply what is the fastest way to achieve this goal from here on out? I know when joining the Army one should focus on passing basic, ait, etc but this is long term goal and I want to utilize my time properly.
Link to Comment Chain
Dropped a packet a few months ago for 160th SOAR after meeting with a 160th recruiter and I exceeded all the prerequisites to apply. I was curious if anyone from the unit or anyone with knowledge of how the process goes can tell me how long or even if I'll hear back from someone in regards to my application?
Link to Comment Chain
I am a MAVNI future soldier finally heading to basic in Fort Jackson. I am going in as an E4 (92A) since I have my college degree and I am hoping to be an officer someday. Any advice, suggestions, or tips for basic and beyond is appreciated.
Link to Comment Chain
I’ve already completed a bachelors and masters. I want to use TA for premed prerequisite classes (biology, chemistry, calculus, etc) while active duty. Possible?
Link to Comment Chain
How could I get into the 101st if I go 11b? Can ai work it into my contract or is it luck of the draw?
Link to Comment Chain
Enlisting as a 68w. Wasn’t able to secure an option 40 with that mos but I took it anyways because I heard good things. Recruiters are telling me that I could probably just ask for a ranger recruiter when I get to my first duty station. They also said there was no chance for me to be able to volunteer in AIT. Don’t know if he’s being truthful as my recruiter has the social skills of an Armenian car salesman. Am I screwed if I want to pursue this at any time in my enlistment?
Link to Comment Chain
Leaving for Basic today, thanks for all the help with the daily threads. I’m gon try to not die.
Link to Comment Chain
If I join the army right now what are the chances I’ll be apart of the Kim Jong Un meeting ?
I’ll take that bastard down myself.
Link to Comment Chain
So I have been deciding to get new boots, was wondering if any of you recommend Garmont T8 Bifida or Nike SFB. Those are the 2 im debating between and don't know which to get.
Link to Comment Chain
What muscles are mainly used in PRT push ups compared to wide arm push ups?
Link to Comment Chain
Highly interested in joining the military, in persuit of a future career in Information Security Analyst/Admin.
I’m a bit conflicted between the Air Force and the Army, which will arm me better for civilian success in the IT/CyberSec field?
I’m interested in both 17C and 35Q (Is there a difference?)
I’ve heard that the culture and ‘hooah’ of the Army leaves a big roadblock for 17C’s and Intel guys to be highly productive and develop great skills.
I really just want to be prepared to be an outstanding IT professional and on the fast track to high-paying Jobs and career success
I appreciate any and all help!! Thanks
Link to Comment Chain
Is there anywhere in the Army system that actually lists your pay-grade? I know that sounds like a dumb question, but bear with me.
I'm trying to keep an eye on it to see if it's been adjusted from O-1 to O-1e.
MyPay/DFAS only lists my officer rank as O01 and when I asked them about it, they said Tier 1 people have no way of seeing the E modifier, nor is it listed anywhere either of us can see it.
My paygrade on my iperms says "2LT" ... yeah, my rank, not even the wrong paygrade.
My last hope was to check my SRB, but it only gives me a "disable popup" warning for a flash before doing nothing (I have popups disabled completely).
So... does it actually list it anywhere?
It's been two months and my unit has yet to help me get this done and I kind of want it corrected before I head to BOLC where it actually starts to affect my pay.
Link to Comment Chain
Can you watch through tank optics while wearing glasses?
Link to Comment Chain
Can anyone give me any more-indepth-than-GoArmy.com info on 37F training and selection?
Link to Comment Chain
Lost meal card while on funeral detail, haven't eaten at the dfac in a month due to strict checks and don't feel like getting a counseling. How should I go about ?
Link to Comment Chain
So August will be the end of my current station stabilization from reenlisting. I will have exactly 2 years left at that point. When should I expect PCS orders to a new duty station? Or, what are the chances they leave me here to finish out my contract. I was at my previous duty station for 5 years for some reason, I only left because I reenlisted for somewhere new. I'd like to stay where I'm at so my wife can finish up medical school.
Link to Comment Chain
Really stupid question but can't find an answer anywhere can i order something online from a merchant in Europe to get it faster than ordering it overseas if I have an APO AE? Or will they ship it back to the states 1st?
Link to Comment Chain
Sworn in Thursday and leaving in august, 15q, if anyone can give any insight on the AIT and day to day of the job i'd appreciate it, thanks.
Link to Comment Chain
Headed to MEPS next week, my third time booking a job (had some issues pop up here and there) and every time 35P has always been there but my recruiter says she doesn't recommend it because of the clearance. Im sure she has my best interest in mind but is it that hard to get a clearance?
Link to Comment Chain
Question for linguists but looking for Koreans specifically: did the language courses you take adequately prepare you for dialects or irregular speech patterns beyond the base language? I've only been studying on my own for a lil over a month but if I'm not mistaken, there are unique differences between North & South Korea's vocabulary whereas NK has more Korean-based words while SK has more English Loan words. There's also a distinct manner of speaking for SK soldiers.
I plan on studying these much later down the road but will this be covered at all or am I going to have to study on my own if I want to learn it?
Also thank you to everyone who gave me advice on resources to use for studying in the 1st place. I wound up using all of your advice as well as improvising with my own things - think I'm doing pretty well.
Link to Comment Chain
If I go SMP in the guard and we deploy do I get to do my enlisted job?
Link to Comment Chain
Posted here before and on shadowspear forums. Figured id throw in one final question because i am going to MEPs tomorrow for the 5th time to sign my contract.
I had an issue with my left eye it was 20/30 corrected. right is 20/20. Finally got my waiver, figured i would not be able to get my 18x contract i have been training for. Already mentally prepared to go 11 series and transfer to 18 series in OSUT, yestreday i sat down with recruiter and he wanted me to sign an 11x/option 40. I ended up locking in the system just a plain ol vanilla 11x contract, realized later in the day that if i can get option 40.. i could get 18x. So should i let them know i want to wait for an 18x because of course everything is set in stone for me and i would get some sort of bonus i assume. Or just ride the wave and go with 11x, knowing i have a good GT score and ill get maxed out PT test. So should have 0 issues getting 18x once i am at OSUT.
Sorry this was kind of poorly written, i am in a rush. Just wanted to get this question posted before I leave the house today.
Thanks -Max
Link to Comment Chain
I saw someone on here compare 17C to 35Q. Training for 17C is a lot longer, are the jobs actually similar, or is it like, job rivalry so to say?
Link to Comment Chain
Sorry I know this has been asked to death but I just have to ask. So today I had a good meeting with my recruiter yesterday where we finalized all the necessary paperwork and I am at the moment scheduled to go to MEPS later next week. I brought up that I have smoked marijuana but after saying that it has been over 6 months from my last time, he brushed it off.
Now to be perfectly honest I’ve smoked about 16 times, and I’m more than willing to go through the paper work to get a waiver, I still have school until early June. Next to all my jobs that I would like require a TS clearance, and everyone here makes it very clear that I will get caught, and it will be on my head if I lie and get caught. So I’m just thinking, would it be best to possibly try and work with a different recruiter? Thanks for any and all advice.
Link to Comment Chain
I saw a E-5 With a tiny ranger tab sewn onto his PC above his rank. What was this?
Link to Comment Chain
I'm a bit confused about the advanced paygrade upon enlisting regarding completion of JROTC. From what I've been able to find online, completing 2 or more years of JROTC qualifies you for advancement to an E-2 upon enlisting. It probably seems common sensical but I've been unable to find if the Army recognises this for JROTC programs across all branches. So having completed 3 years of AF JROTC, will this qualify me for advancement in paygrade?
Link to Comment Chain
Anyone know if come ets, the army will cover plane tickets? Wife is getting out and we do not all fit in our car with the animals. Renting a one way car costs more than flying does.
Just curious if this is something they cover so we can finish planning.
Link to Comment Chain
I'm in the ROTC program at my university seeking to contract in the future. I want to get some experience as an enlisted member in the military and get some of the benefits that come with being the military while in college by being in the SMP.
Should I join the Army Reserve or the National Guard? Which have the better benefits? Are there certain opportunities that are exclusive to either one?
Which MOS will fit into the same summer I do BCT? I don't want AIT to intrude into the fall semester of next school year.
I have already began speaking with an Army recruiter and have started filling out paperwork and took the practice ASVAB. If I decide to join the National Guard instead would I have to speak to another recruiter or can I finish the process with the same one?
Link to Comment Chain
Im currently at ait and received my first duty station as Fort Stewart. Thing is, im option 40 and my understanding was that Benning would be my first duty station for RASP no matter what.
Is there something im missing?
Link to Comment Chain
Going to NTC sometime in the next few months. What can I expect? Enlisted, for reference. Won’t be living that cushy TOC life.
Things to bring/buy? Things I should be aware of? Any advice?
Link to Comment Chain
I am about to join the Army after I turn 18 in June, and I've been playing electric guitar for 1 year and 3 months and I am also currently interested in singing as well. I really want it to be what I do in the future and I was looking at the Musician (42R) And it seems pretty interesting, I have incredible determination to make this my future, Even if it has to be on the side. But say I do go for 42R, It doesn't really say anywhere on the that page on how to go about doing an audition.
So my question is, How would I go about doing an audition, and What would I have to play in and or do in that audition.
Link to Comment Chain
Scored a 96 on my ASVAB today. What jobs can I do?
Link to Comment Chain
Can you contribute to the TSP and get out after 20 for a paycheck every month?
Link to Comment Chain
As someone who has only ever had OHA which pays me for exactly what my rent is, I was wondering how BAH works. I am PCSing to Ft Hood but want to live in Georgetown, do I just get the Ft Hood based BAH or would it be based off of Georgetown? TIA.
Link to Comment Chain
What location is BAH in basic training based on? Your dependents zip, or your training location?
Link to Comment Chain
If you go in with a 3 year contract 11x would you still be able to volunteer for selection? Would you have to extend the contract and by how much?
Link to Comment Chain
Been in for 6months, just recieved auto promotion to PV2. Here's my question, because of Hurricane Irma and taking a quick start I wasn't able to get my transcripts to meps in time, I have 60 credit hours. Currently I'm a AIT student at Huachuca with a couple months left and was wondering if I could talk with anyone about PFC promotion or did I lose my window of opportunity and tough luck? Thanks for time
Link to Comment Chain
Hello, before i dive into this situation i am not trying to come across as i am to good for where i have ended up or that i do not appreciate what the military is doing for me.
With that being said, i have had a very interesting experience at MEPS and would like to share it with the community to get some insight and see if maybe i am in the wrong here. I went to MEPS with an 11x contract reservation by my local recruiting office, once arrived at the Miami MEPS office i was told i do not qualify for this job.
Now full disclosure i have a slight lazyness in my left eye- known as ambloypia. I had to get a waiver for this and also had a eye consultation.
My eye results stated that my vision is correctable to 20/20 - 20/30. Once my waiver was approved i was informed my new PULHES score is 111111
However the MEPS recruiter told me that i do not qualify over and over, i pulled my local recruiter inside with me who was in the hall just to see what he says. Basically they went back and forth and my recruiter seemed slightly confused. He even repulled the job for me in the system on his laptop but the MEPS recruiter was not having it. He went on to say that my eye consult i was instructed to get done has 0 value to them and that he is only giving me a job based off initial findings at MEPS. But initial findings at MEPS are uncorrected vision where as my corrected is 20/20-20/30. So that is two completely different values.
Told me if i want to end up one day with a slot in SFAS that i have to go to 12B and after my 14 weeks i can contact the SF recruiter to submit my packet. That sounds peachy but i keep finding information about having to be at a duty station for at least a year to reclass, certain ranks, if leadership will even release you, on and on.
I have a good friend who was an 11b that is just concerned for my future, he told me he has seen this happen to lots of people and they in the end will lose motivation and get broken down. He believes as well that 12b and 11x have the same vision standard so if i can enlist under one.. why not the other.
Like i said i am happy and lucky to even have made it this far, i understand a lot of people do not get the chance to enlist at all no matter how hard they try. I just do not like the feeling of potentially having the wool pulled over my eyes.
I know i have been on these forums a good bit more than i probably should be and just should roll with my situation. But i value the information you all have and the experience,. With that being said i do not want to make improper life decisions because i did not stand up to a recruiter in the fear of a 6th trip to MEPS. I want to have little to no regrets in life.. at least if they are easy to fix before they occur.
Of course if there is nothing to be done i will be optimistic, keep my head up and work my ass off to get where i want to be.
I hope you understand where i am coming from and do not see this in the wrong light. Thanks for any replies in advance.
-Max
Link to Comment Chain
still in iet status but is there a way to see duty station openings in AKO or ASK?
Link to Comment Chain
Is the 92W (Water Treatment Specialist/Active-Duty) job worth it? Doesn't look bad, but obviously I'm not in.
Link to Comment Chain
Good afternoon all. Im looking for any and all information on army reserve civil affairs. There seems to be a litany of info in regards to active duty, but zero describing the day to day life, training, op tempo or what RESERVE Civil Affairs even really does, besides reading the general description on a recruiting site. Im also interested and was wondering if anyone would be able to detail the chances of getting into high speed schools ( airborne, sapper, assault).
My number one priority is my education, but I feel the need to serve our amazing country, am energized by the potential of one or more deployments and moreso want something extremely challenging in my life.
Please advise.
Link to Comment Chain
Hi All,
I was selected as a summer intern for the Army JAG Corps, and will be spending 3 months "in Kaiserslautern". Unfortunately, I don't know much else, and won't be assigned a sponsor for an unknown amount of time.
This is concerning, as I need to figure out a place to live for such an awkward amount of time, figure out transportation, etc. My best guess is that I will end up working at the legal services office on Kleber Kaserne, but again, I don't know for sure.
So, anyone have any similar experiences or tips to share? I'm looking into AirBnb's, im trolling BooKoo listings, and trying to figure out if I can use the Housing Management Office at Ramstein to help find lodging, since I am still on IRR for the ARNG.
Thanks in advance for comments!
Link to Comment Chain
So I'm a 17 yr old high school dropout with a GED. I really wanted to do some high speed combat badass shit so I did my research and decided on the Rangers. I talked to my recruiter and reserved an 11xop40 contract. Went to MEPS but they said I couldn't sign that day bc of being out of high school, I have to be 18. I turn 18 1 week after, so my recruiter says hell drop it and immediately go back in and get it, so it'll be reserved for another week. Talked to him today and he says he tried, but 10 seconds after he dropped it, it disappeared and he couldn't get another one, no more. They're trying to get me to do a normal 11x no option, saying it's very common for the 75th to recruit from basic graduation. Saying there's a good chance I'll get airborne or RASP right after OSUT or at least soon after. Idk what to do..
I'm not okay with being basic infantry my whole time, and I'm not okay with being a paratrooper my whole time. However, if I have to be in one of these for a couple months, then I think I'll be okay with that. Is this unrealistic? Are slots at these schools hard to come by?
Thanks to anyone who can help
Link to Comment Chain
Having difficulty finding info on 68x, but am wondering what type of civilian careers it lends you. Or is it a dead end MOS?
Link to Comment Chain
Is getting a gall bladder removal surgery medically disqualifying for the army?
Link to Comment Chain
Is a 76 a good score on the asvab?
Link to Comment Chain
I apologize for asking, but can somebody become a ranger in the National Guard? I’m considering commissioning using the split training option, but is it better to just transfer to the Army using blue to green then commissioning using green to gold or is that competitive like STA-21?
Link to Comment Chain
I am currently Air Force and have a few questions regarding cyber commission for the Army. If you have any knowledge of the program do you mind commenting or sending me a pm.
That would be greatly appreciated. Thank you!
Link to Comment Chain
Leaving for Infantry OSUT shortly and have some questions. My recruiter isn't infantry so he wasn't able to answer them thoroughly.
1.) Exactly how cut off am I from the outside world? I'm a person who really enjoys reading the news, will I have access to the goings-on of the world or will I only be able to hear about things from letters and things the DS tell us?
2.) What do you do all day? I understand get up early, PT, shower, eat breakfast. But then what? Precisely what is the day spending doing and learning?
3.) Do DSes read incoming mail?
4.) Is the date on my contract that says I will leave reception and begin the real deal accurate or is that a rough estimation? I leave on a Tuesday and my paperwork states I will be cleared from reception the following Monday.
5.) Battle buddies. How are they assigned?
6.) Are companies a mix of 18Xs, Op. 40s, Op. 4s, or is everybody separated?
7.) Is my head kept shaved weeks 1-14 or is some lenience allowed as the training progresses?
8.) Working out in my free time. Feasible? I'm trying not to lose shape and was wondering if I would be able to, say, get some additional running in or am I just relegated to doing pushups in the bay for example.
9.) Is it true SF recruiters come to OSUT classes to get people to volunteer for 18X? I'm aware Ranger recruiters come by, but SF?
Thanks.
Link to Comment Chain
Would being subscribed to Alex Jones channel be grounds to not being allowed to join in military intelligence MOS?
Link to Comment Chain
I am seriously considering joining the army. I have met with a recruiter once, im not in peak physical shape. But im really joining to becoming Military Police. So my question is, how much combat will this role see? I would not like to see any combat however if i join i will accept it. So how much combat does Military Police see?
Link to Comment Chain
If anyone can lend me a bit of insight on a matter I'm having, I'd appreciate it; Context: I'm 20 going into the Army, looking into getting a 17C MOS if possible. I scored a 95 on the ASVAB and have about 41 college credits to work with.
I'm at the medical portion of my recruiting, and I've wisened to the motto that MEPS only knows what you tell them. The issue I'm having is that I have a severe Penicillin allergy and a small, but obvious scar across my abdomen from a childhood surgery (with complete documents). I was told that the former can be a disqualifier (even though I know you can red tags, but I'm not sure how you get them) and the latter will drag out the process indefinitely.
I was told to see am allergist and send over all the docs related to the surgery. I'm also going out to get a bill of health to prove I'm well and able.
So here's my concern: Does a penicillin allergy extend processing? Can be I completely dismissed over a small scar and surgery notes or do I still have a shot? *please pm me for specifics if needed
Sorry for the essay, but this has my mind racked. Thank you for your help!
Link to Comment Chain
Anyone got info on the airborne psyops unit at BT Collins?
Link to Comment Chain
Will being bald screw me over in basic at all? I hear having your head already shaved is a bad idea but I don't feel like rocking the George Costanza look either.
Link to Comment Chain
Can i join the US army if i was in the Canadian army before?
Link to Comment Chain
Anyone know how to get their cac reader to work for a macbook?
Link to Comment Chain
submitted by Army_Bot to ArmyWQT [link] [comments]


2020.07.03 13:29 santacruzskim An Editor's Take on the XPS 17 9700 - One Zesty Lemon!

TLDR: Mine has been an absolute dumpster fire. From creeping reddit, it looks like I'm not alone, but getting a replacement might still the best way to go since there are also tons of reports of good machines. The problem is that I'm still not seeing conclusive evidence that these "good" units don't actually suffer from some of these issues, unbeknownst to the owner. If there's no such thing as a 100% properly functioning 9700, I'll be bailing on an XPS and looking elsewhere. That grey area for me is mainly:
PREFACE
On paper this machine has been crafted from my own personal wish list. Conceptually, it perfectly fits into my work and I have never been so excited to receive a piece of technology and start using it. I'm right in the middle of cutting and delivering a series of ads and was assuming I could drop this in to replace/assist my current XPS 15 9560 (circa spring, 2017 and fully maxed out), but it has not been that simple.
When things started to go sideways, I started documenting everything. I'm posting this now-massive document in hopes that the herd can help provide direction (selfishly) and to warn/inform others (altruistically!). This thing is going back, that has been decided - almost any one of these problems would have forced my hand on that. What I need to figure out is if I'm getting a replacement or going in another direction (help!).
GUTS: i7-10875H // 64GB // 1TB NVMe (KIOXIA) // RTX 2060 // 4K Panel
FINDINGS ...from 10 days of solid use doing actual work for actual clients. Driver and OS updates and clean Windows install did not address any of this
**coil whine** - There's a low, heavy fan "whoosh" which is completely tolerable, but on top of that is a horrible, high pitched whine even under moderate load. Occasionally this gets pretty wild where it'll get going at multiple frequencies which creates these intense harmonics that are driving me crazy and triggering tinnitus. Even with headphones on it is distracting. My old, annoyingly-loud 9560 feels quiet in the same room as this thing.
**thermal management** - The fans ramp up HARD for nearly anything. Because they're so loud, this gets super annoying, especially when you're in a cold room, typing in notepad (yes, notepad) with no other apps running and the fans kick on hard for a few minutes. Same when idling after a reboot. Task manager shows 2-10% CPU, no load. Eventually they stop, but fire up an empty browser window and type a google search and boom - fans back on. You do get different results by messing around with Dell and Windows performance settings, but it really doesn't change the fact that this computer wants this CPU running cold and slow.
**speakers** - Dramatically improved. Not as good as 16'' MBP (to me, not even close), but there are finally usable speakers in an XPS. However, any time there's a new sound (like an alert "ding") there's a "pop" as the sound starts. Doesn't happen with audio over USB or 1/8'' jack, but I do notice those occasionally fade in, missing about half the sound before reaching full volume. I'd like to think a software fix is possible???
I'm also getting an audible hum from the headphone jack. I plug it in, it's silent for about 2 seconds, then starts a low frequency hum. This is only when plugged into the wall, including when I plugged into a generator as a test. It will stop if your hands are resting firmly on the deck of the laptop, which to me indicates a grounding issue and possibly pervasive across the 9500/9700 lines, but I haven't looked too deeply in this. Anyone else???
**screen** - As a general sentiment, this is an awesome panel. I love the screen on my 9560, but this is a definitive step up. Brightness and reflection handling are excellent as well so I've been able to work in conditions that would have given me eye strain on the 9560. Negatives? - brightness and color uniformity are an issue. For brightness, it is basically brightest in the middle, enough where solid white shows quite a vignette. For color, it has a more orange-cast on the left, and blue-cast on the right. I got an XPS 15 that showed this and got it replaced with a unit without it so I'm hoping this just falls into the "lemon" category and isn't a persistent problem on this new 16:10 panel. Also, for 6500K, it looks on the warm side, but I'm confident after calibration it would be good. (note that I am generally more sensitive to these things since I do color-critical work and use it alongside calibrated monitors).
**trackpad** - It's wobbly. It's been covered pretty thoroughly so I'll just say for those that don't know what this means, just resting my fingers lightly on it makes a little rattling sound and tapping it will register a click, if it feels like it. This video actually perfectly describes my specific trackpad. Also, even with only one finger sliding across it, mine will occasionally just stop tracking. This got me into trouble dragging files around and I basically can't trust it now.
**performance** - I have been dealing with a throttling laptop for years and when I saw the XPS 17 and the new thermal redesign I hoped so hard I could just throw enough money at the problem ($3000 in this case) and see it go away. I guess not.
For my workloads, it has been disappointing. It throttles heavily under load. When you hit the CPU & GPU at the same time (eg. video editing / rendering), it hits high 3Ghz's for 5-10 seconds, almost instantly throttles down to 1.8Ghz, then slowly ramps up and stabilizes, rising and falling between 2.0-2.8Ghz, indefinitely. CPU-only (eg x264 in Handbrake), it's much better, generally holding in the mid-3Ghz and well above 45W. For bursty stuff, it has also been fine, even great occasionally, but for heavy, continuous workloads I am not getting my money's worth from this hardware, not even close. My best guess just watching the numbers dance around in HWiNFO is that you're seeing thermal and power constraints working in tandem against you. Both CPU and GPU are hot and power-hungry and you're shoving them into a little hotbox and making them share a tiny PSU. Would be awesome to see the 1650 Ti vs 2060 configs in relation to overall system performance and thermal management, same goes for the 1080p panel, both of which might be more appropriate for a system with these power and cooling limitations.
**stability** - Its been a mess. I have had numerous blue screens, locking up during reboots (also, it takes 1-2 minutes to reboot, vs 15-30 seconds on my old laptop), differences in how thunderbolt hardware performs depending on the port used... need I go on? The blue screens are just getting ridiculous though. Nearly 2x a day when plugged into my TB16 dock (until I figured out a fix for that), and about 1x a day w/o the dock.
**daily use** - (just me bitching now). I'm not a fan of the keyboard layout. There are a few changes to the sizing and placement of keys which I'm having a hard time adapting to (mainly power button (delete should be in the corner, dude!), arrow keys, and secondary functions of the fn keys.
I am a major fan of TB3, but I'm not loving the lack of port diversity, especially while I was without my dock. It looked like some meme from the 2016 MBP release, with octopus tentacles of cabling, dongles, and adapters going every which way.
(annoyed nerd Windows rant) Windows still struggles to show smooth animations on the built-in panel. I thought this powerful of a machine would alleviate this, but no. Minimizing and opening windows, gestures like sliding between virtual desktops... they're all just as clunky as they were on my 9560 which has 2017 hardware + a 4k screen. If I repeat a gesture over and over maybe one out of every 5 will be smooth. This is regardless of scaling settings. Does this make it unusable? No, though there is something about a 100% smooth OS that helps you stay in the groove if you're really doing a lot of "power user" junk. It's also just annoying to pay so much for a machine and have the OS instantly feel clunky on day one.

SUMMARY
Looking to purchase? Please don't just watch youtube reviews (I'm pretty sure I have seen all of them to date and none have done a proper review, not even Dave Lee who is generally excellent). Do some research, read the forums, and make an educated decision.
Already have one? Does any of this sound familiar? Any possible fixes worth trying? I 'm desperate to know how pervasive these issues are and if it's worth the effort of ordering a replacement. Much appreciation to anyone willing to share!
---
7/6 Update: I blasted Dell with support requests and received+found a total 4 separate phone numbers, each claiming the one to use. On two phones, I simultaneously called them in order and after about 40 minutes on hold, reached a completely competent support rep (I believe on the "pro support" #: 1-866-876-3355, in the US). He asked me what issues I was having and I told him there were many but that I'd start by describing the trackpad. I was ready to ask for a return if I got any pushback, or if the ship date was going to be a month+ like other have reported, but things took a surprising turn. Just upon mention of the trackpad issue, he stopped me from going further and said that if I wanted they would ship me a replacement within 8 business days and I could keep the current unit until then.
We'll see how this all plays out, but so far a not-all-that-bad support story. I'm hoping it wasn't just luck that this guy was so helpful and not pushy whatsoever. Could be that they've been given direction: when someone says the magic word, "trackpad" do what they want :)
submitted by santacruzskim to Dell [link] [comments]


2020.06.15 22:56 CreativeRobert Update and Status Thread 06/14/2020

Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
Attached here is the link to the Diagnostic Tools that might be referenced in the thread if we need anyone to capture diagnostic logs for their issues. For submission of diagnostic logs, we appreciate if you can include your Reddit user name, the Reddit thread which would correspond to your issue (if there is), or a short description of your issues. There were some submissions with only the log and no other information, so it is also difficult for us to corelated the issues that the log is meant for without combing through the entire forum.
📷📷Diagnostics Tool (Public)
Any private correspondence or submission of diagnostic logs should be sent to [[email protected]](mailto:[email protected]). Please note however that this is more of a community engagement email, so those with specific support issues required on their products are still advised to contact our official Customer Support at https://www.creative.com/contactus/, where we have more dedicated resources and Customer Support Officers to track, log, and look into various support issues.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) AE-5 Command Software [Closed 04/25]
2) Sound BlasterX G6
2a) G6 Power Cycle [close 03/24]
2b) G6 Game/Chat support
2c) G6 auto power down (v1.16)
2d) SB Command Support
3) DDLive/DTS issue [Monitoring. No active update 06/14]
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
5) AMD BIOS Recognition Issue [Closed 03/02]
6) Sound Blaster X3
7) Sound Blaster X7 [Closed 06/18]
8) Sound BlasterX Katana
9) Windows 10 Update 2004 (new)
1) AE-5 Command Software
The official SB Command update with full AE-5 support is targeted to be released by end February 2020. We are aiming to release the public beta version on February 14, 2020.
03/02: The public beta of SB Command with full support for AE-5 has been released on February 26, 2020. Here is the list of changes:
- Added 2.1, 4.0 and 4.1 Speaker configuration for AE series product
- Added lighting page for AE-5
- Fixed missing input selection when front panel is connected on AE-5
- Added Encoder Troubleshooting
03/21 Issues below reported for the public beta have been fixed. We working towards an official SB Command release with full support for AE-5 by the end of March.
- Fixed missing mic boost
- Fixed only able to control 10 LED for light strip
04/25: Official support for AE-5 has been completed and released in v3.4.72.01 released on 25th Apr. The tracking for this item will be closed.
2) Sound BlasterX G6
2a) G6 Power Cycle [closed]
The v1.16 beta firmware, which contains this fix, has been officially released on January 22, 2020. This item will be considered closed with this latest firmware update.
2b) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads.
https://www.playstation.com/en-gb/get-help/forums/playstation-systems.topic.160.20.html/ps4_microphone_notw-vCWB/
https://www.reddit.com/SoundBlasterOfficial/comments/ebi8sv/gamechat_balance_for_sound_blaster_g6_on_ps4_beta/
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is in line with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/21: Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results.
The following settings are the same for all 4 sets.
- Mic Volume 68%.
- All other Voice Clarity effects off.
- Voice Morph Off.
Set 1 (matching to v1.11 settings): Mic Boost +20dB. Noise Reduction ON.
Set 2: Mic Boost 0dB. Noise Reduction ON.
Set 3: Mic Boost +20dB. Noise Reduction OFF.
Set 4: Mic Boost 0dB. Noise Reduction OFF.
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
04/25: So far, we have only received response from u/GhostOfficer on the testing of the settings. SET 2 is indicated to be the only set of settings where the mic cut off issue is occurring. The difference in the 4 set of settings are only on the background mic hiss and noise that is present in the mic signal that is recorded by PS4. SET 2 is the set where the background mic hiss is lower but least similar to a traditional mic hiss profile due to the noise reduction.
Our theory is that PS4 Party Chat app is doing some valid mic signal detection on the signal for all users, and it will automatically cut off users with mic signal that does not seem to be valid. This is likely to prevent a signal bad mic signal from affecting the entire party chat. However, it is likely that the criteria for detection of valid mic is dependent on the background mic hiss.
We are considering adding a physical toggle for Noise Reduction in PS4 usage, which can allow for users to toggle the Noise Reduction state. Default Noise Reduction setting would be changed to OFF in PS4 mode, so that majority of users will not face the mic cutoff issue. Noise Reduction setting will be remembered separately for PS4 and PC usage, so that this change will not affect Windows users. A new v1.18 beta firmware with this implementation is targeted to be released for testing in end ApEarly May.
06/14: Official v2.0 firmware has been released on 20 May 2020. Default setting for noise reduction was changed to OFF, which is found to be more compatible and does not trigger the mic validity checking on PS4 to determine that the mic signal from G6 is invalid. Users who wish to try using Noise reduction on PS4 will need to go into sidetone mode, double click on the master volume button to toggle the noise reduction On/Off state. Those who do not experience the mic sudden cut off could continue to keep Noise Reduction enabled on PS4, while those who start to experience the issue are advised to keep Noise Reduction OFF. This setting on PS4 is separated from the setting on Windows platform.
We are exploring if is there is a way to inject some inaudible noise to keep the mic signal alive in PS4, but this is hampered by the inability to reproduce the issue in-house, which was also the reason this issue took such a long duration to resolve. We are still working on identifying what could be preventing the reproduction of this issue in-house.
2c) G6 auto power down (v1.16)
Some users have encountered what they described as a low power mode for G6 that occurs only in v1.16. We can confirm that there was no addition of low power mode in G6. We are currently working on reproducing what is reported to investigate it, as well as studying potential possibilities that could result in the symptoms seen. Users who are seeing it could help by describing to us the steps leading to the issues, your device settings, and physical connections. Please send an email to [[email protected]](mailto:[email protected]).
03/02: We have not been able to reproduce this issue in-house, and have not received any emails from users on this issue. For users who are seeing it, if you can either describe the steps, provide your device settings and physical connections, and/or provide a video that shows this, it would help greatly in the investigation of this issue. Please send an email to [[email protected]](mailto:[email protected]).
03/21: We are updating our diagnostic to collect information related to this issue for G6, and will be contacting some users who can see this issue to collect the information. From the collected data, we target to provide these users with a beta firmware in end March with the potential fix to help confirm if the issue is resolved before releasing it to the community.
04/25: A v1.17 beta firmware was released in mid-April to a few users who are seeing the auto power issue and so far, the results have been positive. This fix will be release together in v1.18 beta that will be made available to the community for further testing.
06/14: Official v2.0 firmware released on 20 May 2020 contains the fix for this issue. Engagement with beta firmware with the forum does not yield any negative results so far. If there is anyone who is still facing the issue, please send an email to [[email protected]](mailto:[email protected]), using v2.0 firmware and attach the diagnostic logs using the diagnostic tools (Link available at the start of this thread).
2d) SB Command Support
03/21: We will be working towards adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have a beta version ready for testing at around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is currently still June 2020.
06/14: The beta release of SB Command with G6 support is undergoing internal testing, and should be released for the community to test somewhere near end of June to early July.
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here's the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Please run the Diagnostic Tools with the link at the start of the thread. Once you've run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected])
03/21: We have not received any logs from users regarding this issue till date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that has been provided and send us the log files.
06/14: It seems that there are still users who are facing this issue, but we are not receiving any diagnostic logs on this issue. If you have sent it but we did not response, we would appreciate if you can help to send again with some indication in the email that the log is regarding this issue.
There is feedback in the thread saying that one of the community users found that NVIDIA HDMI sound driver could play a part and result in the SB tabs not showing up.
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
10/12 - An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here - https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 - Good news. With the feedback we've received from various users (many located on here) we've been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate the issue due to COVID-19 isolation measures affecting the way we can work and look into issues. We are still trying to work as best we can within the bounds of such measures, and we hope the community would understand and give us more time during this trying time.
06/14: We have been studying the issues on a X570 system since obtaining the new equipment at end May 2020. The new equipment has allowed us to identify unusual events that occur when audio drop or channel swap occurs on X570. Currently investigating the issues based on the additional information found. We are currently focusing on the X570 boards for the investigations, which seems to be what the majority of users facing the issue are on, and will see if the fix for the issues will help users on other boards.
5) AMD BIOS Recognition Issue [ Closed 03/02]
We have found that new BIOS by AMD turned on a 10-bit Tag Field, which is only available on PCI-e Gen4 devices. This resulted in compatibility issues with all our PCI-e sound cards. Users should look for a setting for "PCI-e 10-bit Tag Support" and set it to "Disabled" to allow our sound card to be recognized. We are reaching out to AMD on this issue.
12/30 No Update.
02/05 No Update.
03/02: There are quite a few motherboard vendors releasing new BIOS. Below are some that we are aware of:
MSI
https://www.msi.com/Motherboard/support/MPG-X570-GAMING-PLUS
Support For MPG X570 GAMING PLUS Motherboard - The world leader in motherboard design MSI Global
www.msi.com
Gigabyte https://www.gigabyte.com/Motherboard/X570-AORUS-ELITE-rev-10/support#support-dl-bios

X570 AORUS ELITE (rev. 1.0) Motherboard - GIGABYTE Global
AMD X570 AORUS Motherboard with 12+2 Phases Digital VRM with DrMOS, Advanced Thermal Design with Enlarge Heatsink, Dual PCIe 4.0 M.2 with Single Thermal Gua...
www.gigabyte.com
ASUS
https://www.asus.com/Motherboards/PRIME-X570-PRO/HelpDesk_BIOS/

PRIME X570-PRO BIOS & FIRMWARE Motherboards ASUS Global
Supply power to monstrous gaming rigs with our Power Supply Units. High-end components and thermal solutions, made possible by our years of industry experience, provide better efficiency, performance, and quality.
www.asus.com
While none of them explicitly mentioned the 10-bit Tag field, we see PCIe compatibility fixes as one of the items that is listed, and we have also confirmed on the MSI motherboard that the new BIOS resolved this issue.
For users who are still encountering this issue, we would encourage them to contact the support of their motherboard vendor.
This issue is officially closed as it has been proven to be due to motherboard BIOS.
6) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
1) Added Nintendo Switch mic support
2) Fixed Volume knob not syncing with OS after power up
3) Improved SXFI effect
4) Allow control of optical output volume
5) Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on 24th Apr. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also made available as an app update to users to resolve software related issues.
06/14: We are working on a v1.4 firmware release for X3 which should be available soon. The key issue that is resolved is the inability to sync Windows volume control through the volume knob after a cold boot or hibernation.
7) Sound Blaster X7
We are currently investigating the following issues that have been raised by users. Depending on the results of this investigation, we will look into the release of new firmware, driver and/or application that is needed to resolve these issues:
1) Mic monitoring automatically unmute
2) Direct mode volume control muting prematurely at low volume level
3) Unable to use Android app to control device on Android 10
03/21 Sound Blaster X7 Control (Android) has been updated to v1.00.25 to include Android 10 support. We are aware of some intermittent crash/freeze on this version which we are fixing in a new version that will be release soon
We are also working on a new firmware for X7 with the following planned changes.
1) Fixed mic monitoring automatically unmute intermittently on power up when connected through hub/dock
2) Fixed volume intermittently jumps to 100% on power up when connected through hub/dock
3) Fixed no audio output at low volume level when in Direct mode
4) Improve handling of switching between TV channels that causes short period of noise heard
The firmware is targeted to be release in early to Mid Apr 2020
04/25 Sound Blaster X7 firmware has been released on our support site. Currently, only the Windows upgrader has been released. The Mac upgrader will be releasing in the coming 27 Apr week.
https://support.creative.com/Products/ProductDetails.aspx?catID=1118&catName=Amplifiers&subCatID=1154&prodID=22308&prodName=Sound%20Blaster%20X7%20Limited%20Edition&_gl=1*100gi2n*_gcl_aw*R0NMLjE1ODc3ODU0MTkuQ2p3S0NBanduSXIxQlJBV0Vpd0E2R3B3TldhMFRlYWJqMXh2d3pMT2d2ZXNHVHBFQjltQlF0VTFSNFBwaTRIdE5wdUR5WmlKQWZ4ZG5Cb0MyalFRQXZEX0J3RQ..&_ga=2.68765074.248386921.1587785419-1160703760.1545623535&_gac=1.124398328.1587785419.CjwKCAjwnIr1BRAWEiwA6GpwNWa0Teabj1xvwzLOgvesGTpEB9mBQtU1R4Ppi4HtNpuDyZiJAfxdnBoC2jQQAvD_BwE
06/14: The Mac firmware upgrader for Sound Blaster X7 has been released on 27 Apr 2020. With this, we will be closing this topic.
8) Sound BlasterX Katana (New)
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be release in the 27th Apr week for testing by the community if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on 1 particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happen.
While this might not be the cause of issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
06/14 : We have found that the following could trigger the intermittent audio pops with Katana:
1) Insufficient power delivered on the USB port.
There were systems with this issue where switching to a different port helps.
2) BIOS update
We have found system that has the issue, but is resolved after the BIOS is updated to the latest.
We are also testing a new SB Connect release to resolve a detection issue for Katana where available controls are not fully displayed.
9) Windows 10 Update 2004 (New)
06/14: With the release of Windows 10 update 2004, we are aware that some users may be facing issues with your existing products. We are in communication with Microsoft on this. Those facing issues that are triggered by the v2004 update could let us know with some description and information of the symptoms, together with the logs captured with the diagnostic app with link at the start of the thread.
Below is an issue that some of you have raised for v2004 update
- AE-5 volume slider lag
submitted by CreativeRobert to SoundBlasterOfficial [link] [comments]


2020.05.27 01:42 econoDoge Can't Upgrade RAM on a Lenovo desktop.

Lenovo M700 Tiny signature edition/windows 10 latests bios, has one stick of 16GB, trying to add a second one, posts and gets to the windows login screen then the whole screen stutters and freezes, here's the issue on the lenovo forums:
https://forums.lenovo.com/t5/ThinkCentre-A-E-M-S-Series/M710q-M720q-Tiny-Memory-RAM-upgrade-to-32-GB-Shutdown-in-minutes-Solved-use-Kingston-memory/m-p/4377642
My memory sticks are CRUCIAL DDR4-2400 1.2V 16GB
Rest of the memory specs:
Memory SPD
-------------------------------------------------------------------------

DIMM # 1
SMBus address 0x50 Memory type DDR4 Module format SO-DIMM Module Manufacturer(ID) Crucial Technology (7F7F7F7F7F9B0000000000) SDRAM Manufacturer (ID) Micron Technology (2C00000000000000000000) Size 16384 MBytes Max bandwidth DDR4-2400 (1200 MHz) Part number CT16G4SFD824A.C16FDD Serial number E0DEEAD4 Manufacturing date Week 07/Year 19 Nominal Voltage 1.20 Volts EPP no XMP no AMP no 
JEDEC timings table CL-tRCD-tRP-tRAS-tRC @ frequency
JEDEC #1 10.0-10-10-24-34 @ 727 MHz JEDEC #2 11.0-11-11-26-37 @ 800 MHz JEDEC #3 12.0-12-12-28-40 @ 872 MHz JEDEC #4 13.0-14-14-31-44 @ 945 MHz JEDEC #5 14.0-14-14-33-47 @ 1018 MHz JEDEC #6 15.0-15-15-35-50 @ 1090 MHz JEDEC #7 16.0-16-16-38-54 @ 1163 MHz JEDEC #8 17.0-17-17-39-55 @ 1200 MHz JEDEC #9 18.0-17-17-39-55 @ 1200 MHz JEDEC #10 19.0-17-17-39-55 @ 1200 MHz JEDEC #11 20.0-17-17-39-55 @ 1200 MHz JEDEC #12 21.0-17-17-39-55 @ 1200 MHz 

DIMM # 1
SPD registers
 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00 23 11 0C 03 85 21 00 08 00 00 00 03 09 03 00 00 10 00 00 07 0D F8 7F 00 00 6E 6E 6E 11 00 6E F0 0A 20 20 08 00 05 00 A8 1B 28 28 00 78 00 14 3C 00 00 30 00 00 00 00 00 00 00 00 00 00 00 00 16 36 16 36 40 16 36 16 36 00 20 2B 0C 2B 0C 2B 0C 2B 0C 00 00 50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 00 00 00 00 00 00 9D B5 00 00 00 00 E7 D6 C5 6C 80 11 11 21 01 00 00 00 00 00 00 00 00 00 00 00 00 90 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 74 DF 100 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 110 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 120 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 130 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 140 85 9B 1A 19 07 E0 DE EA D4 43 54 31 36 47 34 53 150 46 44 38 32 34 41 2E 43 31 36 46 44 44 31 80 2C 160 00 34 32 30 31 30 33 36 30 34 00 00 00 00 00 00 170 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 180 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 190 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1D0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 

Processors Information
-------------------------------------------------------------------------

Socket 1 ID = 0
Number of cores 2 (max 2) Number of threads 4 (max 4) Manufacturer GenuineIntel Name Intel Core i3 6100T Codename Skylake Specification Intel(R) Core(TM) i3-6100T CPU @ 3.20GHz Package (platform ID) Socket 1151 LGA (0x1) CPUID 6.E.3 Extended CPUID 6.5E Core Stepping R0 Technology 14 nm TDP Limit 35.0 Watts Tjmax 100.0 °C Core Speed 3192.2 MHz Multiplier x Bus Speed 32.0 x 99.8 MHz Base frequency (cores) 99.8 MHz Base frequency (ext.) 99.8 MHz Stock frequency 3200 MHz Max frequency 3200 MHz Instructions sets MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EM64T, VT-x, AES, AVX, AVX2, FMA3 Microcode Revision 0xD6 L1 Data cache 2 x 32 KBytes, 8-way set associative, 64-byte line size L1 Instruction cache 2 x 32 KBytes, 8-way set associative, 64-byte line size L2 cache 2 x 256 KBytes, 4-way set associative, 64-byte line size L3 cache 3 MBytes, 12-way set associative, 64-byte line size Max CPUID level 00000016h Max CPUID ext. level 80000008h Cache descriptor Level 1, D, 32 KB, 2 thread(s) Cache descriptor Level 1, I, 32 KB, 2 thread(s) Cache descriptor Level 2, U, 256 KB, 2 thread(s) Cache descriptor Level 3, U, 3 MB, 16 thread(s) FID/VID Control yes 


Turbo Mode supported, enabled Max non-turbo ratio 32x Max turbo ratio 32x Max efficiency ratio 8x Speedshift Autonomous O/C bins none Ratio 1 core 32x Ratio 2 cores 32x Ratio 3 cores 32x Ratio 4 cores 32x IA Voltage Mode PCU adaptive IA Voltage Offset 0 mV GT Voltage Mode PCU adaptive GT Voltage Offset 0 mV LLC/Ring Voltage Mode PCU adaptive LLC/Ring Voltage Offset 0 mV Agent Voltage Mode PCU adaptive Agent Voltage Offset 0 mV TDP Level 35.0 W @ 32x TDP Level 25.0 W @ 26x 

Temperature 0 54 degC (129 degF) (Package) Temperature 1 52 degC (125 degF) (Core #0) Temperature 2 54 degC (129 degF) (Core #1) Voltage 0 1.07 Volts (VID) Voltage 1 +0.00 Volts (IA Offset) Voltage 2 +0.00 Volts (GT Offset) Voltage 3 +0.00 Volts (LLC/Ring Offset) Voltage 4 +0.00 Volts (System Agent Offset) Power 00 6.33 W (Package) Power 01 5.41 W (IA Cores) Power 02 0.03 W (GT) Power 03 0.89 W (Uncore) Power 04 0.88 W (DRAM) Clock Speed 0 3192.19 MHz (Core #0) Clock Speed 1 3192.19 MHz (Core #1) Core 0 max ratio 32.0 (effective 32.0) Core 1 max ratio 32.0 (effective 32.0) 
submitted by econoDoge to techsupport [link] [comments]


2020.05.22 20:27 Zelen30 Update Notes - Version 2.9.0

https://forums.ubisoft.com/showthread.php/2229196-Update-Notes-Version-2-9-0
------------------------------------------------------------------------------------------------------------

Hey, Assassins!
I am excited to announce that update 2.9.0 has a targeted release date for next week and includes a new Hero, new Gear Items, and many game improvements.
Craft several new Tier 5 and Legendary Gear Items such as The Sword of Altair, Kassandra's Sword of Damokles, Bayek's Blade of the Sands, Ishak's The Vizier's Eye and more!
Recruit the new Hero, Aya, to your Rebellion Brotherhood! Strike enemies in combat with her Asp Venom skill to inflict them with a powerful poison!
This update also includes various visual improvements and bug fixes to enhance your game experience.
Read on for more information on what’s coming in this update:
Aya of Alexandria, Coming June 3rd in the Helix Rift Event "The Mask of the Ibis"
https://i.0imgur.com/79NMygu.png
Rarity: Legendary
Class: Shadow
Role: Stealth
https://i.0imgur.com/moCStD7.png
Serving as an agent of Cleopatra for years, Aya of Alexandria was also the wife of Bayek of Siwa, and a descendant of Kassandra, the Misthios. Like her husband, she spent her life seeking revenge against the Order of the Ancients for the death of their son, Khemu.
A vital instrument during the Alexandrine Civil War, Aya eventually became disillusioned with her service to Cleopatra. Her queen joined forces with Gaius Julius Caesar, and thus also the Order of the Ancients. Betrayed and dishonored, Aya was dismissed from her service.
Aya founded the Sect of the Hidden Ones alongside her husband, becoming one of the very first Assassins. Both highly skilled and dangerous, she would leave an indelible mark on history.
Aya has learned a relentless technique of fighting with dual blades, providing her foes with little room to breathe. She has perfected her skills at passing undetected and can move with preternatural Stealth. Aya has learned to make use of all of the land's resources, and can concoct a weapon coating from deadly Asp Venom.
Skills:
New Skill:
HQ Skill:
NEW Legendary Gear:
"Jerboa Greaves"
https://i.0imgur.com/0jMIWj3.png
Aya's Legendary boots will be available to craft starting June 3rd!
12 New Gear Items!
In addition to Aya's Legendary Boots, we've got 5 Legendary Weapons, 2 Legendary Armour, 3 T5 Armour, and 1 T5 Weapon coming in this update!
Legendary Weapons
Altair "Sword of Altair"
https://i.0imgur.com/G8kbLqM.png
Kassandra "Sword of Damokles"
https://i.0imgur.com/ICblRlS.png
Bayek "Blade of the Sands"
https://i.0imgur.com/KBfj1Q3.png
Alexios "Falx of Olympos"
https://i.0imgur.com/E9Bowo0.png
Ishak "The Vizier's Eye"
https://i.0imgur.com/N5tjxeH.png
Legendary Armor
Darius "Daeva Pelt"
https://i.0imgur.com/gjAeQXV.png
Lupo "Lunar Robes"
https://i.0imgur.com/VODZFV9.png
T5 Armor
Medium AOE "Tercio Cote" (Beatriz, Muza)
Medium DPS "Warriors Tunic" Mario, Andrea)
Medium Support "Tactician's Mail" (Maria Thorpe, Blackbeard)
T5 Weapon
Support Sword "Il Consigliere" (Machiavelli, Blackbeard, Maria Thorpe)
An exclusive limited time Gear bundle will be available when version 2.9.0 launches for players with Brotherhood levels 30 and above. The bundle will include the Tercio Cote, Il Consigliere, Warrior's Tunic, and Tactician's Mail!
Bug Fixes and Game Improvements
For this update, we've been working hard to enhance your gameplay experience through many bug fixes and game improvements.
We have been conducting a deep dive audit into the game and working on technical back end maintenance. You may not be able to see the changes in your game but we are working on making long term improvements to ensure that AC Rebellion continues to operate at an optimal level well into the future.
In this update, we've made improvements to the game crashes that some players are experiencing. If you continue to experience game crashes after this update, please reach out to our support team through your game (Tap More > Options > Support > Customer Support) or online at http://support.ubi.com/cases/new with a detailed report to help us track this issue.
We have also recently upgraded our game engine. As a result of this upgrade, the new minimum OS requirements after update 2.9.0 will be Android 4.3 and iOS 9.
If you are playing on a device that will no longer support ACR after the update, we recommend that you link your game to Facebook to ensure that your save is backed up. Once your account is linked, your game save will be available once you play on a device that is supported by the new minimum OS requirement.
As before, the game is optimized for devices with at least 2GB of memory ram. Anything below this may result in game crashes or freezes.
The following community-reported bugs will be fixed in update 2.9.0:
We want to extend a big THANK YOU to the community for bringing these issues to our attention. I want you to know that your bug reports have a direct impact on helping us improve the game and for that we are very thankful!
One other small change that I would like to mention, we changed the name of the Animus Carousel to Abstergo Rewards.
This concludes the update notes for version 2.9.0! We have more new content coming over the next few months and we are continuing to work on bug fixes and game improvements.
As always, let us know you think! We love to hear your suggestions and feedback!
All the best,
Bunny
P.S. Gershon.
submitted by Zelen30 to ACRebellion [link] [comments]


2020.05.21 03:19 AnotherCheatin Addicted to gacha game

I tried posting at the CGAA forum but I hardly get an answer, so I thought I would post here too and get involved in the discussion. I am/have been addicted to gacha game Another Eden and have lost thousands of dollars on it, as well as much time I will never get back that will possibly cost me my career. This game is highly addictive and should be labeled as a poison. It had been years since I gamed and I was not aware of what a gacha game is or how corrupt the industry as a whole has gotten since I stopped years ago. I got back into JRPGs made by Kemco and Square that you pay $20 for and you own the game, and I thought that is what AE was since it was recommended by Google as "Editor's Choice" on the same page with the other JRPGs. Little did I know the game would hook me into a gambling addiction that would get me to spend thousands gambling at extremely high prices for very little odds. People claim that you can beat the game on free units alone, but that isn't true since that is how they make their money. After my last binge of $600 I decided to stop, I have been seeking help now for the past two weeks. Some at CGAA have recommended I attend some of their meetings, and I thought I would try talking to you guys for support as well. I would also like to see if you recommend these meetings as well. Since gacha was mentioned in another post on here it sounds like you guys are up to date on this sort of thing. I just want to be able to get to a place where I can stop it for good. I don't know how I was this gullible to get suckered into a scam like this, and why I couldn't see it was a scam from the start. Looking back I see how I used cognitive dissonance to justify losing hundreds of dollars at a time. I just couldn't see all of the toxic elements in the game or how they were manipulating me. I could get into the deceptive tricks they use and manipulation, but I'm sure you guys know all too well how they do. If you guys would prefer, I can link to the post on the CGAA forum I've been posting in, or if you guys think I explained it well enough I'd like to get any suggestions or comments you may have. Now that I know what gacha is I think it should be heavily regulated or totally banned, at least some of the techniques they use should be looked at. It was not labeled as something that requires the heavy gambling, and appears to be no different than a classic Final Fantasy game on the surface, which is why I think I was so quick to fall for it. I also did not realize how they use the internet to manipulate and how expensive and addicting the gambling gets. If I can ever stop for good I will never touch another video game again as long as I live since I know they can't be trusted and waste valuable resources like time and money.
submitted by AnotherCheatin to StopGaming [link] [comments]


2020.05.18 19:21 mba199 FAQ + Relevant Links

Introduction
The Death Mage Who Doesn’t Want a Fourth Time (original: 四度目は嫌な死属性魔術師, read: Yondome wa Iyana Shi Zokusei Majutsushi, Novel Updates link ), also popularly known as "Death Mage" (and "Death-Attribute Magician" in Japan), is a Web Novel written by Densuke (デンスケ), originally written on the website Syosetu since 2015-06-30 ( https://ncode.syosetu.com/n1745ct/ ).
It has also received a Light Novel adaptation, with character design and illustrations by Ban ( @bansanv3 ), published in Japan by Hifumi Shobo under the label Saga Forest ( @saga_forest / Official Website ).
Plus a Manga adaptation by Kojima Takehiro (児嶋建洋 @bravekid0218 ), published by Kadokawa. The latest chapters are temporarely openly published on Niconico and Comic Walker ( Niconico / Comic Walker )
The Web Novel is currently fan-translated in English by Yoshi from Light Novel Bastion ( https://lightnovelbastion.com/novel/death-mage/ ).
The manga is fan-translated in English by MangaSushi ( https://mangasushi.net/manga/yondome-wa-iyana-shi-zokusei-majutsushi/ ).

RAW Fan-Translated
Web Novel 488 - Arc 15 290 - Arc 10
Light Novel 6 Volumes -
Manga 20 20
Manga (Tankoubon) 4 Volumes (18 chapters)
\* Numbers are based on amount released up to 2020-09-22. Updates incoming at irregular intervals.

F.A.Q. - Frequently Answered Questions
Q: "Something something" Volumes are not the same as "something something" volumes
A: Although Light Novel Bastion calls each of the Web Novel Arcs as "Volume", they do not correspond to the printed version on a physical book. Hence, Light Novel Volumes are not the same as Web Novel Arcs. As reference, the 1st Arc of the Web Novel is published on Volumes 1 and 2 of the Light Novel, the 2nd Arc of the Web Novel is published on Volumes 3 and 4 of the Light Novel, and the 3rd Arc, which is shorter than the previous 2, is fully adapted to Volume 5 of the Light Novel.
At the same time, the first 17 chapters of the Manga have the entirety of the 1st Volume of the Light Novel, meaning it's half of the 1st Arc of the Web Novel.
Q: Where can I read the Light Novel in English?
A: The Light Novel is not being translated.
Q: Are there changes between the LN and WN?
A: Yes, but they are not significant. Due to the detailed slow pace nature of the Web Novel, some parts of the story are changed to be shorter, while we also have some filler content for the sake of a climax to a physical volume where not such big events happen in the Web Novel. This is why, Web Novel Arcs are not numbered the same as Light Novel Volumes.
Here are some examples of the extra content and differences: Zadiris gets an introduction chapter before she is saved, and she is treated more like a mascot by the ghouls, as can be seen in the manga; The Kobold King fight; Some unknown turtle like enemy; Zandia's left hand is turned into an undead of sorts called Lefdia.
Q: What IS the difference between Light Novel and Web Novel? What is so different between both?
This is a very generic question, and to make a proper answer, it's literally a small wall of text. To avoid cluttering this FAQ with questions related to this subreddit, thus the answer can be found after the long list of events here.
Q: How do I get the colored thing next to my username like you do?
A: This function is called "Flair", you can find it on the sidebar, under Community Options, select the one related to you, and you can modify the content. With this you may know if the person asking or answering a question is someone who has already advanced to the untranslated content, if he is keeping himself only to translated content, or if he is just reading the manga.
Q: When I post, I can set up a Flair, which should I chose?
Think of the flairs as "What sort of content do I want people to answer". The Death Mage community is unique in that we have a more solid community focused on untranslated content, hence, if you want answers related to Spoilers, set it up for Untranslated Content, otherwise, set it up to Translated Content, and hopefully, people will not give in spoilers on your post.
Q: What is treated as spoiler?
That will depend on the Flair you are using.
Untranslated Content: Spoiler by default. Due to Reddit's "Card View" Mode, the content in the topic will be shown to the reader, as such, use the Spoiler Tag, unless there is no such information on the post. Also, no obvious spoilers on the title, those will be deleted.
Translated Content: Anything beyond the latest translated chapter. Please, try to keep yourself up to date with releases.
Manga: Because the Manga is too far behind, it will follow the same rules as the "Translated Content" Flair.
For Fan Art, Translated Content Rules, although, in cases of Untranslated Content, avoid giving an explanation on the title (if it's related to a new character, just the name should be fine). Also, set the post as spoiler.
Q: I read all translated content, and I want to read the RAW chapters, how can I do that?
I would recommend you to check the #spoilers channel from LNB's Discord Server to be introduced to the RAW content in an easier form. The invite link can be found below.
As a Warning, direct links to the "specific material" will be treated as "reveal of personal information" and deleted, this being a request by the authors to avoid a number of problems, which is why, if you want to point someone towards it, point it to the LNB's Discord Server as done above.
Q: I read the manga, where can I follow up on the Web Novel?
A: Everyone will recommend you to read from the start, since there are many points skipped in the manga to fit the main content in, but it's good to remember that the manga adapts the Light Novel, as such, there are a few small changes that are absent or changed from the Web Novel, otherwise, the content of all mediums are the mostly the same.
As of chapter 19 of the manga, it should be around Chapter 18 of the Web Novel.
Q: I read some reviews about the novel, but I'm not sure if it's something that will interest me or not. I'm not a big of X and Y, but Z looked fun
A: Try this: https://www.reddit.com/DeathMage/wiki/first_time_questions
They are a set of common trope complaints taken from reviews and other sources, you can use it to have a better idea if the novel does have things that you are interested or not before actually reading.
Q: I want to support the author.
A: You can buy the original light novel and/or manga volumes to support them. Since there is no official English version, there is no other choice. You can buy them in ebook format, which can be cheaper, and won't require shipping expenses. Supporting fan-works does not mean supporting the author.
Here is a link to Rakuten Books Store for both LN and Manga versions: https://books.rakuten.co.jp/search?sitem=%E5%9B%9B%E5%BA%A6%E7%9B%AE%E3%81%AF%E5%AB%8C%E3%81%AA%E6%AD%BB%E5%B1%9E%E6%80%A7%E9%AD%94%E8%A1%93%E5%B8%AB&g=101&l-id=search-l-genre-1
But they are also available in many other sites, like Amazon, Book Walker and others, as long as you are searching on the Japanese Store, that is.
Q: I want to resume my reading, but I can't remember where I stopped
Try to describe what you remember last. Do remember there is no official EPUB or PDF file for reading. You also can usually check the translator's main website and get an idea by the titles.
If you really can't remember much, here is a Timeline with main points up until now: Spoiler tags are Untranslated
Q: What IS the difference between Light Novel and Web Novel? What is so different between both? THE ANSWER
To understand what is the difference between Web Novel and Light Novel, it's easier to understand why and how they were created in the first place.
Originally, Light Novels were physical books of small size that can be read anywhere (which is why they are called "Light"), they were written by authors that got selected by a publisher and then were able to sell their stories. Examples of these Light Novels are the "Slayers" series, "To Aru Majutsu no Index", "Haruhi Suzumiya no Yuutsu". Some of these authors have a number of other titles under their name.
But unless you have a publisher backing you up in selling your book, you, as a normal person, have no way to commercially publish a book beyond "fanwork" (In Japan, this is called Doujin*, and to make it clear: Doujin means "fanwork", not "porn". Hentai Doujin is "porn fanwork", just like doujin manga, doujin music, doujin games and so on are "fanworks"*). Those still require money and dedication for you to print/record by yourself or your group, and thus are limited in various ways. Some people, aspiring to write a story, started writing on websites offering the service, this also offers some basic copyright protection under some legal conditions.
These are WebNovels, and they became very popular on the japanese internet with many casual readers. Some of these got fan readers, some of these even did fan illustrations for these webnovels (The "Bunny-suit Basdia" illustration is a fandrawing made by Ban in the early days of the WebNovel).
Noticing some people are willing to spend money in these works, some publishers decided to take on some of these fanworks and sell it commercially, thus hiring the author, getting a more professional finishing job with editor and dedicated illustrator, offering royalties to the author, and if it grows from that, from other products, like mangas, anime, and merchandise. Usually, these webnovels are thus transcribed into Light Novels (There may be exceptions).
So, what are the differences between a WN and LN of a novel? That depends on the author really:
These are some advantages we as readers may get:
- Some authors end up doing mostly the same story, but fixing some details like pacing, grammar, fixing plot holes and some small extras details here and there. As examples, right now, Death Mage is one such example, besides cutting some corners, it also adds some extra details, or filler scenarios to make a climax on a volume where necessary (Do remember that Light Novels are supposed to be "light", but Death Mage chapters are quire massive, thus, they have to break down arcs into multiple volumes, however, these volumes still need a climax of sorts to sell better). Arifureta is also a novel that is mostly the same, but while the story is still the same, it exposes a lot of content that, although also exists on the Web Novel, were never worked with. It's important to mention that some of these ideas may have come from readers during the Web Novel, for example, noticing a plot hole, and suggesting fixes, or observations on characters that the author could consider.
- Other authors end up writing a completely different story although still following the same rules. As an example, Overlord changed many scenarios while keeping most of the rules with just small reforms, leading to a completely different plot nonetheless.
- Some also mix both, offering mostly a similar plot to the original, but branching later on its own narrative, but without discarding the WN plot, think of it as giving the WN readers another flavor of the same story. As examples, Shield Hero and Death March, which are already finished in their Web Novel format, are offering a story filled with "What ifs" of the original story.
These are some disadvantages we as readers may get:
- Some authors completely drop the WN in favor of the LN, thus, if you want to know the rest, you will have to wait... A lot. Examples of these are, for the better, Overlord, where the WN reached a ridiculous point and basically self-destructed, another example is "To be a power in the Shadows", where no new web chapters are released. Some authors may even completely delete the novel from the platform too.
- Some world building stories may lose a lot of content for the sake of a more direct pacing and less confusion, as an example, the Death March novel offers a lot of different perspectives and extra info that were straight stripped off the Light Novel.
- These novels are not guaranteed to continue, with the publisher guaranteeing a small number of volumes to be published, and if they sell well, they will renew with new volumes, thus, there are many novels that are axed without ever finishing, and if coupled with the author dropping off the WN, this means this story will never be finished. In these cases, the publisher may consider adapting the story to manga, thus, leading to a possible rise in interest, that may boost sells. Death Mage seems to be one such case of low unsatisfying sales that were boosted after the manga started. (It's important to remember that the number of manga readers are vastly superior to light novel readers)
-------
Some people say that Web Novels are like the draft for the Light Novel, but considering that there is no guarantee a novel will be ever published, that would be false, however, as a commercial product, just ripping the web novel version is unprofitable although easy, thus, there will always be changes.
In the end, it's all under the author's criteria about what he is going to do.
Extra links for reference.
English Discussions:
Latest Chapter Discussion - Novel Updates Forum Thread: https://forum.novelupdates.com/threads/death-mage.37492/
Spoiler (RAW Chapter Discussion) - Novel Updates Forum Thread: https://forum.novelupdates.com/threads/latest-chapter-discussion-thread-for-death-mage-raws.53163/
Light Novel Bastion's Discord Server - https://discord.gg/437j6eS
Communication Channels(Japanese only)
Densuke DM Impression list (Questions and answers, many times giving more deepness to the universe of DM) https://novelcom.syosetu.com/impression/list/ncode/711674/

For other media
Wiki: https://death-mage.fandom.com/wiki/Main_Page You may want to be careful here though, there are spoilers (It's rare but exists) and there is also wrong info. The wiki doesn't seem to be properly moderated, so don't trust it too much.
TV Tropes: https://tvtropes.org/pmwiki/pmwiki.php/LightNovel/TheDeathMageWhoDoesntWantAFourthTime
Although properly marked, there are spoilers of RAW chapters, I have found spoilers up to the latest Arcs, so although there are not many in proportion, there are still a good number of them. Avoid randomly reading the hidden stuff if you don't want to be spoiled.

Corrections and suggestions for more questions and relevant links are welcomed.
submitted by mba199 to DeathMage [link] [comments]


2020.04.27 21:19 CreativeRobert Update and Status Thread 04/27/2020

Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) AE-5 Command Software [Close]
2) Sound BlasterX G6
2a) G6 Power Cycle [close 03/24]
2b) G6 Game/Chat support for PS4
2c) G6 auto power down (v1.16)
2d) SB Command Support (New)
3) DDLive/DTS issue [Monitoring. No active update 03/21]
4) AE-7/AE-9 audio dropout
5) AMD BIOS Recognition Issue [Closed 03/02]
6) Sound Blaster X3
7) Sound Blaster X7
8) Sound BlasterX Katana (New)
1) AE-5 Command Software
The official SB Command update with full AE-5 support is targeted to be released by end February 2020. We are aiming to release the public beta version on February 14, 2020.
03/02: The public beta of SB Command with full support for AE-5 has been released on February 26, 2020. Here is the list of changes:
- Added 2.1, 4.0 and 4.1 Speaker configuration for AE series product.
- Added lighting page for AE-5.
- Fixed missing input selection when front panel is connected on AE-5.
- Added Encoder Troubleshooting.
03/21 Issues below reported for the public beta have been fixed. We are working toward an official SB Command release with full support for AE-5 by the end of March.
- Fixed missing mic boost
- Fixed only able to control 10 LED for light strip
04/25: Official support for Sound Blaster AE-5 has been completed and released in v3.4.72.01 on April 25,2020. The tracking for this item will be closed and removed on the next update.
2) Sound BlasterX G6
2a) G6 Power Cycle [close]
The v1.16 beta firmware, which contains this fix, has been officially released on January 22, 2020. This item will be considered closed with this latest firmware update.
2b) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads:
https://www.playstation.com/en-gb/get-help/forums/playstation-systems.topic.160.20.html/ps4_microphone_notw-vCWB/
https://www.reddit.com/SoundBlasterOfficial/comments/ebi8sv/gamechat_balance_for_sound_blaster_g6_on_ps4_beta/
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is in line with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/21: Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results.
The following settings are the same for all 4 sets.
- Mic Volume 68%.
- All other Voice Clarity effects off.
- Voice Morph Off.
Set 1 (matching to v1.11 settings): Mic Boost +20dB. Noise Reduction ON.
Set 2: Mic Boost 0dB. Noise Reduction ON.
Set 3: Mic Boost +20dB. Noise Reduction OFF.
Set 4: Mic Boost 0dB. Noise Reduction OFF.
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
04/25: So far, we have only received response from u/GhostOfficer on the testing of the settings. SET 2 is indicated to be the only set of settings where the mic cut off issue is occurring. The difference in the 4 sets of settings are only on the background mic hiss and noise that are present in the mic signal that is recorded by PS4. SET 2 is the set where the background mic hiss is lower, but least similar to a traditional mic hiss profile due to the noise reduction.
Our theory is that PS4 Party Chat app is doing some valid mic signal detection on the signal for all users, and it will automatically cut off users with mic signal that does not seem to be valid. This is likely to prevent a bad mic signal from affecting the entire party chat. However, it is likely that the criteria for detection of a valid mic is dependent on the background mic hiss.
We are considering adding a physical toggle for Noise Reduction in PS4 usage, which can allow for users to toggle the Noise Reduction state. Default Noise Reduction setting would be changed to OFF in PS4 mode, so that majority of users will not face the mic cutoff issue. Noise Reduction setting will be remembered separately for PS4 and PC usage, so that this change will not affect Windows users. A new v1.18 beta firmware with this implementation is targeted to be release for testing around End April / Early May.
2c) G6 auto power down (v1.16)
Some users have encountered what they described as a low power mode for G6 that occurs only in v1.16. We can confirm that there was no addition of low power mode in G6. We are currently working on reproducing what is reported to investigate it, as well as studying potential possibilities that could result in the symptoms seen. Users who are seeing it could help by describing to us the steps leading to the issues, your device settings, and physical connections. Please send an email to [[email protected]](mailto:[email protected]).
03/02: We have not been able to reproduce this issue in-house, and have not received any emails from users on this issue. For users who are seeing it, if you can either describe the steps, provide your device settings and physical connections, and/or provide a video that shows this, it would help greatly in the investigation of this issue. Please send an email to [[email protected]](mailto:[email protected]).
03/21: We are updating our diagnostic to collect information related to this issue for G6, and will be contacting some users who can see this issue to collect the information. From the collected data, we target to provide these users with a beta firmware in end March with the potential fix to help confirm if the issue is resolved before releasing it to the community.
04/25: A v1.17 beta firmware was released in mid-April to a few users who are seeing the auto power issue and so far, the results have been positive. This fix will be released together in v1.18 beta that will be made available to the community for further testing.
2d) SB Command Support
03/21: We will be working toward adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sept. 2020, and to have beta version ready for testing around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is scheduled for June 2020.
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/ .
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here's the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have changed to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Once you've run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
📷📷Diagnostics Tool (Public)
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected])
03/21: We have not received any logs from users regarding this issue to date. As such, we will put this issue under monitoring and will not be providing any active updates. If any users are encountering this issue, please follow the instructions that have been provided and send us the log files to [[email protected]](mailto:[email protected]).
4) AE-7/AE-9 audio dropout
10/12 - An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here - https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 - Good news. With the feedback we've received from various users (many located on here) we've been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate this issue, but due to COVID-19 isolation measures affecting the way we can work and look into issues, there may be additional delays. We are working as best we can within the bounds of such measures, and appreciate the understanding of the community during these unprecedented times.
5) AMD BIOS Recognition Issue [Closed 03/02]
We have found that new BIOS by AMD turned on a 10-bit Tag Field, which is only available on PCI-e Gen4 devices. This resulted in compatibility issues with all our PCI-e sound cards. Users should look for a setting for "PCI-e 10-bit Tag Support" and set it to "Disabled" to allow our sound card to be recognized. We are reaching out to AMD on this issue.
12/30 No Update.
02/05 No Update.
03/02: There are quite a few motherboard vendors releasing new BIOS. Below are some that we are aware of:
MSI
https://www.msi.com/Motherboard/support/MPG-X570-GAMING-PLUS

Support for MPG X570 GAMING PLUS Motherboard - The world leader in motherboard design MSI Global
www.msi.com
Gigabyte https://www.gigabyte.com/Motherboard/X570-AORUS-ELITE-rev-10/support#support-dl-bios
X570 AORUS ELITE (rev. 1.0) Motherboard - GIGABYTE Global
AMD X570 AORUS Motherboard with 12+2 Phases Digital VRM with DrMOS, Advanced Thermal Design with Enlarge Heatsink, Dual PCIe 4.0 M.2 with Single Thermal Gua...
www.gigabyte.com
ASUS
https://www.asus.com/Motherboards/PRIME-X570-PRO/HelpDesk_BIOS/
PRIME X570-PRO BIOS & FIRMWARE Motherboards ASUS Global
Supply power to monstrous gaming rigs with our Power Supply Units. High-end components and thermal solutions, made possible by our years of industry experience, provide better efficiency, performance, and quality.
www.asus.com
While none of them explicitly mentioned the 10-bit Tag field, we see PCIe compatibility fixes as one of the items listed, and we have also confirmed on the MSI motherboard that the new BIOS resolved this issue.
For users who are still encountering this issue, we would encourage them to contact the support of their motherboard vendor.
This issue is officially closed as it has been proven to be due to motherboard BIOS.
6) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
1) Added Nintendo Switch mic support
2) Fixed Volume knob not syncing with OS after power up
3) Improved SXFI effect
4) Allow control of optical output volume
5) Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on April 24th. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also been made available as an app update to users to resolve software related issues.
7) Sound Blaster X7
We are currently investigating the following issues that have been raised by users. Depending on the results of this investigation, we will look into the release of new firmware, driver and/or application that is needed to resolve these issues:
1) Mic monitoring automatically unmute
2) Direct mode volume control muting prematurely at low volume level
3) Unable to use Android app to control device on Android 10
03/21 Sound Blaster X7 Control (Android) has been updated to v1.00.25 to include Android 10 support. We are aware of some intermittent crash/freeze on this version which we are fixing in a new version that will be release soon
We are also working on a new firmware for X7 with the following planned changes.
1) Fixed mic monitoring automatically unmute intermittently on power up when connected through hub/dock
2) Fixed volume intermittently jumps to 100% on power up when connected through hub/dock
3) Fixed no audio output at low volume level when in Direct mode
4) Improve handling of switching between TV channels that causes short period of noise heard
The firmware is targeted to be release in early to Mid Apr 2020.
04/25 Sound Blaster X7 firmware has been released on our support site. Currently, only the Windows upgrader has been released. The MacOS upgrader will be releasing during the week of April 27th.
https://support.creative.com/Products/ProductDetails.aspx?catID=1118&catName=Amplifiers&subCatID=1154&prodID=22308&prodName=Sound%20Blaster%20X7%20Limited%20Edition&\_gl=1\*100gi2n\*\_gcl\_aw\*R0NMLjE1ODc3ODU0MTkuQ2p3S0NBanduSXIxQlJBV0Vpd0E2R3B3TldhMFRlYWJqMXh2d3pMT2d2ZXNHVHBFQjltQlF0VTFSNFBwaTRIdE5wdUR5WmlKQWZ4ZG5Cb0MyalFRQXZEX0J3RQ..&\_ga=2.68765074.248386921.1587785419-1160703760.1545623535&\_gac=1.124398328.1587785419.CjwKCAjwnIr1BRAWEiwA6GpwNWa0Teabj1xvwzLOgvesGTpEB9mBQtU1R4Ppi4HtNpuDyZiJAfxdnBoC2jQQAvD\_BwE
8) Sound BlasterX Katana (New)
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be released during the week of April 27th for testing by the community, if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on one particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happens.
While this might not be the cause of this issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
submitted by CreativeRobert to SoundBlasterOfficial [link] [comments]


2020.04.18 23:43 beerdujour OSCAR v1.1.0 is now Released!!

OSCAR v1.1.0 is now Released!! https://www.sleepfiles.com/OSCA
(same URL as before) It has been a long time coming.
Here are the highlights, the release notes.
Changes and fixes in OSCAR v1.1.0 Portions of OSCAR are © 2019-2020 by The OSCAR Team [new] Additional Philips Respironics devices tested and fully supported: DreamStation Auto CPAP (500X180)
[new] Add support for DreamStation humidifier passover and error modes. [fix] Fix an rc-1 regression in pressure relief display on the Statistics page. [fix] Fix the minutes-at-pressure graph for Philips Respironics devices. Changes and fixes in OSCAR v1.1.0-rc-1 Portions of OSCAR are © 2019-2020 by The OSCAR Team [fix] AHI and Usage bars in overview graphs now show the correct height when oximetry usage is significantly longer than CPAP usage. [fix] Improved import of Philips Respironics settings. In particular: The settings for PC, S, and S/T modes are now displayed correctly. AVAPS settings are now displayed correctly, including target tidal volume. Backup breath settings are now imported and displayed. The settings for CPAP-Check and Auto-Trial modes are now displayed correctly.
[fix] Fix the reported duration for extremely long sessions on DreamStation CPAP and BiPAP devices [new] Additional Philips Respironics devices tested and fully supported: DreamStation Auto CPAP (500X120)
[fix] Fix regression in Welcome page pressure display [fix] Several crashes have been fixed. Changes and fixes in OSCAR v1.1.0-beta-2 Portions of OSCAR are © 2019-2020 by The OSCAR Team [new] Add preliminary support for Viatom/Wellue pulse oximeters [new] Add support for Dreem hypnograms [new] Extensive reorganization of the ResMed loader to facilitate understanding and future improvements [new] Additional Philips Respironics devices tested and fully supported: DreamStation Auto CPAP (500X130)
[new] Add a menu option to create a zip from an SD card [new] Ask where to save screenshots [new] Alert users when unexpected Philips Respironics data is encountered during import [fix] Add support for CPAP mode on DreamStation BiPAP S/T and AVAPS [fix] Pinch-to-zoom now works as expected [fix] The Philips Respironics loader now respects the "ignore old sessions" preference [fix] Improved handling of discontinuous Philips Respironics data [fix] Improved import of Philips Respironics flex and humidification settings [fix] Fix incorrect display of tube diameter on some Philips Respironics devices [fix] Fix missing "Bi-Flex" label for bi-level DreamStations [fix] Fix crashes in ZEO loader [fix] Fix several memory leaks Changes and fixes in OSCAR v1.1.0-beta-1 Portions of OSCAR are © 2019 by The OSCAR Team [new] Extensive overhaul of the Philips Respironics System One importer, resolving all previously reported issues. [new] The following Philips Respironics devices are now tested and fully supported: REMstar Plus (System One) (251P), REMstar Pro (System One) (450P, 451P), REMstar Auto (System One) (550P, 551P), BiPAP Auto (System One) (750P), BiPAP AutoSV Advanced System One (950P, 951P), REMstar Pro (System One 60 Series) (460P, 461P), REMstar Auto (System One 60 Series) (560P, 561P, 562P, 560PBT), BiPAP Pro (System One 60 Series) (660P), BiPAP Auto (System One 60 Series) (760P), BiPAP autoSV Advanced (System One 60 Series) (960P, 961P), BiPAP autoSV Advanced 30 (System One 60 Series) (960T), BiPAP S/T 30 (System One 60 Series) (1061T), BiPAP AVAPS 30 (System One 60 Series) (1160P), DreamStation CPAP (200X110), DreamStation CPAP Pro (400X110, 400X150), DreamStation Go (400G110), DreamStation Auto CPAP (500X110, 500X150), DreamStation Go Auto (500G110, 502G150), DreamStation BiPAP Pro (600X110), DreamStation Auto BiPAP (700X110), DreamStation BiPAP autoSV (900X110, 900X120), DreamStation BiPAP S/T 30 (1030X110), DreamStation BiPAP S/T 30 with AAM (1030X150), DreamStation BiPAP AVAPS 30 (1130X110), DreamStation BiPAP AVAPS 30 AE (1131X150) Note: The settings for PC, S, and S/T modes are still displayed incorrectly.
[new] Update translation files and add new languages [new] Allow user to reset graph order on the Daily page to Standard (for CPAP and APAP) or Advanced order (for ASV and AVAPS modes) [new] Add preference setting to include the serial number on machine settings list [fix] Place date, time, and Oscar version information in report footers [fix] Update identification of ResMed S9 devices on the Welcome page [fix] Correct formatting of event number in the Daily Events tab [fix] Correct timezone offset for SomnoPose imports [fix] Show a progress bar when setting the Overview range to a large number of days [fix] Make session bars on the Daily page clearer by using a better color [fix] Improve list of devices on the Statistics page [fix] Report Pressure when IPAP data is missing [fix] Implement Refresh button on the Profile page Changes and fixes in OSCAR v1.1.0-testing-4 Portions of OSCAR are © 2019 by The OSCAR Team [new] Windows installers support Oscar, Oscar 32-bit, Oscar (test) and Oscar 32-bit (test) [fix] Release builds use a Settings key of OSCAR, Test builds use OSCAR-test, and Branch builds use OSCAR-branch. Default data directories are similarly named. [fix] Overview chart problems when both CPAP and Oximetry data were included fixed [fix] Translations updated for all languages. Spanish (Mexico) and Norwegian languages added [fix] All languages now available on Mac [fix] Date bar on the bottom of the Daily graph now in the local time when no line cursor displayed, and formatting improved [fix] 100% zoom now works on the Overview page [fix] View/Reset Graphs now enables all graphs and all event flags [fix] Calendar date now formatted per national settings [fix] Toggle buttons on the Daily page's session list and event and chart pulldowns changed to checkboxes Changes and fixes in OSCAR v1.1.0-testing-3 NOTE: Translations have NOT yet been updated for these changes Portions of OSCAR are © 2019 by The OSCAR Team [new] DreamStation BiPAP S/T and AVAPS ventilators (1030X and 1130X) are now supported. The settings aren't yet displayed correctly, but therapy events and graphs should now display properly. [new] View/Reset Graphs organizes graphs in their original order [fix] Format dates for the national region as reported by the operating system [fix] Improve progress bar for the Statistics cache update [fix] Correct calculations of seven-day AHI and leak rate on the Welcome page [fix] Clarify AHI and hours labels on Records tab of the right sidebar [fix] Correct import error resulting in invalid elapsed times and impossibly high AHI values Changes and fixes in OSCAR v1.1.0-testing-2 NOTE: Translations have NOT yet been updated for these changes Portions of OSCAR are © 2019 by The OSCAR Team [new] Show progress bar when the Statistics page has to refresh the cache with more than 180 days in it [new] Romanian language is supported [fix] Show commit id in the title bar for testing and beta builds [fix] Show BMI label and calculated value only when both weight and height are non-zero [fix] Improve BMI display in Daily/Notes [fix] Correct profile dialog to show height is measured in cm, not meters, when units system is metric [fix] Always show event indices on the Daily page even when some event flags are turned off Changes and fixes in OSCAR v1.1.0-testing-1 NOTE: Translations have NOT yet been updated for these changes Portions of OSCAR are © 2019 by The OSCAR Team [new] Offer migration if a non-default directory is selected on first use [new] Hold the SHIFT key down when starting OSCAR to use Software Graphics Engine [new] Support for DreamStation BiPAP autoSV (900X) should now be complete [new] Improved DreamStation support [new] Improve oximeter import for CM550D+ [new] Disable Dark Mode on Mac [new] Show hours/day constituting compliance on the Statistics page [new] Better order of graphs on the Daily page for newly created profiles [new] Help/System Information shows info about OSCAR, OS, and data location [new] Move pie chart option from Preferences dialog to View menu [new] Hide pie chart when capturing screen [new] The --datadir option now allows fully qualified name on Windows [fix] Fix some oximeter import issues [fix] Use local time rather than UTC in oximeter import [fix] Improve screen capture on Mac [fix] Fix crashes in CPAP data rebuild, purging of a machine [fix] Prevent crash if taking a screenshot before a profile is opened [fix] Increase mask vent ranges [fix] Correct session bar if no sessions are present [fix] Correct months shown on the Statistics page monthly view [fix] Compute compliance on the Statistics page based on total days, not days used [fix] Paginate the Statistics report when printing [fix] Fix "phantom date" (12/31/1969) on some ResMed imports [fix] Default font substituted when a specified font is not valid [fix] Change Preferences measurement units choice to Metric or English [fix] Improve display of cmH2O numbers [fix] Show graphics engine in title bar correctly [fix] Adjust the size of the Preferences dialog to fit smaller screens [fix] Label climate control as manual or auto correctly on ResMed import [fix] Move less useful information from title bar to Help/System Information [fix] Change "Prescription Settings" to "Machine Settings" message [fix] Improve icons, especially smaller ones [fix] Correct Mac menu issues [fix] Improve messages in debug pane [fix] Re-organize build instructions and other cleanup
The OSCAR team is a group of volunteer developers from the Apnea Community and are members from multiple forums and nationalities.
OSCAR is always looking for help: programmers, testers, or translators. Send a private message to 'Bonjour' on ApneaBoard.com/Forums if you are interested.
submitted by beerdujour to SleepApnea [link] [comments]


2020.04.18 23:42 beerdujour OSCAR v1.1.0 Released

OSCAR v1.1.0 is now Released!! https://www.sleepfiles.com/OSCA
(same URL as before) It has been a long time coming.
Here are the highlights, the release notes.
Changes and fixes in OSCAR v1.1.0 Portions of OSCAR are © 2019-2020 by The OSCAR Team [new] Additional Philips Respironics devices tested and fully supported: DreamStation Auto CPAP (500X180)
[new] Add support for DreamStation humidifier passover and error modes. [fix] Fix an rc-1 regression in pressure relief display on the Statistics page. [fix] Fix the minutes-at-pressure graph for Philips Respironics devices. Changes and fixes in OSCAR v1.1.0-rc-1 Portions of OSCAR are © 2019-2020 by The OSCAR Team [fix] AHI and Usage bars in overview graphs now show the correct height when oximetry usage is significantly longer than CPAP usage. [fix] Improved import of Philips Respironics settings. In particular: The settings for PC, S, and S/T modes are now displayed correctly. AVAPS settings are now displayed correctly, including target tidal volume. Backup breath settings are now imported and displayed. The settings for CPAP-Check and Auto-Trial modes are now displayed correctly.
[fix] Fix the reported duration for extremely long sessions on DreamStation CPAP and BiPAP devices [new] Additional Philips Respironics devices tested and fully supported: DreamStation Auto CPAP (500X120)
[fix] Fix regression in Welcome page pressure display [fix] Several crashes have been fixed. Changes and fixes in OSCAR v1.1.0-beta-2 Portions of OSCAR are © 2019-2020 by The OSCAR Team [new] Add preliminary support for Viatom/Wellue pulse oximeters [new] Add support for Dreem hypnograms [new] Extensive reorganization of the ResMed loader to facilitate understanding and future improvements [new] Additional Philips Respironics devices tested and fully supported: DreamStation Auto CPAP (500X130)
[new] Add a menu option to create a zip from an SD card [new] Ask where to save screenshots [new] Alert users when unexpected Philips Respironics data is encountered during import [fix] Add support for CPAP mode on DreamStation BiPAP S/T and AVAPS [fix] Pinch-to-zoom now works as expected [fix] The Philips Respironics loader now respects the "ignore old sessions" preference [fix] Improved handling of discontinuous Philips Respironics data [fix] Improved import of Philips Respironics flex and humidification settings [fix] Fix incorrect display of tube diameter on some Philips Respironics devices [fix] Fix missing "Bi-Flex" label for bi-level DreamStations [fix] Fix crashes in ZEO loader [fix] Fix several memory leaks Changes and fixes in OSCAR v1.1.0-beta-1 Portions of OSCAR are © 2019 by The OSCAR Team [new] Extensive overhaul of the Philips Respironics System One importer, resolving all previously reported issues. [new] The following Philips Respironics devices are now tested and fully supported: REMstar Plus (System One) (251P), REMstar Pro (System One) (450P, 451P), REMstar Auto (System One) (550P, 551P), BiPAP Auto (System One) (750P), BiPAP AutoSV Advanced System One (950P, 951P), REMstar Pro (System One 60 Series) (460P, 461P), REMstar Auto (System One 60 Series) (560P, 561P, 562P, 560PBT), BiPAP Pro (System One 60 Series) (660P), BiPAP Auto (System One 60 Series) (760P), BiPAP autoSV Advanced (System One 60 Series) (960P, 961P), BiPAP autoSV Advanced 30 (System One 60 Series) (960T), BiPAP S/T 30 (System One 60 Series) (1061T), BiPAP AVAPS 30 (System One 60 Series) (1160P), DreamStation CPAP (200X110), DreamStation CPAP Pro (400X110, 400X150), DreamStation Go (400G110), DreamStation Auto CPAP (500X110, 500X150), DreamStation Go Auto (500G110, 502G150), DreamStation BiPAP Pro (600X110), DreamStation Auto BiPAP (700X110), DreamStation BiPAP autoSV (900X110, 900X120), DreamStation BiPAP S/T 30 (1030X110), DreamStation BiPAP S/T 30 with AAM (1030X150), DreamStation BiPAP AVAPS 30 (1130X110), DreamStation BiPAP AVAPS 30 AE (1131X150) Note: The settings for PC, S, and S/T modes are still displayed incorrectly.
[new] Update translation files and add new languages [new] Allow user to reset graph order on the Daily page to Standard (for CPAP and APAP) or Advanced order (for ASV and AVAPS modes) [new] Add preference setting to include the serial number on machine settings list [fix] Place date, time, and Oscar version information in report footers [fix] Update identification of ResMed S9 devices on the Welcome page [fix] Correct formatting of event number in the Daily Events tab [fix] Correct timezone offset for SomnoPose imports [fix] Show a progress bar when setting the Overview range to a large number of days [fix] Make session bars on the Daily page clearer by using a better color [fix] Improve list of devices on the Statistics page [fix] Report Pressure when IPAP data is missing [fix] Implement Refresh button on the Profile page Changes and fixes in OSCAR v1.1.0-testing-4 Portions of OSCAR are © 2019 by The OSCAR Team [new] Windows installers support Oscar, Oscar 32-bit, Oscar (test) and Oscar 32-bit (test) [fix] Release builds use a Settings key of OSCAR, Test builds use OSCAR-test, and Branch builds use OSCAR-branch. Default data directories are similarly named. [fix] Overview chart problems when both CPAP and Oximetry data were included fixed [fix] Translations updated for all languages. Spanish (Mexico) and Norwegian languages added [fix] All languages now available on Mac [fix] Date bar on the bottom of the Daily graph now in the local time when no line cursor displayed, and formatting improved [fix] 100% zoom now works on the Overview page [fix] View/Reset Graphs now enables all graphs and all event flags [fix] Calendar date now formatted per national settings [fix] Toggle buttons on the Daily page's session list and event and chart pulldowns changed to checkboxes Changes and fixes in OSCAR v1.1.0-testing-3 NOTE: Translations have NOT yet been updated for these changes Portions of OSCAR are © 2019 by The OSCAR Team [new] DreamStation BiPAP S/T and AVAPS ventilators (1030X and 1130X) are now supported. The settings aren't yet displayed correctly, but therapy events and graphs should now display properly. [new] View/Reset Graphs organizes graphs in their original order [fix] Format dates for the national region as reported by the operating system [fix] Improve progress bar for the Statistics cache update [fix] Correct calculations of seven-day AHI and leak rate on the Welcome page [fix] Clarify AHI and hours labels on Records tab of the right sidebar [fix] Correct import error resulting in invalid elapsed times and impossibly high AHI values Changes and fixes in OSCAR v1.1.0-testing-2 NOTE: Translations have NOT yet been updated for these changes Portions of OSCAR are © 2019 by The OSCAR Team [new] Show progress bar when the Statistics page has to refresh the cache with more than 180 days in it [new] Romanian language is supported [fix] Show commit id in the title bar for testing and beta builds [fix] Show BMI label and calculated value only when both weight and height are non-zero [fix] Improve BMI display in Daily/Notes [fix] Correct profile dialog to show height is measured in cm, not meters, when units system is metric [fix] Always show event indices on the Daily page even when some event flags are turned off Changes and fixes in OSCAR v1.1.0-testing-1 NOTE: Translations have NOT yet been updated for these changes Portions of OSCAR are © 2019 by The OSCAR Team [new] Offer migration if a non-default directory is selected on first use [new] Hold the SHIFT key down when starting OSCAR to use Software Graphics Engine [new] Support for DreamStation BiPAP autoSV (900X) should now be complete [new] Improved DreamStation support [new] Improve oximeter import for CM550D+ [new] Disable Dark Mode on Mac [new] Show hours/day constituting compliance on the Statistics page [new] Better order of graphs on the Daily page for newly created profiles [new] Help/System Information shows info about OSCAR, OS, and data location [new] Move pie chart option from Preferences dialog to View menu [new] Hide pie chart when capturing screen [new] The --datadir option now allows fully qualified name on Windows [fix] Fix some oximeter import issues [fix] Use local time rather than UTC in oximeter import [fix] Improve screen capture on Mac [fix] Fix crashes in CPAP data rebuild, purging of a machine [fix] Prevent crash if taking a screenshot before a profile is opened [fix] Increase mask vent ranges [fix] Correct session bar if no sessions are present [fix] Correct months shown on the Statistics page monthly view [fix] Compute compliance on the Statistics page based on total days, not days used [fix] Paginate the Statistics report when printing [fix] Fix "phantom date" (12/31/1969) on some ResMed imports [fix] Default font substituted when a specified font is not valid [fix] Change Preferences measurement units choice to Metric or English [fix] Improve display of cmH2O numbers [fix] Show graphics engine in title bar correctly [fix] Adjust the size of the Preferences dialog to fit smaller screens [fix] Label climate control as manual or auto correctly on ResMed import [fix] Move less useful information from title bar to Help/System Information [fix] Change "Prescription Settings" to "Machine Settings" message [fix] Improve icons, especially smaller ones [fix] Correct Mac menu issues [fix] Improve messages in debug pane [fix] Re-organize build instructions and other cleanup
The OSCAR team is a group of volunteer developers from the Apnea Community and are members from multiple forums and nationalities.
OSCAR is always looking for help: programmers, testers, or translators. Send a private message to 'Bonjour' on ApneaBoard.com/Forums if you are interested.
submitted by beerdujour to CPAP [link] [comments]


2020.03.24 17:12 CreativeRobert Update and Status Thread 03/24/2020

Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) AE-5 Command Software
2) Sound BlasterX G6
2a) G6 Power Cycle [close]
2b) G6 Game/Chat support for PS4
2c) G6 auto power down (v1.16)
2d) SB Command Support (New)
3) DDLive/DTS issue [Monitoring. No active update 03/24]
4) AE-7/AE-9 audio dropout
5) AMD BIOS Recognition Issue [Closed 03/02]
6) Sound Blaster X3
7) Sound Blaster X7
8) Sound BlasterX Katana (New)

------------------------------------------------
If you are experiencing issues listed here, please run our diagnostic tools.
📷📷Diagnostics Tool (Public)
Once you've run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
------------------------------------------------
1) AE-5 Command Software
The official SB Command update with full AE-5 support is targeted to be released by end February 2020. We are aiming to release the public beta version on February 14, 2020.
03/02: The public beta of SB Command with full support for AE-5 has been released on February 26, 2020. Here is the list of changes:
- Added 2.1, 4.0 and 4.1 Speaker configuration for AE series product.
- Added lighting page for AE-5.
- Fixed missing input selection when front panel is connected on AE-5.
- Added Encoder Troubleshooting.
03/24 Issues below reported for the public beta have been fixed. We are working toward an official SB Command release with full support for AE-5 by the end of March.
- Fixed missing mic boost
- Fixed only able to control 10 LED for light strip
2) Sound BlasterX G6
2a) G6 Power Cycle [close]
The v1.16 beta firmware, which contains this fix, has been officially released on January 22, 2020. This item will be considered closed with this latest firmware update.
2b) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads.
https://www.playstation.com/en-gb/get-help/forums/playstation-systems.topic.160.20.html/ps4_microphone_notw-vCWB/
https://www.reddit.com/SoundBlasterOfficial/comments/ebi8sv/gamechat_balance_for_sound_blaster_g6_on_ps4_beta/
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is inline with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/24 : Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results. Please send these videos to [[email protected]](mailto:[email protected]).
The following settings are the same for all 4 sets:
- Mic Volume 68%
- All other Voice Clarity effects off
- Voice Morph Off
Set 1 (matching to v1.11 settings): Mic Boost +20dB. Noise Reduction ON
Set 2: Mic Boost 0dB. Noise Reduction ON
Set 3: Mic Boost +20dB. Noise Reduction OFF
Set 4: Mic Boost 0dB. Noise Reduction OFF
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
2c) G6 auto power down (v1.16)
Some users have encountered what they described as a low power mode for G6 that occurs only in v1.16. We can confirm that there was no addition of low power mode in G6. We are currently working on reproducing what is reported to investigate it, as well as studying potential possibilities that could result in the symptoms seen. Users who are seeing it could help by describing to us the steps leading to the issues, your device settings, and physical connections. Please send an email to [[email protected]](mailto:[email protected]).
03/02: We have not been able to reproduce this issue in-house, and have not received any emails from users on this issue. For users who are seeing it, if you can either describe the steps, provide your device settings and physical connections, and/or provide a video that shows this, it would help greatly in the investigation of this issue. Please send an email to [[email protected]](mailto:[email protected]).
03/24: We are updating our diagnostic to collect information related to this issue for G6, and will be contacting some users who can see this issue to collect the information. From the collected data, we target to provide these users with a beta firmware at the end of March, with the potential fix to help confirm if the issue is resolved before releasing it to the community.
2d) SB Command Support
03/24: We will be working toward adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have beta version ready for testing at around June 2020.
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/ .
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here's the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Once you've run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
📷📷Diagnostics Tool (Public)
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected])
03/24: We have not received any logs from users regarding this issue to date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that have been provided and send us the log files to [[email protected]](mailto:[email protected]).
4) AE-7/AE-9 audio dropout
10/12 - An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here - https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 - Good news. With the feedback we've received from various users (many located on here) we've been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/24: We have invested in new equipment to help us expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
5) AMD BIOS Recognition Issue [ Closed 03/02 ]
We have found that new BIOS by AMD turned on a 10-bit Tag Field, which is only available on PCI-e Gen4 devices. This resulted in compatibility issues with all our PCI-e sound cards. Users should look for a setting for "PCI-e 10-bit Tag Support" and set it to "Disabled" to allow our sound card to be recognized. We are reaching out to AMD on this issue.
12/30 No Update.
02/05 No Update.
03/02: There are quite a few motherboard vendors releasing new BIOS. Below are some that we are aware of:
MSI
https://www.msi.com/Motherboard/support/MPG-X570-GAMING-PLUS
Support For MPG X570 GAMING PLUS Motherboard - The world leader in motherboard design MSI Global
www.msi.com
Gigabytehttps://www.gigabyte.com/Motherboard/X570-AORUS-ELITE-rev-10/support#support-dl-bios
X570 AORUS ELITE (rev. 1.0) Motherboard - GIGABYTE Global
AMD X570 AORUS Motherboard with 12+2 Phases Digital VRM with DrMOS, Advanced Thermal Design with Enlarge Heatsink, Dual PCIe 4.0 M.2 with Single Thermal Gua...
www.gigabyte.com
ASUS
https://www.asus.com/Motherboards/PRIME-X570-PRO/HelpDesk_BIOS/

PRIME X570-PRO BIOS & FIRMWARE Motherboards ASUS Global
Supply power to monstrous gaming rigs with our Power Supply Units. High-end components and thermal solutions, made possible by our years of industry experience, provide better efficiency, performance, and quality.
www.asus.com
While none of them explicitly mentioned the 10-bit Tag field, we see PCIe compatibility fixes as one of the items that is listed, and we have also confirmed on the MSI motherboard that the new BIOS resolved this issue.
For users who are still encountering this issue, we would encourage them to contact the support of their motherboard vendor.
This issue is officially closed as it has been proven to be due to motherboard BIOS.
6) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
  1. Added Nintendo Switch mic support
  2. Fixed Volume knob not syncing with OS after power up
  3. Improved SXFI effect
  4. Allow control of optical output volume
  5. Support PC sleep mode, device will enter low power mode with LED turn off
03/24: We are currently testing new firmware for X3. There are some issues found from testing, which we are fixing. The release is likely to be happening around the end of March to early April, depending on the result of testing the new firmware with the fixes.
7) Sound Blaster X7
We are currently investigating the following issues that have been raised by users. Depending on the results of this investigation, we will look into the release of new firmware, driver and/or application that is needed to resolve these issues:
  1. Mic monitoring automatically unmute
  2. Direct mode volume control muting prematurely at low volume level
  3. Unable to use Android app to control device on Android 10
03/24: Sound Blaster X7 Control (Android) has been updated to v1.00.25 to include Android 10 support. We are aware of some intermittent crash/freeze on this version, which we are fixing in a new version that will be released soon.
We are also working on a new firmware for X7 with the following planned changes:
  1. Fixed mic monitoring automatically unmute intermittently on power up when connected through hub/dock
  2. Fixed volume intermittently jumps to 100% on power up when connected through hub/dock
  3. Fixed no audio output at low volume level when in Direct mode
  4. Improve handling of switching between TV channels that causes short period of noise heard
The firmware is targeted to be release in early to mid Apr 2020.
8) Sound BlasterX Katana (New)
03/24: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information. Please send us the log files to [[email protected]](mailto:[email protected]).
submitted by CreativeRobert to SoundBlasterOfficial [link] [comments]


2020.02.11 07:22 shortsbagel Most commonly asked questions about Hajimete No Gal for both the Manga, and the Anime

Here are a list of the most common questions I get personally asked, and that I see asked on the forum.
Starting with Anime Related:
1: Will the anime get a season 2?
As of right now (2/10/2020) there has been No announcements of a season two. The author has been working his brains out on both this, and Otaku Elf (his weekly series), and has made no mentions on social media (twitter, Line, or otherwise) of a season two. There is a pervasive rumor that started in 2017 about a season two, but each time it comes around the date is 1 year farther in the future. For future reference, if AnimeNewsnetwork, or an actual studio, do not give any indication, then nothing is in the works.
2: The anime was (insert any of the following, amazing, top tier, the best ever, holy shit my dick is diamonds) where can I get more?
The manga is released monthly you can find it [here]( https://mangadex.org/title/18930/hajimete-no-gal ). If you read the manga anywhere other than Mangadex understand that I did not upload to ANY other website and will not be held responsible for any bullshit your PC gets infected with as a result of you using the ad laced cesspools that is typical of most manga reader websites.
As for the Most common Manga related questions.
1: When do new chapters come out.
Every month between the 22-26 is when Shonen Ace drops, each monthly release comes with 2 chapters. Depending on my work schedule, and my translator (who does this as a favor for me, and who also hates ecchi manga), it will most often be released within 3-4 days. Any teams that do translations into other languages, you are more than welcome to PM me for PSD files to make your lives easier.
2: IS THE MANGA ENDING???
We just closed out Volume 10, and are starting volume 11. But that really does not answer the question now does it? For the answer we need a bit of speculation, and a bit of reasoning. First off we know that Ranko is 1 year older than our main duo (Junichi and Yame), and we know Ranko is still in High school, we also know Japanese high school is 3 years long, and that Nene is 1 year younger than our main dou. Thus we can make the reasoned speculation that Yame and Junichi are second years that are about to start their 3 rd term, (japanese school starts in April, you have 1st term, April-June, second term, September to December, and third term, January to March). Knowing ALL that, we now have to make assumptions. Assumption 1 is based on this being a high school romance manga, and thus it will most likely end when the Duo graduate, (if the passing so far is kept in place, that is about 100 chapters away). But, my theory is a bit more crammed for time. I think we have maybe 2 volumes left, the final few months of the current school year, and then the month of break before the start of the next term. Being that each volume is about 10 months of chapters, that puts us at just under two years of chapters left. Being that the Manga start WAY back in 2015, a 7 year streak would be a thing of beauty. Alas, this is all speculation though, and the Manga community is a fickle beast. Hajimete No Gal is no longer the show runner of the Magazine, and while sales are good now, it could only take a few bumps in the road and we end up with something like [Saotome]( https://mangadex.org/title/22078/saotome-senshu-hitakakusu) which was a wonderfully fun romance manga that had a very abrupt ending due to slowing sales.
TL;DR: I have no idea when the manga is ending, the author has not hinted at an end, although we know that it will end at some point. For the mean time, enjoy the release and try not to worry about the end.
3: Nudity, what?
The official release is clean, but I like to spice things up, and if I do release an edited to be uncensored version it will be tagged as {lewd} on mangadex.
4: Support
Any support you throw my way is great, I very much appreciate it. That being said, if you only have enough money to support me, or the author I would rather you spend it by supporting the author. You can find all the volumes (which is the best way to support the author directly) on [amazon.jp]( https://www.amazon.co.jp/dp/B01FVG05XE/ref=sr_1_6?keywords=%E3%81%AF%E3%81%98%E3%82%81%E3%81%A6%E3%81%AE%E3%82%AE%E3%83%A3%E3%83%AB&qid=1581401910&sr=8-6 ) . If you are ordering for shipment outside Japan you will only be able to buy the physical copy, (each volume is about 7$ US). You can use your existing Amazon account, so please, if you wanna give support but only have enough for me or the author, PLEASE support the author.
Thank you everyone, and happy reading.
Edit 9/28/2020 : The Fandom website for HnG seems to have been taken over by trolls, believe the trash they post at your own risk, its all false, there are not "more chapters" waiting to be translated. I buy the Japanese mag the MOMENT it comes out in Japan and post the chapters before even the raw bots can get chapters up.
submitted by shortsbagel to HajimeteNoGal [link] [comments]


2020.02.11 02:01 Kryond NOW OR NEVER PHONEBANKING! Without a delegate from NH, We will NOT be on the next debate stage!! What can I do to help???! New Hampshire is TOMORROW!!! We need everyone seeing this post to GET INVOLVED and help Andrew Yang WIN!

Yang Gang, calls matter now more than ever. People in NH are making up their minds in the next 48 hours. As we saw in Iowa, over a 3rd of voters made their final decision in the last three days. I want to give you a little perspective on what is possible. In 1992, a little known Governor from Arkansas took a swing at becoming president. The first series of early state polls were not great, but Bill Clinton and a passionate group of supporters stuck it out and made history:
We have a larger field and Andrew was completely unknown to most of America 6 months ago. Exceeding expectations in any contest is enough to cause people to take a second look and that is all we need. We need you to donate any amount you can. We need you to head to NH, NV, and SC, or even your local neighborhood to knock on doors. We need you to call New Hampshire voters. Let them see your passion for Andrew. Motivation is contagious!!!
If you need some encourangement to make that first ever phone call for Yang, read this:
https://www.reddit.com/YangForPresidentHQ/comments/et24pu/been_lurking_for_months_finally_made_10_calls/
Please add additional ideas and resources that I have missed in the comments. I will keep posting updated versions of this until Super Tuesday.
KEY DATES:
DONATE:
Only Biden, Buttigieg, Sanders, and Warren have qualified for the Feb 19th debate!!!. Requirements are 4 polls above 10%, or 2 early state polls above 12%, or come out of Iowa or New Hampshire with at least 1 delegate. Since it is unlikely we will suddenly start hitting double digits in the next 9 days, we need as many people in New Hampshire as possible. You can track status of Andrew and all other candidates here.
One of the easiest ways to help the campaign spread its message is to donate. Even $1 helps pay for the creation of a dozen brochures. The bus tour, TV ads, all the offices we have seen open, and the campaign's growing operation cost money. The campaign is now in the next phase and we are already scouting office sites in Super Tuesday states. That means lease agreements, supplies, furniture, staffing, logistics, etc across 15 states!! We need the money to keep flowing in. As of this posting we have raised $353K towards the Jan 10th $2M goal. Remember that merchandise counts toward the goal and towards your donation limits. If you are able, please click here to donate.
ACT:
Find your local Yang Gang and get involved IRL! This is the most important thing you can do. I'm an introvert, so going out to meet with new people is my least favorite activity. But an important tool in life is recognizing you have full control of yourself. DECIDE to push past the fear for just one Yang and Hang and poof, now these are people you know who will be more than happy to be your sidekick as you do more daring things like canvassing or phone banking.
Text banking is in full force and can always use more volunteers. The resources provided during text banking training are fantastic ways to prepare for IRL conversations with friends and family and eventually canvassing.
For signing up to textbank, go here: http://text.helpyangwin.com and also reference the Textbanking Megathread to get started!
If you want to see someone setting the bar for IRL face to face canvassing, follow Aarika Samone on twitter and now youtube. Her enthusiasm for everything Yang is motivating!
Get outside of this subreddit and engage.
Quick resources:
submitted by Kryond to YangForPresidentHQ [link] [comments]